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Super Robot Wars/OGG/Flow Chart/OG Gaiden Scenario 10-14

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Revision as of 19:27, 15 January 2008 by Syochan (talk | contribs) (Added Mission 10 (Space))
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Mission 10 (Earth Route) | 捧げられ生贄 | Offered Living Sacrifice

Battle Objectives 1
Victory Conditions Defeat all enemies
Reach the 5th player phase
Loss Conditions Loss of 1 unit
Skill Point ???


Deployments 1
Units Pilots
Event Deployments G Raptor Bullet
G Bison Kusuha
Astelion AX Ibis/Tsugumi
Enemy Deployments Wild Raubtier (FM) Latooni
MP Huckebein Mk-II Seolla
MP Huckebein Mk-II Arado
Guarlion Lamia
Non-Playable Unit Type-81 PT Carrier Federation Army Soldier


Battle Objectives 2
Victory Conditions Defeat all enemies
Loss Conditions Loss of 1 unit
Skill Point Defeat 3 enemy units within 4 turns


Deployments 2
Units Pilots
Event Deployments Wild Raubtier (FM) Latooni
MP Huckebein Mk-II Seolla
MP Huckebein Mk-II Arado
Grungust Type-3 Bullet/Kusuha
Astelion AX Ibis/Tsugumi
Guarlion Lamia
Enemy Deployments Mironga x7 Federation Army Soldier
Non-Playable Unit Type-81 PT Carrier Federation Army Soldier


Available Terrain Effects
格納庫 <Hangar> DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%
本部 <Headquarters> DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%
軍事施設 <Military Installation> DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%
荒地 <Rough Ground> DEF+5%, EVA+5%
緑地帯 <Green Belt> DEF+5%
軍事基地 <Military Base> EVA+5%
滑走路 <Runway> EVA+5%
道路 <Road>


  • Battle Objectives 2/Deployments 2 begin when Battle Objectives 1 is completed.
  • SP of all units replenished when Battle Objectives 2/Deployments 2 begin.
  • Mirongas will cast [ひらめき]<Flash>, [集中]<Concentrate>, and [加速]<Accelerate> upon deployment.
  • When 3 Mirongas are defeated, remaining Mirongas will replenish all HP and cast [ひらめき]<Flash>, [鉄壁]<Iron Wall>, [集中]<Concentrate>, [必中]<Sure Hit>, and [加速]<Accelerate>.
  • Defeat a 4th Mironga to end the Scenario.


Mission 10 (Space Route) | 遊泳する異形 | Swimming Grotesque