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Super Robot Wars/W/Mech Abilities
From Akurasu
< Super Robot Wars | W
Mech Abilities
| Ability | Japanese | Description |
|---|---|---|
| Change | - | Unit can change form, without spend the action on the turn |
| Split | - | Unit can change form |
| Combine / Split | - | Unit can change form by combining / spliting |
| Switch Frame | - | Unit can switch the unit's frame during intermissions |
| Refit in Battleship | - | Unit can switch frames while aboard battleship |
| Sword-equipped | - | Allows activation of parry skill Nullifies incoming physical attacks Activation rate based on differrence between pilot / enemy Skill |
| Gun | - | Allows Activation of Shoot Down Skill Nullifies incoming ammo-based attacks Activation rate based on differrence between pilot / enemy Skill |
| Shield | - | Reduces damage taken when defending, and activates Shield Defense Skill Must have a shield equipped Activation rate / damage reduction based on differrence between pilot / enemy Skill |
| Anti-Beam Shield | - | Reduces damage taken when defending against beam attacks Activation rate / damage reduction based on differrence between pilot / enemy Skill |
| Repair Module | - | Restores an adjacent ally's HP |
| Refill Module | - | Restores an adjacent ally's EN and ammo Lowers refilled pilot's Will by 10 |
| Load | - | Allows unit to load an ally Can also load allied units adjacent to the battleship |
| Mirage Colloid | - | Completely evades an attack Activates at 130 Will Activation rate based on differrence between pilot / enemy Skill |
| ECS | - | Completely evades an attack Activates at 130 Will Activation rate based on differrence between pilot / enemy Skill |
| Hyper Jammer | - | Completely evades an attack Activates at 130 Will Activation rate based on differrence between pilot / enemy Skill |
| Aurora illusion | - | Completely evades an attack Activates at 130 Will Activation rate based on differrence between pilot / enemy Skill |
| Holographic Camouflage | - | Completely evades an attack Activates at 130 Will Activation rate based on differrence between pilot / enemy Skill |
| Boson Jump | - | Completely evades an attack Activates at 130 Will Activation rate based on differrence between pilot / enemy Skill Ignore terrain movement costs |
| Open Get | - | Completely evades an attack Activates at 130 Will Activation rate based on differrence between pilot / enemy Skill |
| ES Depth Charge | - | Completely evades an attack Activates at 130 Will Activation rate based on differrence between pilot / enemy Skill |
| Anti-Beam Field | - | Reduces beam damage taken by 1300 Expends 5 EN on activation |
| Laminate Armor | - | Reduces beam damage taken by 1500 Expends 10 EN on activation |
| Phase Shift Armor | - | Reduces damage taken from all non-beam attacks by 1000 Expends 10 EN on activation |
| Trans Phase Armor | - | Reduces damage taken from all non-beam attacks by 1000 Expends 5 EN on activation |
| Barrier S | - | Reduces all damage taken by 1000 Expends 10 EN on activation |
| Barrier M | - | Reduces all damage taken by 1200 Expends 8 EN on activation |
| Protect Shade | - | Nullifies all damage under 1000 Activates at 100+ Will Expends 10 EN |
| Genesic Armor | - | Reduces all damage taken by 1400 Expends 5 EN on activation |
| Generating Armor | - | Reduces all damage taken by 1400 Expends 5 EN on activation |
| Armure Lumiere | - | Nullifies all damage under 2000 Activates at 100+ Will Expends 10 EN |
| Distortion Field | - | Nullifies all gravity damage under 2500 Reduces damage taken from all other attacks by 1000 Expends 10 EN on activation |
| Mazin Power | - | Increases damage dealt by 25% Activates at 130 Will |
| Zero System | - | Increases pilot's stats Activates at 130 Will |
| Lambda Driver | - | Increases damage dealt based on Will Increases damage nullified from all weapons and increases EN expended based on will Requires 120+ Will |
| Gravity Wave Beam | - | Fully restore EN to all units equipped with a Gravity Wave Antenna at the start of the player phase |
| Gravity Wave Antenna | - | Recovers all EN at the start of the player phase when inside the Gravity Wave Beam's area of effect |
| HP Regeneration S | - | At the start of the player phase, restore 10% of the unit's maximum HP |
| N-Jammer Canceller | - | Neutron Jammer Canceller At the start of the player phase, restore 15% of the unit's max EN |
| EN Regeneration S | - | At the start of the player phase, restore 10% of the unit's maximum EN |