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Super Robot Wars/OGG/Ace Bonuses

From Akurasu
Revision as of 14:27, 7 January 2008 by Syochan (talk | contribs) (New page: When a pilot reaches '''50 kills''', he/she obtains the '''Ace''' ranking, indicated by a silver 'A' beside their kill counter. Ace Pilots start with a '''+5 morale/will''' each map. If ...)
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When a pilot reaches 50 kills, he/she obtains the Ace ranking, indicated by a silver 'A' beside their kill counter. Ace Pilots start with a +5 morale/will each map.

If an ace pilot reaches 100 kills, he/she will gain a gold 'A' and a +10 morale/will start.

The three pilots with the highest kill counts will be a Top Ace, they also get a +5 morale/will bonus.

Without the aid of equip parts, a pilot can be deployed with 115 morale/will each map if he has over 100 kills (Gold Ace) and is within the players top three pilots (Top Ace)

A feature in OGs is when a pilot initially becomes an Ace at 50 kills, he/she will also gain an Ace Bonus

  • Note: All modifiers are applied after the final calculation.
  • Note: Returning Pilots have ACE Bonuses copied from OG1/2. Please amend if changed.
Pilot Japanese Ace Bonus
Daitetsu ダイテツ Final Damage Taken -10%
Tetsuya テツヤ Final Damage +10% for all weapons with range over 1
Eita エイタ SP +20 (From game data; Cannot be aced)
Lefina レフィーナ Command Effect +5%
Sean ショーン SP +20 (From game data; Cannot be aced)
Ryusei リュウセイ Final Damage for TK (念動) weapons + 10%
Rai ライ Final Accuracy +10%, Final Evasion +10%
Aya アヤ Accuracy +10%, SP +20
Viletta ヴィレッタ Critical Rate +20%, SP +10
Mai マイ Final Accuracy +10%, SP +20
Kyosuke キョウスケ Counter +10%, Melee Damage +10%
Excellen エクセレン Final Support Attack Damage +10%, Final Support Defense Damage -10%
Alchimie アルフィミー Final Support Attack Damage +10%, Final Support Defense Damage -10%
Lamia ラミア Final Shooting Damage +10%, Final Accuracy +10%
Bullet ブリット Accuracy +10%, Critical Rate +10%
Kusuha クスハ Final Support Defense Damage -10%, EXP +10%
Ryoto リョウト Final Damage +5%, Final Damage Taken -5%
Rio リオ Accuracy +10%, Evasion +10%
Tasuku タスク Lucky Activation +10%, "Luck" (幸運) cost reduced to 15SP
Leona レオナ Accuracy +10%, Evasion +10%
Yuuki ユウキ Evasion +10%, Critical rate +10%
Rilcarla リルカーラ Accuracy +10%, Kills +10%
Arado アラド Final Melee Damage +5%, Credits +10%
Seolla セオラ Final Shooting Damage +5%, EXP +10%
Ibis アイビス Movement +1
Tsugumi ツグミ Final Accuracy +10%, SP +20
Masaki マサキ Final Damage +5%, Final Accuracy +10%
Ryune リューネ Final Damage +10%
Shuu シュウ Final Damage +20% for all weapons with range over 1
Kai カイ Command Effect +5%, Critical Rate +10%
Guiliam ギリアム Evasion +15%
Sanger ゼンガー Final Melee Damage +10%
Ratsel レーツェル Final Shooting Damage +10%
Irum イルム "Love" (愛) cost reduced to 45SP
Rishu リシュ Critical Rate +40%
Latooni ラトゥーニ EXP +20%
Shine シャイン Credits +20%
Radha ラーダ Evasion +10%, SP +20
Katina カチーナ Accuracy +10%, Final Damage Taken -10%
Russel ラッセル Final Support Defense Damage -20%
Raul ラウル Evasion +10%, Critical Rate +10%
Fiona フィオナ Enable (Move Again)'s Cost is reduced to 50SP.
Mizuho ミズホ
Raji ラージ
Despinis デスピニス
Phorka フォルカ Critical Rate +30%, Final Melee Damage +5%
Phernand フェルナンド Final Melee Damage +10%
Alion アリオン
Kohta コウタ Final Counter Damage +15%
Shoko ショウコ
Axel アクセル Final Accuracy +20%