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Super Robot Wars/GC/Seishin
From Akurasu
< Super Robot Wars | GC
精神/Seishin List
| 名前* | ふりがな* | SP | Translation | Effect | |
|---|---|---|---|---|---|
| 自爆 | じばく | - | ? | Self-Destruct* | Kills current unit but causes damage equivelent to current units HP to all adjacent units |
| 偵察 | ていさつ | - | 1 | Inspect | One enemy units status can now be seen. |
| 加速 | かそく | 加 | ? | Accelerate | Increase "移動力/mobility" by 3 for next movement. |
| ひらめき | ひらめき | 閃 | 10 | Flash | 100% chance to dodge any single attack |
| 狙撃 | そげき | ? | 15 | Snipe | Increase the range of range 1 and non map weapons by 2 for one turn. |
| 集中 | しゅうちゅう | 集 | 10 | Focus* | For 1 turn, Hit rate and Evasion are increased by 30%. |
| 努力 | どりょく | 努 | ? | Great Effort | For next battle, gain double experience. |
| 根性 | こんじょう | - | ? | Perseverance | Recover 30% of current units maximum HP. |
| 必中 | ひっちゅう | ? | 20 | Sure hit | 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority. |
| 直撃 | ちょくげき | ? | ? | Direct hit | Disables opponents support defense. |
| 不屈 | ふくつ | 不 | 15 | Invincible | For one attack, damage from opponents is reduced to 10. |
| 突撃 | とつげき | ? | 25 | Charge | For 1 turn, except for map attacks, it is possible to use any attack after movement. |
| 応援 | おうえん | 努 | 20 | Cheer* | An ally unit recieves the effect of "努力/Great Effort". |
| 信頼 | しんらい | - | ? | Trust | An ally unit recovers 2000 HP. |
| 鉄壁 | てっぺき | ? | 25 | Iron Wall | For 1 turn, damage from opponents is reduced to 1/4th. |
| 献身 | けんしん | - | ? | Devotion | A chosen ally pilot on the map recives 10 morale. |
| ド根性 | どこんじょう | - | 35 | Great Perseverance | Current units HP is recovered to maximum. |
| 熱血 | ねっけつ | 血 | ? | Hot Blood | For one attack, deal double damage. |
| 幸運 | こううん | ? | 35 | Lucky | For next battle, gain double money. |
| 祝福 | しゅくふく | - | ? | Bless | An ally unit recieves the effect of "幸運/Lucky". |
| かく乱 | かくらん | ? | ? | Disturbance | For 1 turn, All enemies hit rate is halved. However priority is given to "必中/Sure" hit if used. |
| 気合 | きあい | - | ? | Yell* | Current unit gains 10 morale. |
| 覚醒 | かくせい | ? | ? | Awaken | Current unit gains 1 more action. |
| 脱力 | だつりょく | - | ? | Exhaustion/Fatigue* | Specified enemy unit loses 10 morale. |
| 魂 | たましい | ? | ? | Spirit | For one attack, increase damage by 2.5. |
| 補給 | ほきゅう | - | ? | Resupply | Specified units energy is recovered to maximum. |
| 激励 | げきれい | - | ? | Rally | Specified units morale is increased by 10. |
| 友情 | ゆうじょう | - | ? | Friendship | Specified units HP is recovered to maximum. |
| 再動 | さいどう | - | ? | Move Again | Sepcified unit that has already moved, may move again. |
| 愛 | あい | - | ? | Love | - |