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Super Robot Wars/OGs/Mech Abilities

From Akurasu
Revision as of 15:12, 21 July 2021 by Ghost (talk | contribs) (Changed names to the ones used in the fan translation, edited some hyperlinks.)
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Special Skills

English Japanese EN Will Description
HP Regen (S) HP回復(大) - - Recover 10% of max HP each player phase.
HP Regen (M) HP回復(中) - - Recover 20% of max HP each player phase.
HP Regen (L) HP回復(小) - - Recover 30% of max HP each player phase.
EN Regen (S) EN回復(大) - - Recover 10% of max EN each player phase.
EN Regen (M) EN回復(中) - - Recover 20% of max EN each player phase.
EN Regen (L) EN回復(小) - - Recover 30% of max EN each player phase.
Afterimage 分身 - 130 50% chance to evade any attack.
Jammer ジャマー - - 50% chance to evade any missile-based attack.
Cockpit Block コクピットブロック - - Prevent Ability Down, and Stun Status Effects.
Energy Block エナジーブロック - - Prevent EN Down and EN Absorb Status Effects.
Full Block フルブロック - - Prevent all Status Effects.
Mind Block マインドブロック - - Prevent Will Down, SP Absorb and Spirit Block Status Effects.
Pilot Block パイロットブロック - - Prevent all P-type Status Effects.
Robot Block ロボットブロック - - Prevent all R-Type Status Effects.
Weapon Block ウェポンブロック - - Prevent Attack Down, Range Down, and Accuracy Down Status Effects.


Barriers

English Japanese EN Will Description
Beam Coat ビームコート 5 - Reduce beam-based damage by 900.
AB Field ABフィールド 10 - Reduce beam-based damage by 1200.
E. Field Eフィールド 15 120 Reduce damage by 1500.
G-Wall G.ウォール 5 120 Nullify damage below 800.
G-Territory G.テリトリー 15 120 Nullify damage below 1800.
TK Field 念動フィールド 5 110 Nullify damage below (Telekinesis skill level x 200).
TK Field S 念動フィールド S 5 110 Nullify damage below (Telekinesis skill level x 250).
Distortion Field (Warp Field) 歪曲フィールド 10 - Reduce damage taken by 50% (except for attacks with Barrier Pierce).
Beam Absorption ビーム吸収 - - Nullify beam-based damage and gain HP equal to the damage.


Notes

  • Afterimage and Jammer can activate during the Support Defend Pilot Skill which allows the defender to evade the attack.
  • Afterimage and Jammer are ignored by the Bullseye Spirit Command.
  • G-Wall and G-Territory will activate on every attack regardless of whether the damage can be ignored or not.
  • TK Field power: 200 - 400 - 600 - 800 - 1000 - 1200 - 1400 - 1600 - 1800
  • TK Field S power: 250 - 500 - 750 - 1000 - 1250 - 1500 - 1750 - 2000 - 2250