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Super Robot Wars/Z2.2/Pilot Abilities
From Akurasu
< Super Robot Wars | Z2.2
Purchasable Skills
| Skill | Japanese | PP Cost | Description |
|---|---|---|---|
| Support Attack | 援護攻撃 | 100 (+20) PP | Allows the pilot to provide offensive support to an adjacent ally. Maximum level is 4. |
| Attack Again | 再攻撃 | 200 PP | Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy. |
| Cooperative Attack | 連携攻撃 | 200 PP | When doing a support attack, a critical hit is guaranteed. Does not apply to Attack Again. |
| Support Defend | 援護防御 | 100 (+20) PP | Allows the pilot to provide defensive support to an adjacent ally. Maximum level is 4. |
| SP Regen | 320 PP | Regenerate 10 SP per turn. | |
| SP Up | SPアップ | 60 (+10) PP | Increases the pilot's maximum Spirit Points by 5 per level. |
| SP Regen 2 | 250 PP | Regenerate 10 SP after killing an enemy, once per turn. | |
| Resolve | 闘爭心 | 100 PP | Will+10 at beginning of stage |
| Battle Spirit | 戦意高揚 | 100 PP | From turn 2 onwards, Will+3 every turn. |
| Battle Harness | 200 PP | +1 Morale boost to existing morale gains (?). | |
| Will Limit Break | 気力限界突破 | 150 PP | Will limit is raised from 150 to 170. |
| Prevail | 底力 | 20 (+10) PP | Depending on how low the unit's HP is, Hit/Evade/Crit/Armor stats will be raised. |
| Counter | カウンター | 20 (+10) PP | Allows the pilot to attack first when targeted by the enemy. Activation rate depends on Counter level and difference in Skill. |
| E Save | Eセーブ | 180 PP | EN usage for weapons decreased to 80%. Cannot be learnt if pilot cannot use a unit that has EN-consuming attacks. |
| B Save | Bセーブ | 180 PP | All weapon ammo multiplied 1.5x (rounded down). Cannot be learnt if pilot cannot use a unit that has ammo-consuming attacks. |
| Predict | 見切リ | 150 PP | At 130+ Will, Hit, Evade and Critical rates are increased by 10%. |
| Guard | ガード | 150 PP | At 130+ Will, damage received is reduced to 80%. |
| Ignore Size Penalty | サイズ差無視 | 200 PP | When attacking a larger enemy, penalties to damage dealt are ignored. |
| Spiritual Fortitude | 精神耐性 | 100 PP | Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified. Does not work when the skill is on a sub-pilot. |
| Hit & Away | ヒット&アウエイ | 200 PP | If unit attacks first without moving, it can move after attacking. |
| Dash | ダッシュ | 220 PP | A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2. |
| Continuous Action | 連続行動 | 330 PP | At 120+ Will, this skill grants a pilot one additional action if he/she successfully makes a kill. This can only be done once per turn per phase. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot's Will from 115 to 120, Continuous Action will activate.) |
| 150 PP | |||
| 180PP | |||
| 120 PP | |||