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Super Robot Wars/OGs/Mech Abilities
From Akurasu
< Super Robot Wars | OGs
Special Skills
| English | Japanese | EN | Will | Description |
|---|---|---|---|---|
| HP Regen (S) | HP回復(大) | - | - | Recover 10% of max HP each player phase. |
| HP Regen (M) | HP回復(中) | - | - | Recover 20% of max HP each player phase. |
| HP Regen (L) | HP回復(小) | - | - | Recover 30% of max HP each player phase. |
| EN Regen (S) | EN回復(大) | - | - | Recover 10% of max EN each player phase. |
| EN Regen (M) | EN回復(中) | - | - | Recover 20% of max EN each player phase. |
| EN Regen (L) | EN回復(小) | - | - | Recover 30% of max EN each player phase. |
| Afterimage | 分身 | - | 130 | 50% chance to evade any attack. |
| Jammer | ジャマー | - | - | 50% chance to evade any missile-based attack. |
| Cockpit Block | コクピットブロック | - | - | Prevent Ability Down, and Stun Status Effects. |
| Energy Block | エナジーブロック | - | - | Prevent EN Down and EN Absorb Status Effects. |
| Full Block | フルブロック | - | - | Prevent all Status Effects. |
| Mind Block | マインドブロック | - | - | Prevent Will Down, SP Absorb and Spirit Block Status Effects. |
| Pilot Block | パイロットブロック | - | - | Prevent all P-type Status Effects. |
| Robot Block | ロボットブロック | - | - | Prevent all R-Type Status Effects. |
| Weapon Block | ウェポンブロック | - | - | Prevent Attack Down, Range Down, and Accuracy Down Status Effects. |
Barriers
| English | Japanese | EN | Will | Description |
|---|---|---|---|---|
| Beam Coat | ビームコート | 5 | - | Reduce beam-based damage by 900. |
| AB Field | ABフィールド | 10 | - | Reduce beam-based damage by 1200. |
| E. Field | Eフィールド | 15 | 120 | Reduce damage by 1500. |
| G-Wall | G.ウォール | 5 | 120 | Nullify damage below 800. |
| G-Territory | G.テリトリー | 15 | 120 | Nullify damage below 1800. |
| TK Field | 念動フィールド | 5 | 110 | Nullify damage below (Telekinesis skill level x 200). |
| TK Field S | 念動フィールド S | 5 | 110 | Nullify damage below (Telekinesis skill level x 250). |
| Distortion Field (Warp Field) | 歪曲フィールド | 10 | - | Reduce damage taken by 50% (except for attacks with Barrier Pierce). |
| Beam Absorption | ビーム吸収 | - | - | Nullify beam-based damage and gain HP equal to the damage. |
Notes
- Afterimage and Jammer can activate during the Support Defend Pilot Skill which allows the defender to evade the attack.
- Afterimage and Jammer are ignored by the Bullseye Spirit Command.
- G-Wall and G-Territory will activate on every attack regardless of whether the damage can be ignored or not.
- TK Field power: 200 - 400 - 600 - 800 - 1000 - 1200 - 1400 - 1600 - 1800
- TK Field S power: 250 - 500 - 750 - 1000 - 1250 - 1500 - 1750 - 2000 - 2250