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Super Robot Wars/Z2.2/Info Dump

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Japanese Wikia

New Parts

破界の紋章 - Crest of Hakai - Movement +1, Weapon power +200, Weapon Range +1 Save import bonus. May not be acquired otherwise. "Hakai" left in Japanese, as it's likely a reference to the game, like the "Spirit Of" parts from W. Sort into parts list when order is determined.

Also acquired this once starting a new game plus and I didn't transfer my Hakai-hen save data.

Bugs and Glitches

Stacked Bonus Cash Bug:

When you start the game, press start to enter where it asks you to start the game or link data and start. Cancel, then press start to go to that screen again and if you keep repeating, you can actually stack up on bonus cash.

  • 500,000 for each time you trigger the bug.

Sub-Orders Bug:

Complete row you want to use bug on. Activate sub-orders with at least one row incomplete. Choose row which is incomplete. Hold 'Triangle' and press 'R' or 'L' to change to a row which has been completed. You should be able to replace one used pilot with an unused pilot. Activate sub-orders again and the unused pilot will get the bonus. Can be repeated with every pilot that wasn't deployed. Can be used only once per undeployed pilot per intermission.

Zero System Numbers

Rough tests involving an Aced Heero with FUB'd Wing Zero.

  • Melee/Shooting: +4 at 110 Will. +1 Every 5 Will thereafter. (115, 120, etc) (I don't know the Cap without FUB, judging by Skill the initial increase would decrease without it.)
  • Skill: +10 at 110 Will. (+5 Without FUB) +1 Every 2 Will thereafter (112,114,etc) (Total of +35 without FUB)
  • Defense/Dodge/Accuracy: +6 at 110 Will. And it seems to gain every 5 Will with a pattern of +2, +2, +1, repeat. (115, is +2, 120, is +2, 125 is +1, 130 is +2, etc)

When I tested Skill I had access to a Basara that gave +8 Will, but it gives +15 now, meaning that I can only check every 5 Will between 110-170 now. So I'm 99% sure on Skill, 90% sure on Melee/Shooting and roughly 70% certain on Defense/Dodge/Accuracy. The +26 ones are a bit tough to check without the ability to increase Will be less than 5. You would assume that it would increase every 3 (113, 116, 119, etc) but the numbers at every 5 make that improbable, (it reaches +8 by 115 and with +6 at 110, +8 couldn't happen until 116 Will going by every 3, etc).

This needs confirmation by another party before being added to the Special Systems page.

Things to be figured out:

  • Ace/FUB: Listed Above
  • Ace/No FUB: Initial Bonus (and maximum amount) decreases. (Skill is a difference of 5, others unknown)
  • No Ace/FUB: Unknown
  • No Ace/No FUB: Probably however the No Ace/FUB works but with lower initial boosts at 130 Will.

The last three should probably be figured out before being added to Special Systems page too. (I can't do that just yet because my Heero is Aced/FUB'd)