https://akurasu.net/downloads/Mazin_head.png
Come hang out with us in the Discord server.
Account creation is disabled due to spam.
If you want to help out on the Wiki, poke us in on our Discord server in #wiki.
Please consider supporting the site with the PlayAsia referral links here or via the donate buttons in the sidebar, it really does help.
https://akurasu.net/downloads/Flonne_cheer.png

Super Robot Wars/Compact 3/Pilot Skills

From Akurasu
Revision as of 23:09, 18 December 2005 by Orochi Kusanagi (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Pilot Abilities

These are the abilities that you are able to purchase with PP.

Skill PP Levels Description
Defense 25 9 Increases the rate of Shield Defense, and Sword Cut. The unit must have a sword, or shield.
Potential 20 9 As your HP gets lower your armor, hit rate, evasion, and critical raise.
Counter 30 9 Increases the rate of countering.
SP Recover 35 9 Recovers SP at the beginning of each turn.
Battle Spirit 30 9 The unit starts out with increased morale when sortied.
Strong Arm 40 9 Melee weapons power, and critical power up.
Sniping 40 9 Shooting weapons power, and range up.
Support Attack 40 9 Allows the pilot to perform a support attack, and increase hit rate.
Support Defend 35 9 Allows the pilot to support defend an enemies attack, and reduces damage.
Concentration 40 -- SP costs become 80%.
Guts 65 -- If the pilot is shot down, they'll remain there with 10 HP.
Special Skill 95 -- Raises a special skill by one level.
Revenge 115 -- Increases damage by 1.2x when counter attacking.
Counter Attack 120 -- Counters the enemy with a critical. Is enabled at 20% HP.
Abandon 110 -- Raises hit rate, and evasion by 10%. It's activated at 130 morale.


Pilot Specific Abilities

These are the abilities that are specific to certain pilots. They level up as the pilot does.

Skill Levels Description
Newtype 10 Increases hit rate, and evasion. It also allows you to use Newtype specific weapons, such as Funnels. Funnel range increases as it levels up.
Commander 10 Increases the hit rate and evasion for units inside of the command aura.
Queen 10 Increase the hit rate, evasion, and critical for units inside of the Queen's aura.
Aura Battler 10 Increases evasion and attack power with each level. It also allows you to use the Hyper Aura Cutter attack.
Dual Kind 10 Increases maximum EN, and increases the power of the Synapse Attack.
Foresight Ability -- Casts Flash at the beginning of each turn. It's activated at 110 morale.
Good Luck -- Casts Lucky at the beginning of each turn. It's activated at 130 morale.
Hard Worker -- Casts Great Effort at the beginning of each turn. It's activated at 120 morale.
Dousing -- Casts Concentration at the beginning of each turn. It's activated at 130 morale.
Psuedo Expression Ability -- Casts Iatsu at the beginning of each turn. It's activated at 110 morale.
Limpet Channel -- Increases evasion by 10%.
Encouragement -- Increases the main pilots morale by 10.
Aura Power Amplification -- Main pilots Aura Battler level +1.
Magnificence -- Gain +2 morale when successfully evading the enemies attack.
Fighting Spirit -- Gain +2 morale when damaged by the enemy.
Optimist -- Gain +3 morale for each time you miss an attack, and gain +1 morale for each time you're damaged by the enemy.
Pride -- Gain +2 morale for each time you hit the enemy, and gain +1 morale for each time you evade the enemies attack.
Strengthened Good Luck -- Increases hit rate, evasion, and critical greatly. It's activated at 100 morale.
Seishin Wall -- For one turn it nullifies casted seishin.