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Super Robot Wars/Z2.2/Info Dump

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Revision as of 01:20, 16 April 2012 by Discord42 (talk | contribs) (Zero System Bonuses)
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Japanese Wikia

New Parts

破界の紋章 - Crest of Hakai - Movement +1, Weapon power +200, Weapon Range +1 Save import bonus. May not be acquired otherwise. "Hakai" left in Japanese, as it's likely a reference to the game, like the "Spirit Of" parts from W. Sort into parts list when order is determined.

Bugs and Glitches

Stacked Bonus Cash Bug: When you start the game, press start to enter where it asks you to start the game or link data and start. Cancel, then press start to go to that screen again and if you keep repeating, you can actually stack up on bonus cash.


ZEXIS route requirements

c/ped from latest srw general

Below are the events that might ADD points to that secret counter:

- Stage 17, sortie C.C. and make her encounter Anya;

- Stage 17, destroy the 大竜胆 with Zero. I suppose it's the Eunuchs ship, I don't know its name and I'm not quite there yet in my playthrough;

- Stage 18, have Suzaku, Gino and Anya get a certain amount of kills;

- Stage 27, have Wufei and Kallen encouter;

- Stage 27, have Wufei and Zero encounter;

- Stage 27, have Zero destroy Wufei WITHOUT encountering Heero, then encounter Heero;

- Stage 27, have Heero and Kallen encounter;

- Stage 27, Heero and Zero encounter;

- Have Zero, Kallen and C.C. aced or maybe just get 200 kills between the three of them:

- In Stage 38, Area 11 route, Shirley survives (she does if you have enough secret point at the time, and her surviving might also give MORE points, thus assuring you're getting the choice in 49

Below are the events that might LOWER your secret points count:

- Stage 27, have Zero defeat Wufei after encountering Heero;

- Stage 27, have Zero defeat Heero;

- There may be some Geass routes related event giving you minus points. As the If route heavily modifies Code Geass R2 conclusion, the wiki supposes that trying too hard to recreate the series event might in fact be detrimental.

As before, it's also supposed that SR points got nothing to do with the choice appearing or not. Also, people who didn't go through any Geass route AT ALL (and thus didn't save Shirley) said they got the choice, so it doesn't matter.

Zero System Numbers

Rough tests involving an Aced Heero with FUB'd Wing Zero.

  • Melee/Shooting: +4 at 110 Will. +1 Every 5 Will thereafter. (115, 120, etc) (I don't know the Cap without FUB, judging by Skill the initial increase would decrease without it.)
  • Skill: +10 at 110 Will. (+5 Without FUB) +1 Every 2 Will thereafter (112,114,etc) (Total of +35 without FUB)
  • Defense/Dodge/Accuracy: +6 at 110 Will. And it seems to gain every 5 Will with a pattern of +2, +2, +1, repeat. (115, is +2, 120, is +2, 125 is +1, 130 is +3, etc)

When I tested Skill I had access to a Basara that gave +8 Will, but it gives +15 now, meaning that I can only check every 5 Will between 110-170 now. So I'm 99% sure on Skill, 90% sure on Melee/Shooting and roughly 70% certain on Defense/Dodge/Accuracy. The +26 ones are a bit tough to check without the ability to increase Will be less than 5. You would assume that it would increase every 3 (113, 116, 119, etc) but the numbers at every 5 make that improbable, (it reaches +8 by 115 and with +6 at 110, +8 couldn't happen until 116 Will going by every 3, etc).

This needs confirmation by another party before being added to the Special Systems page.

Things to be figured out:

  • Ace/FUB: Listed Above
  • Ace/No FUB: Initial Bonus (and maximum amount) decreases. (Skill is a difference of 5, others unknown)
  • No Ace/FUB: Unknown
  • No Ace/No FUB: Probably however the No Ace/FUB works but with lower initial boosts at 130 Will.

The last three should probably be figured out before being added to Special Systems page too. (I can't do that just yet because my Heero is Aced/FUB'd)