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Super Robot Wars/OG2nd/Pilot Skills

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Unique Pilot Skills

Skill Japanese Description
Leadership 統率 Skill needed to use Maximum Break
Attacker アタッカー Increases offensive power by 20% when the pilot's Will is more then 130
In Fight インファイト Increases unit movement range and damage dealt by melee weapons.
Gun Fight ガンファイト Increases the range and damage dealt by ranged weapons.
SP Regen SP回復 Recover 10 Spirit Points every turn.
Commander 指揮官 Increases nearby ally's Hit/Evade stats
Lucky ラッキー On activation Hit/Evade/Critical Rate become 100%.
Fortune 強運 Receives 20% more credit when destroying enemy units.
Genius 天才 +20 to Hit/Evade/Critical Hit Rates stats.
Foresight 予知 When pilot's morale is 130 or more, +30 final evade during enemy phase.
Telekinetic Power 念動力 Increased hit and dodge rates. Improves with each level up to level 9.
ESP 超能力 Increased hit, dodge, and critical hit rates. Improves with each level up to level 9.

Purchasable Pilot Skills

Skill Japanese Initial PP Cost Description
Support Attack 援護攻撃 100 Allows the pilot to provide offensive support to an adjacent ally. Each level allows an additional support attack in a single turn.
Attack Again 再攻撃 200 Allows the pilot to provide offensive support for themselves if SKL (技量) stat is 20 more than enemies
Support Defense 援護防御 100 Allows the pilot to provide defensive support to an adjacent ally. Each level allows an additional support defense in a single turn.
Revenge リベンジ 300 Increases damage dealt by counterattacks by 20%
Mental (Focus) 集中力 350 Reduces the SP cost for Spirit Commands to 80%
SP Up SPアップ 60 Increases a pilot's maximum Spirit Points (+6 to MAX SP)
Resolve 闘争心 100 Will+5 at beginning of stage
Morale 戦意高揚 100 Will+2 every turn
Will+ (Evade) 気力+(回避) 80 Will+1 when unit evades attack
Will+ (Hit) 気力+(命中) 80 Will+1 when unit hits enemy
Will+ (Damaged) 気力+(ダメージ) 80 Will+2 when unit is damaged by enemy
Will+ (Destroyed) 気力+(撃破) 100 Will+1 when enemy is destroyed
Will Limit Break 気力限界突破 250 Break Will Limit (MAX = 170)
Counter カウンター 20 Allows the pilot to attack first when targeted by the enemy. When Counter activates, the unit will not receive a damage bonus from Revenge.
Continuous Attack 連続攻撃 140 Increases number of enemies targeted with a combo attack by 1
Cooperative Attack 連携攻撃 250 When doing a support attack, the attack will deal 100% damage.
Focused Attack 集束攻撃 250 When attacking an enemy in a different Twin position from you (attacking a Main unit as a Sub, or attacking a Sub unit as a Main), the damage penalty is reduced by 20%.
EN Save Eセーブ 200 Reduces EN costs by 30%.
Ammo Save Bセーブ 200 Increases weapon ammo by 50%.
EXP UP EXPアップ 180 1.2 times EXP gain.
Learning ラーニング 150 When in team as sub, same exp and PP gain as main. Does not work on sub-pilots for Hiryuu Kai(Sean and Eun), Hagane(Eita and Azuki), Altairion(Tsugumi) and Excellence Rescue(Fiona and Despinis).
Hit&Away ヒット&アウェイ 200 Enables movement after attacking
Mechanic 修理技能 100 When Repair command is used, the HP regenerated will be 1.2 times the normal amount.
Resupply 補給技能 180 Allows the pilot to replenish other units after moving.
Predict 見切リ 150 +10 to Dodge & Hit when Will is 130 or above
Guard ガード 150 Take 80% Damage when Will is more then 130
Prevail 底力 20 When HP is low, Hit/Evade/Crit/Armor stats will be raised
Continuous Action 連続行動 380 At 120+ Will, this skill grants a pilot one additional action if he/she successfully makes a kill. This can only be done once per turn per phase. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot's Will to 120, Continuous Action will activate.)