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Super Robot Wars/30/Pilot Skills
From Akurasu
< Super Robot Wars | 30
Buyable Skills
Normal Skills
| Skill Name JP | Skill Name EN | PP | Max Lv | Effect |
|---|---|---|---|---|
| 底力 | Potential | 100 | 9 | Increases accuracy, evasion, critical rate, and Armor as HP decreases. More effective at higher skill levels. |
| サイズ差補正無視 | Ignore Size | 100 | 4 | Reduces the damage penalty incurred when attacking larger units. Each skill level removes one rank from the size penalty. For instance, an M-sized unit with Ignore Size L1 will deal normal damage to an L-sized target. The maximum skill level that can be obtained depends on the size of the pilot's unit. |
| 援護攻撃 | Support Attack | 250 | 4 | Allows the unit to support attack for adjacent allied units once per skill level each turn. Support Attack deals 50% of the normal damage. |
| サポートアタック | Enhance Attack | 300 | 1 | Guarantees critical hits on Support Attack. Does not apply to the Second Attack skill. |
| Eセーブ | Save E | 150 | 2 | Reduces the EN consumption of weapons. L1: -10% / L2: -20% / EX: -30% |
| Bセーブ | Save B | 150 | 2 | Ammo is increased for all weapons (rounded up). L1: +20% / L2: +50% / EX: +100% |
| 再攻撃 | Second Attack | 350 | 1 | If the pilot's SKL is at least 30 higher than the target's, they can perform another attack after the opponent's counterattack. Second Attack deals 50% of the normal damage. |
| 援護防御 | Support Defend | 250 | 4 | Allows the unit to Support Defend for adjacent allied units once per skill level each turn. Damage taken by the defender is equivalent to guarding (60%) or guarding with a shield (40%), if applicable. |
| 見切り | Instinct | 100 | 3 | Activates at 130 Morale. Increases final accuracy and evasion. L1: +5% / L2: +10% / L3: +15% / EX: +25%. In addition, damage taken from attacks with less than 30% accuracy will be halved. |
| ガード | Guard | 100 | 3 | Activates at 130 Morale. Reduces damage taken. L1: 10% / L2: 15% / L3: 20% / EX: 30% |
| ヒット&アウェイ | Hit & Run | 300 | 1 | If the unit attacks before moving, they will be able to move after attacking. |
| 先制攻撃 | Preemptive Strike | 300 | 1 | Casts the Persist and Accel spirits on the pilot at the beginning of each mission. |
| 精神耐性 | Spirit Endurance | 200 | 1 | Prevents special effects such as Status Down, Immobile, Morale Down, and SP Down. Also prevents Daunt when Morale is 100 or lower. |
| 闘爭心 | Fighter's Spirit | 100 | 3 | Increases starting Morale. L1: +2 / L2: +5 / L3: +10 / EX: +20 |
| 気力+ATK | Morale+ (ATK) | 250 | 1 | The pilot gains 1 extra Morale when attacking, counterattacking, or providing a Support Attack. |
| 気力+DEF | Morale+ (DEF) | 250 | 1 | The pilot gains 1 extra Morale when taking damage, evading, or nullifying an attack with a barrier or special evasion ability. |
| 気力限界突破 | Break Morale Limit | 100 | 3 | Increases the pilot's maximum Morale. L1: +5 / L2: +10 / L3: +20 / EX: +30 |
| パーツ供給 | Supply Parts | 150 | 1 | Allows the use of consumable parts on adjacent allies. Does not apply to parts that can affect multiple units. |
| SPアップ | SP Up | 100 | 9 | Increases the pilot's maximum Spirit Points by 5 per skill level. |
| レスキュー技能 | Maintenance Skill | 300 | 1 | Increases the Repair command's range by 1, and increases the amount of HP it restores by 50%. Allows the Resupply command to be used after moving. |
| エースプラウド | Proud Ace | 200 | 1 | Lowers the kill requirements for Ace and Great Ace to 50 and 70, respectively. |
Parameter Skills
| Skill Name JP | Skill Name EN | TacP | Effect |
|---|---|---|---|
| 格闘アップ | CQB Up | 250 | Increases CQB by 5. |
| 射撃アップ | RNG Up | 250 | Increases RNG by 5. |
| 技量アップ | SKL Up | 250 | Increases SKL by 5. |
| 防御アップ | DEF Up | 250 | Increases DEF by 5. |
| 回避アップ | EVN Up | 250 | Increases EVD by 5. |
| 命中アップ | HIT Up | 250 | Increases HIT by 5. |