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Super Robot Wars/T/Parts
From Akurasu
< Super Robot Wars | T
| English | Japanese | Buy | Sell | Description |
|---|---|---|---|---|
| | | 20 | Movement +1 | ||||
| | | 100 | Movement +2 | ||||
| | | 50 | Movement +1 and Mobility +10 | ||||
| | | 20 | Mobility +10 | ||||
| | | 50 | Mobility +20 | ||||
| | | 20 | Sight +10 | ||||
| | | 50 | Sight +20 | ||||
| | | 50 | Critical +20 | ||||
| | | 50 | Range +1 for all non-MAP, non-Range 1 weapons | ||||
| | | 100 | Sight +20; Range +1 for all non-MAP, non-Range 1 weapons | ||||
| | | 200 | Movement +2, Mobility and Sight +20; Range +1 for all non-MAP, non-Range 1 weapons | ||||
| | | 200 | Max SP +20, Max Morale +10; Morale +10 when sortied. Max Morale effecct does not stack with other parts | ||||
| | | 20 | Max HP +500 and Armor +100 | ||||
| | | 50 | Max HP +1000 and Armor +150 | ||||
| | | 100 | Max HP +1500, Armor +200, and Movement +1 | ||||
| | | 100 | Max HP +1200, Armor +250; recovers 10% Max EN at the start of Player Phase | ||||
| | | 100 | Max HP +1700, Armor +350; recovers 10% Max EN at the start of Player Phase | ||||
| | | 50 | Max EN +150; recovers 20% Max EN at the start of Player Phase | ||||
| | | 50 | Recovers 20% Max EN at the start of Player Phase | ||||
| | | 100 | Equips a barrier that reduces damage from all attacks by 1000. Barrier consumes 5 EN when in use | ||||
| | | 200 | Automatically triggers Spirit Command Bullseye at the start of Player Phase when Morale is above 130 | ||||
| | | 200 | Mobility +25, Armor +250. Spirit Command Bravery can be used once per map | ||||
| | | 200 | Mobility +25, Armor +250. Spirit Command Soul can be used once per map | ||||
| | | 200 | Wpn damage +200 and Movement +2. Range +1 for all non-MAP, non-Range 1 weapons | ||||
| | | 200 | Morale +5 when sortied. Removes all main pilot's statuses once per map | ||||
| | | 200 | Weapon damage +200. Changes terrain handling for all types of terrain for units / weapons to A | ||||
| | | 200 | Weapon damage +200. Changes terrain handling for all types of terrain for units / weapons to A | ||||
| | | 200 | Movement +1, weapon damage +200; Range +1 for all non-MAP, non-Range 1 weapons | ||||
| | | 200 | Equips Repair Device and Resupply Device | ||||
| | | 200 | Max HP +1500, Armor +300, and renders effects from all special attack weapons (such as Armor Down) ineffective | ||||
| | | 200 | CQB weapon damage +300 and Movement +2 | ||||
| | | 200 | RNG weapon damage +300. Range +2 for all non-MAP, non-Range 1 weapons | ||||
| | | 200 | Renders repeated target correction and placement ineffective. Grants Barrier Field and Spirit Endurance | ||||
| | | 200 | Damage of all weapons +300. Grants effcts Ignore Size and Barrier Piercing | ||||
| | | 200 | Range +2 for all non-MAP, including weapons with a Range of 1 | ||||
| | | 200 | Movement +3. Ignore EN consumption and terrain effects when moving | ||||
| | | 200 | Restores EN to Max at the start of Player Phase | ||||
| | | 200 | Restores ammo to Max at the start of Player Phase | ||||
| | | 200 | Mobility and Sight +25; EXP, funds and TacP +25%. Funds and TacP effects do not stack with other parts | ||||
| | | 100 | Changes terrain handling for units / weapons to Air-S. All non-exclusive units move as if in Air. | ||||
| | | 100 | Changes terrain handling for units / weapons to Spc-S. | ||||
| | | 100 | Changes terrain handling for units / weapons to Grd-S. All non-exclusive units move as if in Grd. | ||||
| | | 50 | Changes terrain handling for units / weapons to Wtr-S. All non-exclusive units move as if in Wtr. | ||||
| | | 200 | Changes terrain handling for units / weapons to Air-S; Movement +2. All non-exclusive units move as if in Air. | ||||
| | | 100 | Changes terrain handling for all types of terrain for units / weapons to A. | ||||
| | | 200 | Changes terrain handling for all types of terrain for units / weapons to S. | ||||
| | | 100 | Recovers 250 EN to unit. Can only be used once per map. | ||||
| | | 100 | Recovers all ammo to unit. Can only be used once per map. | ||||
| | | 100 | Recovers 6000 HP to unit. Can only be used once per map. | ||||
| | | 100 | Fully recovers unit's HP, EN, and ammo. Can only be used once per map. | ||||
| | | 100 | Recovers 20 SP one of the unit's pilots. Can only be used once per map. | ||||
| | | 150 | Recovers 60 SP one of the unit's pilots. Can only be used once per map. | ||||
| | | 200 | Recovers 100 SP one of the unit's pilots. Can only be used once per map. | ||||
| | | 200 | All ally units recover 50% of Max EN. Can only be used once per map. | ||||
| | | 200 | Recovers 5000 HP and 100 EN to unit and all adjacent allies. Can only be used once per map. | ||||
| | | 200 | Grants the use of Spirit Command Daunt on all enemies. Can only be used once per map. | ||||
| | | 200 | Grants the use of Spirit Command Wish. Can only be used once per map. | ||||
| | | 200 | Damage dealt +30%, damage taken -30% for one turn. Can only be used once per map. | ||||
| | | 200 | ExC +5 in the map. Can only be used once per map. | ||||
| | | 50 | Morale +5 when sortied. | ||||
| | | 100 | Morale +10 when sortied. | ||||
| | | 200 | Max Morale +10; Morale +10 when sortied. Max Morale effects do not stack with other parts | ||||
| | | 200 | Max Morale +20; Morale +5 when sortied. Max Morale effects do not stack with other parts | ||||
| | | 100 | Allows you to receive a Gravity Wave Beam. Units equipped with the special ability Gravity Wave Beam are not affected | ||||
| | | 100 | Main pilot recovers 1 SP for each space moved | ||||
| | | 200 | Will hit all enemies if HIT is above 70%, and evade all attacks if HIT is below 30% | ||||
| | | 100 | Main pilot recovers 10 SP each turn | ||||
| | | 100 | All actions success rate +10% | ||||
| | | 100 | Weapon damage +100, HIT +20, and Critical +20 | ||||
| | | 100 | Max HP +500, Max EN +50, Armor +100, and Mobility +15 | ||||
| | | 200 | TacP from defeated enemies +50%; Sight and Mobility +15. TacP effct does not stack with other parts. | ||||
| | | 200 | Weapon damage +200, Mobility +20, and weapon EN consumption -10% | ||||
| | | 200 | Weapon with highest damage will deal 5500. No effect if equipped to a unit with weapon damage above 5500. | ||||
| | | 200 | Weapon with highest damage will deal 6000. No effect if equipped to a unit with weapon damage above 6000. | ||||
| | | 200 | Damage +100 for every ExC, up to a maximum of damage +500 | ||||
| | | 200 | Max SP +20. Main pilot recovers 10 SP each turn | ||||
| | - | 300 | Doubles EXP from battle. Stacks with Spirit Command Gain | ||||
| | - | 300 | Main pilot recovers 15 SP each turn. Stacks with special skills. | ||||
| | - | 300 | Doubles TacP gained from defeating enemies. TacP effect does not stack with other parts | ||||
| | - | 300 | Doubles funds gained from defeating enemies. Stacks with Spirit Command Fortune but not with other parts | ||||
| | - | 500 | Number of actions +1 | ||||
| | | 200 | Max SP +20. Main pilot recovers 10 SP each turn | ||||
| | - | 100 | Weapon damage +100, HIT +20, and Critical +20 | ||||
| | - | 100 | Max HP +500, Max EN +50, Armor +100, and Mobility +15 | ||||
| | | 200 | Max Morale +30. Effect does not stack with other parts | ||||
| | | 200 | Grants level 4 effect of the Skill Set Commander | ||||
| | | 200 | Gains 500 funds for each space moved on the map | ||||
| | | 200 | Doubles funds and TacP gained from defeating enemies when Morale is above 150. Effect does not stack with other parts | ||||
| | | 200 | Main pilot recovers 10 SP when defeating and enemy. Effect does not stack with multiple defeats. | ||||
| | | 200 | Main pilot fully recovers SP when sortied. | ||||
| | | 100 | Damage dealt +10% on units 7 or more spaces away. Does not apply for MAP weapons. | ||||
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