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Super Robot Wars/Z2.2/Pilot Abilities

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Revision as of 19:26, 3 April 2012 by Reosoul (talk | contribs) (Created page with "==Purchasable Skills== {| |- ! Skill !!     Japanese    !! PP Cost !! Description |- | Support Attack || 援護攻撃 || 100 (+20) PP...")
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Purchasable Skills

Skill     Japanese     PP Cost Description
Support Attack 援護攻撃 100 (+20) PP Allows the pilot to provide offensive support to an adjacent ally. Maximum level is 4.
Attack Again 再攻撃 200 PP Allows the pilot to provide offensive support for himself if Skill stat is 20 or better than enemy.
Cooperative Attack 連携攻撃 200 PP When doing a support attack, a critical hit is guaranteed. Does not apply to Attack Again.
Support Defend 援護防御 100 (+20) PP Allows the pilot to provide defensive support to an adjacent ally. Maximum level is 4.
SP Regen 320 PP Regenerate 10 SP per turn.
SP Up SPアップ 60 (+10) PP Increases the pilot's maximum Spirit Points by 5 per level.
SP Regen 2 250 PP Regenerate 10 SP after killing an enemy, once per turn.
Resolve 闘爭心 100 PP Will+10 at beginning of stage
Battle Spirit 戦意高揚 100 PP From turn 2 onwards, Will+3 every turn.
Battle Harness 200 PP +1 Morale boost to existing morale gains (?).
Will Limit Break 気力限界突破 150 PP Will limit is raised from 150 to 170.
Prevail 底力 20 (+10) PP Depending on how low the unit's HP is, Hit/Evade/Crit/Armor stats will be raised.
Counter カウンター 20 (+10) PP Allows the pilot to attack first when targeted by the enemy. Activation rate depends on Counter level and difference in Skill.
E Save Eセーブ 180 PP EN usage for weapons decreased to 80%. Cannot be learnt if pilot cannot use a unit that has EN-consuming attacks.
B Save Bセーブ 180 PP All weapon ammo multiplied 1.5x (rounded down). Cannot be learnt if pilot cannot use a unit that has ammo-consuming attacks.
Predict 見切リ 150 PP At 130+ Will, Hit, Evade and Critical rates are increased by 10%.
Guard ガード 150 PP At 130+ Will, damage received is reduced to 80%.
Ignore Size Penalty サイズ差無視 200 PP When attacking a larger enemy, penalties to damage dealt are ignored.
Spiritual Fortitude 精神耐性 100 PP Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified. Does not work when the skill is on a sub-pilot.
Hit & Away ヒット&アウエイ 200 PP If unit attacks first without moving, it can move after attacking.
Dash ダッシュ 220 PP A pilot with this skill will have +1 movement to any unit that he/she uses. When said pilot reaches 130 morale, the bonus will be further enhanced to +2.
Continuous Action 連続行動 330 PP At 120+ Will, this skill grants a pilot one additional action if he/she successfully makes a kill. This can only be done once per turn per phase. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot's Will from 115 to 120, Continuous Action will activate.)
150 PP
180PP
120 PP