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Super Robot Wars/W/Mech Abilities

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Revision as of 10:47, 9 July 2022 by KomodoWork (talk | contribs) (Missing japanese names of the abilities)
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Mech Abilities

Ability Japanese Description
Change - Unit can change form, without spend the action on the turn
Split - Unit can change form
Combine / Split - Unit can change form by combining / spliting
Switch Frame - Unit can switch the unit's frame during intermissions
Refit in Battleship - Unit can switch frames while aboard battleship
Sword-equipped - Allows activation of parry skill
Nullifies incoming physical attacks
Activation rate based on differrence between pilot / enemy Skill
Gun - Allows Activation of Shoot Down Skill
Nullifies incoming ammo-based attacks
Activation rate based on differrence between pilot / enemy Skill
Shield - Reduces damage taken when defending, and activates Shield Defense Skill
Must have a shield equipped
Activation rate / damage reduction based on differrence between pilot / enemy Skill
Anti-Beam Shield - Reduces damage taken when defending against beam attacks
Activation rate / damage reduction based on differrence between pilot / enemy Skill
Repair Module - Restores an adjacent ally's HP
Refill Module - Restores an adjacent ally's EN and ammo
Lowers refilled pilot's Will by 10
Load - Allows unit to load an ally
Can also load allied units adjacent to the battleship
Mirage Colloid - Completely evades an attack
Activates at 130 Will
Activation rate based on differrence between pilot / enemy Skill
ECS - Completely evades an attack
Activates at 130 Will
Activation rate based on differrence between pilot / enemy Skill
Hyper Jammer - Completely evades an attack
Activates at 130 Will
Activation rate based on differrence between pilot / enemy Skill
Aurora illusion - Completely evades an attack
Activates at 130 Will
Activation rate based on differrence between pilot / enemy Skill
Holographic Camouflage - Completely evades an attack
Activates at 130 Will
Activation rate based on differrence between pilot / enemy Skill
Boson Jump - Completely evades an attack
Activates at 130 Will
Activation rate based on differrence between pilot / enemy Skill
Ignore terrain movement costs
Open Get - Completely evades an attack
Activates at 130 Will
Activation rate based on differrence between pilot / enemy Skill
ES Depth Charge - Completely evades an attack
Activates at 130 Will
Activation rate based on differrence between pilot / enemy Skill
Anti-Beam Field - Reduces beam damage taken by 1300
Expends 5 EN on activation
Laminate Armor - Reduces beam damage taken by 1500
Expends 10 EN on activation
Phase Shift Armor - Reduces damage taken from all non-beam attacks by 1000
Expends 10 EN on activation
Trans Phase Armor - Reduces damage taken from all non-beam attacks by 1000
Expends 5 EN on activation
Barrier S - Reduces all damage taken by 1000
Expends 10 EN on activation
Barrier M - Reduces all damage taken by 1200
Expends 8 EN on activation
Protect Shade - Nullifies all damage under 1000
Activates at 100+ Will
Expends 10 EN
Genesic Armor - Reduces all damage taken by 1400
Expends 5 EN on activation
Generating Armor - Reduces all damage taken by 1400
Expends 5 EN on activation
Armure Lumiere - Nullifies all damage under 2000
Activates at 100+ Will
Expends 10 EN
Distortion Field - Nullifies all gravity damage under 2500
Reduces damage taken from all other attacks by 1000
Expends 10 EN on activation
Mazin Power - Increases damage dealt by 25%
Activates at 130 Will
Zero System - Increases pilot's stats
Activates at 130 Will
Lambda Driver - Increases damage dealt based on Will
Increases damage nullified from all weapons and increases EN expended based on will
Requires 120+ Will
Gravity Wave Beam - Fully restore EN to all units equipped with a Gravity Wave Antenna at the start of the player phase
Gravity Wave Antenna - Recovers all EN at the start of the player phase when inside the Gravity Wave Beam's area of effect
HP Regeneration S - At the start of the player phase, restore 10% of the unit's maximum HP
N-Jammer Canceller - Neutron Jammer Canceller
At the start of the player phase, restore 15% of the unit's max EN
EN Regeneration S - At the start of the player phase, restore 10% of the unit's maximum EN