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Super Robot Wars/OG2nd/Pilot Skills
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Unique Pilot Skills
| Skill | Japanese | Description |
|---|---|---|
| Leadership | 統率 | Skill needed to use Maximum Break |
| Attacker | アタッカー | Increases offensive power by 20% when the pilot's Will is more then 130 |
| In Fight | インファイト | Increases unit movement range and damage dealt by melee weapons. |
| Gun Fight | ガンファイト | Increases the range and damage dealt by ranged weapons. |
| SP Regen | SP回復 | Recover 10 Spirit Points every turn. |
| Commander | 指揮官 | Increases nearby ally's Hit/Evade stats |
| Lucky | ラッキー | On activation Hit/Evade/Critical Rate become 100%. |
| Fortune | 強運 | Receives 20% more credit when destroying enemy units. |
| Genius | 天才 | +20 to Hit/Evade/Critical Hit Rates stats. |
| Foresight | 予知 | When pilot's morale is 130 or more, +30 final evade during enemy phase. |
| Telekinetic Power | 念動力 | Increased hit and dodge rates. Improves with each level up to level 9. |
| ESP | 超能力 | Increased hit, dodge, and critical hit rates. Improves with each level up to level 9. |
Purchasable Pilot Skills
| Skill | Japanese | Initial PP Cost | Description |
|---|---|---|---|
| Support Attack | 援護攻撃 | 100 | Allows the pilot to provide offensive support to an adjacent ally. Each level allows an additional support attack in a single turn. |
| Attack Again | 再攻撃 | 200 | Allows the pilot to provide offensive support for themselves if SKL (技量) stat is 20 more than enemies |
| Support Defense | 援護防御 | 100 | Allows the pilot to provide defensive support to an adjacent ally. Each level allows an additional support defense in a single turn. |
| Revenge | リベンジ | 300 | Increases damage dealt by counterattacks by 20% |
| Mental (Focus) | 集中力 | 350 | Reduces the SP cost for Spirit Commands to 80% |
| SP Up | SPアップ | 60 | Increases a pilot's maximum Spirit Points (+6 to MAX SP) |
| Resolve | 闘争心 | 100 | Will+5 at beginning of stage |
| Morale | 戦意高揚 | 100 | Will+2 every turn |
| Will+ (Evade) | 気力+(回避) | 80 | Will+1 when unit evades attack |
| Will+ (Hit) | 気力+(命中) | 80 | Will+1 when unit hits enemy |
| Will+ (Damaged) | 気力+(ダメージ) | 80 | Will+2 when unit is damaged by enemy |
| Will+ (Destroyed) | 気力+(撃破) | 100 | Will+1 when enemy is destroyed |
| Will Limit Break | 気力限界突破 | 250 | Break Will Limit (MAX = 170) |
| Counter | カウンター | 20 | Allows the pilot to attack first when targeted by the enemy. When Counter activates, the unit will not receive a damage bonus from Revenge. |
| Continuous Attack | 連続攻撃 | 140 | Increases number of enemies targeted with a combo attack by 1 |
| Cooperative Attack | 連携攻撃 | 250 | When doing a support attack, the attack will deal 100% damage. |
| Focused Attack | 集束攻撃 | 250 | When attacking an enemy in a different Twin position from you (attacking a Main unit as a Sub, or attacking a Sub unit as a Main), the damage penalty is reduced by 20%. |
| EN Save | Eセーブ | 200 | Reduces EN costs by 30%. |
| Ammo Save | Bセーブ | 200 | Increases weapon ammo by 50%. |
| EXP UP | EXPアップ | 180 | 1.2 times EXP gain. |
| Learning | ラーニング | 150 | when in team as sub, same exp and PP gain as main. |
| Hit&Away | ヒット&アウェイ | 200 | Enables movement after attacking |
| Mechanic | 修理技能 | 100 | When Repair command is used, the HP regenerated will be 1.2 times the normal amount. |
| Resupply | 補給技能 | 180 | Allows the pilot to replenish other units after moving. |
| Predict | 見切リ | 150 | +10 to Dodge, Skill & Hit when Will is 130 or above |
| Guard | ガード | 150 | Take 80% Damage when Will is more then 130 |
| Prevail | 底力 | 20 | When HP is low, Hit/Evade/Crit/Armor stats will be raised |
| Continuous Action | 連続行動 | 380 | At 120+ Will, this skill grants a pilot one additional action if he/she successfully makes a kill. This can only be done once per turn per phase. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot's Will to 120, Continuous Action will activate.) |