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Super Robot Wars/Z2/Spirits

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SP Commands

SP Commands as in the Search screen, check below for their effects:

Column 1 Column 2 Column 3 Column 4 Column 5
Attune Accel ???? ???? Daunt
Focus ???? Gain Attune ????
Strike ???? Mercy Trust ????
Sense Snipe ???? ???? Scan
Alert ???? ???? ???? ????
Invincible Spirit Vigour Fury ????
Guard ???? ???? Guts ????


Note: This is the data from SRW Z1 - so mentions of squads and other Z1 elements are still in this list, when proper data for Z2 becomes available, this list will be edited.

The English names, by default, are the names given to the spells in the US localization of Super Robot Wars Original Generation/2, and in parentheses are the names that they have been commonly referred to as in the past.

English Japanese Target Description
Attune (Inspire) 感応 1 Ally For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Focus (Concentrate) 集中 Self For 1 turn, hit & evade rates increase by 30%.
Strike (Lock-On) 必中 Self For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Sense (Instinct) 直感 Self Gain effects of Strike (Lock-On) and Flash.
Alert (Flash) ひらめき Self 100% chance to evade the next attack.
(Invincible) 不屈 Self The next attack that hits this unit will deal 10 damage.
Guard (Iron Wall) 鉄壁 Self For 1 turn, decrease damage received from enemy to 1/4.
Vigor (Guts) 根性 Self Recovers 30% of MAX HP.
Guts (Great Guts) ド根性 Self Fully recovers HP.
Luck 幸運 Self Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Gain (Effort) 努力 Self Gain double experience after the next attack.
Mercy てかげん Self If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
Snipe 狙撃 Self +2 to weapons range except for MAP and weapons with 1 range.
Fury (Direct Attack) 直撃 Self The next attack ignores enemy barriers and defensive skills, size modifiers, and "ALL attack" damage modifiers.
Accel (Accelerate) 加速 Self +3 to movement, effect remains until unit moves.
Valor (Hot Blood) 熱血 Self Next attack deals double damage.
(Soul) Self Next attack deals 2.5x damage.
Zeal (Awaken) 覚醒 Self Unit can act again after moving/attacking. Does not stack.
Love Self Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.
(Bravery) 勇気 Self Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.
Spirit (Yell) 気合 Self +10 to Will.
Drive (Vigor) 気迫 Self +30 to Will.
Rouse (Encourage) 激励 Self +5 to Will.
Scan (Inspect) 偵察 Any Enemy View enemies stats.
(Analyze) 分析 Any Enemy Platoon Attack/Defense lowered by 10% for the turn.
Daunt (Exhaust) 脱力 Any Enemy -10 to Will.
Disturbance (Confuse) かく乱 All Enemies All enemy pilot's Hit rates halved for 1 full turn.
Trust 信頼 1 Ally Recovers 2500 HP.
Faith (Friendship) 友情 Any Ally Fully recovers HP.
(Bonds) All Allies Recovers 50% HP.
Bless 祝福 Any Ally Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Cheer 応援 Any Ally Gain double experience after the next attack.
Renew (Resupply) 補給 1 Ally Recovers all Ammo/EN.
(Hope) 希望 Any Ally Platoon pilots gain +10 Will each, along with Bless, Cheer and Faith (Friendship) effects.