| Name
|
Type
|
Properties
|
Range
|
Ammo Count/MP Cost
|
Accuracy Bonus (%)
|
Critical Bonus (%)
|
Requirements
|
Terrain |
Damage per Upgrade (WP Bonus upgrade rank: C) |
Notes
|
| Sky |
Land |
Water |
Night
|
0 |
5 |
10 |
15 |
20
|
| Tackle |
Melee |
P/S |
1-3 |
x |
+30 |
+35 |
|
A |
A |
B |
A
|
1800 |
2300 |
3000 |
3750 |
4850 |
|
| Ill-Starred Drive |
Melee |
P Assist |
1-4 |
15MP |
+15 |
+20 |
|
A |
B |
A |
S
|
2400 |
2900 |
3600 |
4350 |
5450 |
|
| Bakartet Special |
Melee |
P Combination Barrier Pierce Ignore Size |
2-4 |
35MP |
+15 |
+20 |
130 Power Combination attack with Rumia, Cirno and Wriggle
|
A |
A |
A |
A
|
3700=>3900 |
4200=>4400 |
4900=>5100 |
5650=>5850 |
6750=>6950 |
Added during Stage 57. Damage is listed assuming that each participating unit is on the corresponding attack upgrade level. Damage is increased by 200 with "Enhanced Bakartet" Personal Skill.
|
| Final Bakartet Special |
Melee |
P Combination Barrier Pierce Ignore Size |
1-3 |
2A |
+25 |
+20 |
140 Power Combination attack with Rumia, Cirno, Daiyousei and Wriggle
|
A |
A |
A |
A
|
4400=>4600 |
4900=>5100 |
5600=>5800 |
6350=>6550 |
7450=>7650 |
Added during Stage 73A / at the start of Stage 71B. Damage is listed assuming that each participating unit is on the corresponding attack upgrade level. Damage is increased by 200 with "Enhanced Bakartet" Personal Skill.
|
| Song of the Night Sparrow |
Song |
P +20% ally accuracy & evasion (x1.5 with Valor) |
1-3 =>1-4 |
15MP |
0 |
0 |
|
A |
A |
A |
A
|
|
|
|
|
|
- Base effect percentage begins at +20% at 100 Power.
- Base percentage gains 2% as Power rises by 10. Valor effect is added after the base percentage has been increased.
- Maximum possible effect is +40% at 200 Power (+60% with Valor)
- Added during Stage 38R.
- Range increases by 1 with "Open Human Cage" Personal Skill.
|
| Song of the Night Sparrow |
Song |
P MAP (self-surrounding type; ally-enemy distinction) +10% ally accuracy & evasion (x1.5 with Valor) |
1-3 |
30MP |
0 |
0 |
110 Power
|
A |
A |
A |
A
|
|
|
|
|
|
- Base effect percentage begins at +10% at 110 Power.
- Base percentage gains 2% as Power rises by 10. Valor effect is added after the base percentage has been increased.
- Maximum possible effect is +28% at 200 Power (+42% with Valor)
- Added during Stage 38R.
- Range increases by 1 with "Open Human Cage" Personal Skill.
|