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Super Robot Wars/Z2.2/Pilot Abilities
From Akurasu
< Super Robot Wars | Z2.2
Purchasable Skills
| Skill | Japanese | PP Cost | Description | ||
|---|---|---|---|---|---|
| Support Attack | 援護攻撃 | 100 (+20) PP | Allows the pilot to provide offensive support to an adjacent ally. Maximum level 4. | ||
| Attack Again | 再攻撃 | 200 PP | Allows the pilot to provide offensive support for themselves, if their Skill stat is 20 or greater than the enemy. | ||
| Cooperative Attack | 連携攻撃 | 200 PP | When doing a support attack, a critical hit is guaranteed. Does not apply to Attack Again. | ||
| Support Defend | 援護防御 | 100 (+20) PP | Allows the pilot to provide defensive support to an adjacent ally. Maximum level 4. | ||
| SP Recovery | SP回復 | 320 PP | Recover 10 Spirit Points every turn. | ||
| SP Up | SPアップ | 60 (+10) PP | Increases the pilot's maximum Spirit Points by 5 per level. Maximum Level 9. | ||
| SP Get | SPグット | 250 PP | Recover 10 SP every time you shoot down an enemy. Can activate multiple times per turn but only once per combat action (e.g., MAP attacks). | ||
| Resolve | 闘爭心 | 100 PP | Increases starting Will by 10. | ||
| Battle Spirit | 戦意高揚 | 100 PP | From the second turn onwards, the pilot gains 3 Will every turn. | ||
| Will+ Bonus | 気力+ボーナス | 200 PP | The pilot gains 1 Will when their when unit is damaged, evades, hits or kills an enemy. | ||
| Will Limit Break | 気力限界突破 | 150 PP | Will limit is raised from 150 to 170. | ||
| Prevail | 底力 | 20 (+10) PP | Depending on how low the unit's HP is and the skill level, Hit, Evasion, and Critical rates are increased. The unit will receive a bonus to Armor as well. | ||
| Counter | カウンター | 20 (+10) PP | Allows the pilot to attack first when targeted by the enemy. Activation rate depends on Counter level and difference in Skill. | ||
| E Save | Eセーブ | 180 PP | EN usage for weapons decreased to 80%. Cannot be learned if pilot cannot use a unit that has EN-consuming attacks. | ||
| B Save | Bセーブ | 180 PP | All weapon ammo is increased by 1.5x (rounded down). Cannot be learned if pilot cannot use a unit that has ammo-consuming attacks. | ||
| Predict | 見切リ | 150 PP | Starting at 130 Will, Hit, Evade and Critical rates are increased by 10%. | ||
| Guard | ガード | 150 PP | Starting at 130 Will, damage received is reduced to 80%. | ||
| Ignore Size Penalty | サイズ差無視 | 200 PP | When attacking a larger enemy, penalties to damage dealt are ignored. | ||
| Spiritual Fortitude | 精神耐性 | 100 PP | Status effects that effect the pilot (SP Drain/Will Drain/Stat Down) are nullified (as long as Will is above 100). Does not work when the skill is on a sub-pilot. | ||
| Hit & Away | ヒット&アウエイ | 200 PP | If unit attacks first without moving, it can move after attacking. | ||
| Dash | ダッシュ | 220 PP | A pilot with this skill will have +1 movement to any unit that they use. When said pilot reaches 130 morale, the bonus will be further enhanced to +2. | ||
| Continuous Action | 連続行動 | 330 PP | At 120+ Will, this skill grants a pilot one additional action if he/she successfully makes a kill. This can only be done once per turn per phase. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot's Will to 120, Continuous Action will activate.) | ||
| Repair Skill | 修理スキル | 100 PP | When Repair command is used, the HP regenerated will be 1.5 times the normal amount, and increases the command's range by 1. Cannot be learned if pilot cannot use a unit that can repair. | ||
| Refuel Skill | 補給スキル | 180 PP | Allows the pilot to resupply other units after moving. Cannot be learned if pilot cannot use a unit that can resupply. | ||
| Parts Supply | パーツ供給 | 120 PP | Allows the unit to use consumable parts on range 1~2. | ||