| Skill |
Japanese |
PP Cost |
Description
|
|
|
| Tipsy |
ほろ酔い |
60/180 |
Level cap 2. Increases starting Power by 5/10.
|
| High Spirits |
気分高揚 |
140 |
Every turn, Power increases by 3.
|
| Shotgunning |
張り付き |
180/320 |
Level cap 2. Increases final damage of Ranged attacks used at range 1 by 10%/20%. Has no effect for Support Attacks and Assist Attacks.
|
| Hit & Away |
ヒット&アウェイ |
350 |
Unit can move after attacking if they attack an enemy without moving.
|
| Support Attack |
援護攻撃 |
160/200/240/280 |
Level cap 4. A unit that has not attacked can support an adjacent unit with a follow-up attack at 2/3 damage for 1/2/3/4 times per turn.
|
| Support Defense |
援護防御 |
160/240/320/400 |
Level cap 4. Can defend an adjacent allied unit in the same terrain from an oncoming attack at 0.5 damage (no Shield Equipment) / 0.4 damage (with Shield Equipment) for 1/2/3/4 times per turn. Units in Slow Mode cannot Support Defend. Parry can still activate during Support Defend, but not Split Image.
|
| Assist Boost |
支援強化 |
150/300 |
Level cap 2. Increases damage of Assist attacks by 10%/20%.
|
| Combo Attack |
連携攻撃 |
150 |
Unit's Support Attack is guaranteed to be a Critical hit. Does not affect Assist Attacks.
|
| Instinct |
気合避け |
50/(+15 each level) |
Level cap 9. Increases Accuracy and Evasion rates as HP decreases.
| Remaining HP (%) |
Skill Level
|
| 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9
|
| 100
|
|
|
|
|
|
|
|
|
|
| 90
|
|
|
|
|
|
|
|
|
3
|
| 80
|
|
|
|
|
|
|
|
4 |
7
|
| 70
|
|
|
|
|
|
|
5 |
8 |
11
|
| 60
|
|
|
|
|
|
6 |
9 |
12 |
15
|
| 50
|
|
|
|
|
7 |
10 |
13 |
16 |
19
|
| 40
|
|
|
|
8 |
11 |
14 |
17 |
20 |
23
|
| 30
|
|
|
9 |
12 |
15 |
18 |
21 |
24 |
27
|
| 20
|
|
10 |
13 |
16 |
19 |
22 |
25 |
28 |
31
|
| 10
|
11 |
14 |
17 |
20 |
23 |
26 |
29 |
32 |
35
|
|
| Potential |
底力 |
50/(+15 each level) |
Level cap 9. Increases Defense and Critical rates as HP decreases.
| Remaining HP (%) |
Skill Level
|
| 1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9
|
| 100
|
|
|
|
|
|
|
|
|
|
| 90
|
|
|
|
|
|
|
|
|
9
|
| 80
|
|
|
|
|
|
|
|
9 |
11
|
| 70
|
|
|
|
|
|
|
9 |
12 |
14
|
| 60
|
|
|
|
|
|
9 |
13 |
16 |
18
|
| 50
|
|
|
|
|
9 |
14 |
18 |
21 |
23
|
| 40
|
|
|
|
9 |
15 |
20 |
24 |
27 |
23
|
| 30
|
|
|
9 |
16 |
22 |
27 |
31 |
34 |
36
|
| 20
|
|
9 |
17 |
24 |
30 |
35 |
39 |
42 |
44
|
| 10
|
9 |
18 |
26 |
33 |
39 |
44 |
48 |
51 |
53
|
|
| Random Dodge |
嘘避け |
100/150 |
Increases Evasion rate by 10%/20% when the unit has a lower Skill stat than the enemy.
|
| Grazing |
かすり |
140/220 |
Reduces damage taken while Grazing by 50%/75%.
|
| Pattern Type |
パターン化 |
160/200/240 |
Level cap 3. Grants a chance to activate Counter when attacked by an enemy. Rate increases with level and Skill stat difference ally unit and enemy unit.
| Skill Level |
Formula
|
| 1
|
[Skill stat difference] +10
|
| 2
|
[Skill stat difference] x1.15 +20
|
| 3
|
[Skill stat difference] x1.3 +30
|
|
| Cut Back |
切り返し |
130/370 |
Reduces danmaku Defense/Evasion penalties by 30%/50%.
|
| Blocking |
ブロッキング |
180/270/360 |
Level cap 3. Activates Parry and/or Shield Defense if the unit has Sword/Shield Equipment. Rate increases with level and Skill stat difference between ally unit and enemy unit.
| Skill Level |
Formula
|
| 1
|
[Skill stat difference] +20
|
| 2
|
[Skill stat difference] x1.2 +30
|
| 3
|
[Skill stat difference] x1.4 +40
|
|
| Fast Movement |
高速移動 |
180 |
Increases Fast Mode movement range by 1.
|
| Slow Movement |
低速移動 |
180 |
Increases Slow Mode movement range by 1.
|
| P Gain (Damaged) |
P回収(被弾) |
60 |
Increases Power by 2 when unit takes damage.
|
| P Gain (Hit) |
P回収(命中) |
60 |
Increases Power by 1 when unit successfully lands a hit on an enemy.
|
| P Gain (Evade) |
P回収(回避) |
90 |
Increases Power by 1 when unit successfully evades or grazes an attack.
|
| P Gain (Defeat) |
P回収(撃破) |
80 |
Increases Power by 1 when an enemy unit is defeated.
|
| Guard |
ガード |
180/360 |
Level cap 2. At 130 Power, reduces damage taken by 10%/20%.
|
| Predict |
見切り |
140/320 |
Level cap 2. At 130 Power, increases Accuracy and Evasion stats by 20/35.
|
| Belief |
信念 |
140/320 |
Level cap 2. At 130 Power, increases Melee and Ranged stats by 10/20, and Critical rates by 10%/15%.
|
| Diligence |
克己 |
250/300 |
Level cap 2. At 130 Power, increases activation rate of Parry, Shield Defense, Counter, and Split Image by 10%/15%.
|
| Extend |
エクステンド |
250/400 |
Level cap 2. At 150 Power, recovers 20%/33% max SP (or at least 20/30 SP). Only activates once per stage.
|
| Distance Ignore |
距離補正無視 |
140 |
Ignores accuracy and damage penalties when attacking an enemy from 6 range or higher.
|
| Size Ignore |
サイズ差補正無視 |
270 |
Ignores damage penalty when attacking an enemy of larger Size.
|
| Power Limit Break |
パワー限界突破 |
240 |
Raises unit's Power limit to 170.
|
| MP Save |
霊力節約 |
190 |
Reduces MP costs by 20%.
|
| Ammo Save |
弾数節約 |
190 |
Increases Weapon Ammo capacity by 50% (rounds up).
|
| SP Up |
精神上昇 |
30/(+50 each rank) |
Level cap 9. Increases max SP by 5 per level.
|