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Super Robot Wars/30/Mech Abilities
From Akurasu
< Super Robot Wars | 30
| Name | Name (JP) | Effect | Morale | EN Cost | Units |
|---|---|---|---|---|---|
| I-field | ??? | Reduce 1,500 from ranged beam attacks | 110+ | 5 |
|
| Psycho Field | ??? | Nullify any attack that do less than 2,000 damage | 130+ | 10 |
|
| Beam Coat | ??? | Reduces 1,000 damage from ranged beam attacks. | None | 5 |
|
| Zimmerit Coating | ??? | Reduces 1,000 damage from ranged beam attacks. Restores 10% of max EN at start of own phase. | None | 5 |
|
| Protect Shade | ??? | Nullify ranged attacks that do less than 1,600 damage | 100+ | 10 |
|
| Protect Wall | ??? | Nullify ranged attacks that do less than 1,800 damage | 100 | 10 |
|
| Generating Armor | ??? | Reduces all damage by 1,500 | None | 10 |
|
| Genesic Armor | ??? | Reduces all damage by 1,200 | None | 10 |
|
| Absolute Defense System | ??? | Nullify any attacks that do less than 4,000 damage | 110+ | 30 |
|
| Radiant Wave Shield | ??? | Reduce all damage by 1,500 | 110+ | 5 |
|
| Blaze Luminous | ??? | Reduce all damage by 1,500 | 105+ | 5 |
|
| Defensive Shield | ??? | Nullifies ranged attacks that do less than 2,000 damage | None | 5 |
|
| EM Shield | ??? | Nullify ranged beam attacks that deal less than 2,000 damage | 100+ | 10 |
|
| Barrier Field | ??? | Reduces all damage by 1,000 | None | 5 |
|
| TK Field | ??? | Nullifies damage less than 200 x Telekinesis skill level | None | 5 |
|
| All-Disabler | ??? | Nullifies enemy weapon special effects: Stats Halved, Immobile, Morale Down, SP Down, EN Down, Mobility Down, Accuracy Down, and Armor Down | None | None |
|
| Biosensor | ??? | With Newtype L5+, enhances unit | 130+ | None |
|
| Psycho-frame | ??? | With Newtype L5+, enhances unit | 130+ | None |
|
| NT-D System | ??? | With Newtype L5+, enables the NT-D command. This switches the unit into Destroy Mode | 130+ | None |
|
| Unleash Getter Rays | ??? | +30 to Ryoma's SKL, DEF, EVD, and ACC. After taking up to 2,000 damage and surviving, restores 150% of the damage taken in HP. | 150+ | None |
|
| Mazin Power | ??? | +20% damage dealt | 130+ | 0 |
|
| GS-Ride | ??? | As Morale rises, unit's Sight, Mobility, Armor and damage dealt increases | 130+ | None |
|
| Dual Kind System | ??? | Grants the effect of All Canceller. When the pilot has "Dual Kind" skill, increases max EN, Mobility, Sight and Weapon Attack based on skill level | None | None |
|
| Pilot Switch | ??? | Enables Pilot Switch Command, allowing the switching of the main and sub pilots roles | None | None |
|
| Juria System | ??? | +30 Mobility when under 30% HP. Increases damage dealt, Critical Rate and Defensive Shield effect based on Morale | None | None |
|
| Harmonic Level | ??? | Increases Harmonic Level upon engaging in combat. Grants bonuses to SKL, EVD and ACC, rising based on Harmonic Level | None | None |
|
| Wide-Range Strategic Recon | ??? | Activates "Analyze" Spirit Command on all enemies. Usable once per map | None | None |
|
| Twin Titan Engine | ??? | +100 EN. Recovers 20% of max EN at the start of own phase | None | None |
|
| Silhouette Knight | ??? | Restores 10% of max EN at the start of own phase. At 50% EN or more, reduce damage taken from RNG weapons by 30%. Negates the effects of Direct Attack Ex Action | None | None |
|
| Hyperlink | ??? | Enables the Hyperlink command. This transforms Gridman into Full Powered Gridman | 130+ | None |
|
| Grid Fixer Beam | ??? | Spend all of Full Powered Gridman's EN to fully restore one ally's HP, EN, Ammo, and SP, and remove all debuffs | 130+ | All |
|
| Barrier/Armor Type | ??? | A special defense against enemy attacks. Effect varies by barrier and Armor | Variable | Variable | Multiple
|
| HP Regen (S,M,L) | ??? | Restores HP at the start of own phase. Amount depends on ability level. (S=10%, M=20%, L=30%) | None | None | Multiple
|
| EN Regen (S,M,L) | ??? | Restores EN at the start of own phase. Amount depends on ability level. (S=10%, M=20%, L=30%) | None | None | Multiple
|
| High Speed Evasion | ??? | +40% chance of fully evading enemy attacks | 130+ | None |
|
| Shadow | ??? | +40% chance of fully evading enemy attacks | 130+ | None |
|
| Shield Equipment | ??? | When choosing to defend against enemy attacks, -60% damage taken. Similar effect may apply without defending based on difference in SKL stats | None | None | Multiple
|
| Resupply Device | ??? | Fully restores adjacent ally's EN and Ammo by using the Resupply Command (cannot be used after moving) | None | None |
|
| Repair Device | ??? | Restores self and adjacent ally's HP by using the Repair Commmand (usable after moving) | None | None |
|
| Transform | ??? | Unit can change form using the Transform command | None | None |
|
| Divide | ??? | Unit can change form using the Divide command. It cannot return to its original form in the same map. Unit will automatically use Divide when HP reaches 0 | None | None |
|
| Jamming | ??? | +10% Final Accuracy/Evasion for self and adjacent units | None | None |
|