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Super Robot Wars/Compact 3/Pilot Skills
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Pilot Abilities
These are the abilities that you are able to purchase with PP.
| Skill | PP | Levels | Description |
|---|---|---|---|
| Defense | 25 | 9 | Increases the rate of Shield Defense, and Sword Cut. The unit must have a sword, or shield. |
| Potential | 20 | 9 | As your HP gets lower your armor, hit rate, evasion, and critical raise. |
| Counter | 30 | 9 | Increases the rate of countering. |
| SP Recover | 35 | 9 | Recovers SP at the beginning of each turn. |
| Battle Spirit | 30 | 9 | The unit starts out with increased morale when sortied. |
| Strong Arm | 40 | 9 | Melee weapons power, and critical power up. |
| Sniping | 40 | 9 | Shooting weapons power, and range up. |
| Support Attack | 40 | 9 | Allows the pilot to perform a support attack, and increase hit rate. |
| Support Defend | 35 | 9 | Allows the pilot to support defend an enemies attack, and reduces damage. |
| Concentration | 40 | -- | SP costs become 80%. |
| Guts | 65 | -- | If the pilot is shot down, they'll remain there with 10 HP. |
| Special Skill | 95 | -- | Raises a special skill by one level. |
| Revenge | 115 | -- | Increases damage by 1.2x when counter attacking. |
| Counter Attack | 120 | -- | Counters the enemy with a critical. Is enabled at 20% HP. |
| Abandon | 110 | -- | Raises hit rate, and evasion by 10%. It's activated at 130 morale. |
Pilot Specific Abilities
These are the abilities that are specific to certain pilots. They level up as the pilot does.
| Skill | Levels | Description |
|---|---|---|
| Newtype | 10 | Increases hit rate, and evasion. It also allows you to use Newtype specific weapons, such as Funnels. Funnel range increases as it levels up. |
| Commander | 10 | Increases the hit rate and evasion for units inside of the command aura. |
| Queen | 10 | Increase the hit rate, evasion, and critical for units inside of the Queen's aura. |
| Aura Battler | 10 | Increases evasion and attack power with each level. It also allows you to use the Hyper Aura Cutter attack. |
| Dual Kind | 10 | Increases maximum EN, and increases the power of the Synapse Attack. |
| Foresight Ability | -- | Casts Flash at the beginning of each turn. It's activated at 110 morale. |
| Good Luck | -- | Casts Lucky at the beginning of each turn. It's activated at 130 morale. |
| Hard Worker | -- | Casts Great Effort at the beginning of each turn. It's activated at 120 morale. |
| Dousing | -- | Casts Concentration at the beginning of each turn. It's activated at 130 morale. |
| Psuedo Expression Ability | -- | Casts Iatsu at the beginning of each turn. It's activated at 110 morale. |
| Limpet Channel | -- | Increases evasion by 10%. |
| Encouragement | -- | Increases the main pilots morale by 10. |
| Aura Power Amplification | -- | Main pilots Aura Battler level +1. |
| Magnificence | -- | Gain +2 morale when successfully evading the enemies attack. |
| Fighting Spirit | -- | Gain +2 morale when damaged by the enemy. |
| Optimist | -- | Gain +3 morale for each time you miss an attack, and gain +1 morale for each time you're damaged by the enemy. |
| Pride | -- | Gain +2 morale for each time you hit the enemy, and gain +1 morale for each time you evade the enemies attack. |
| Strengthened Good Luck | -- | Increases hit rate, evasion, and critical greatly. It's activated at 100 morale. |
| Seishin Wall | -- | For one turn it nullifies casted seishin. |