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Brave Saga 2/Game System
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Combat
- General gameplay flow: Player and Enemy units take turns taking actions depending on the Wait gauge, displayed on the right side of the screen. Some units have a shorter Wait time compared to others, allowing them to return to action quicker.
Attack
Deal damage to enemies with a variety of attacks. All attacks in this game can be used pre- or post-movement.
- Direction aspect:
- All units in the game are capable of changing the direction that they face. A player unit is capable of changing their direction at all times during their turn, even after they have taken an action (choosing the direction will then properly end their turn), with attacking being the only exception (ending their turn immediately). Attacking an opponent will automatically change a unit's direction towards the target.
- Attacking enemies from their North-Northwest-Northeast side is not recommended: accuracy is low, along with a 100% probability of getting counterattacked.
- Attacking enemies from their East and West sides still result in a counterattack, but the attacker's accuracy rises by 25%.
- Attacking enemies from their Southeast-Southwest sides will reduce the probability of a counterattack.
- Attacking enemies from their South side is the most recommended tactic: +50% accuracy, and counterattacks will not happen.
- Of course, the same applies when enemy units attack player units.
- Height aspect:
- Some units' attacks can only damage enemies on a certain height level relative to that unit.
- Flight-capable units will always be at one height level higher than the block that they are positioned on. For example, a flight-capable unit on a height level 1 block will be treated as if they are at height level 2, and if it has an attack which can only damage enemies on the same height level as itself, the flight-capable unit positioned on a height level 1 block will only be able to damage grounded enemies standing on a height level 2 block.
- Element aspect:
- Nearly every unit in the game, along with various attacks, are assigned to a specific element. An attack assigned to a certain element will be effective against a unit bearing another certain element.
- Element list:
- Fire (Red) - weak against Water attacks
- Water (Blue) - weak against Earth attacks
- Earth (Brown) - weak against Wind attacks
- Wind (Green) - weak against Fire attacks
- Light (Yellow) - weak against Darkness attacks
- Darkness (Black) - weak against Light attacks
- Of course, elementless units are not affected by this system.