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Super Robot Wars/UX/Mech Abilities
From Akurasu
< Super Robot Wars | UX
Mech Abilities
Miscellaneous Abilities
| Ability | Japanese | Description |
|---|---|---|
| Sword Equip | 剣装備 | Enables the Sword Cut pilot skill. |
| Gun Equip | 銃装備 | Enables the Shoot Down pilot skill. |
| Shield | シールド | Enables the Shield Defense pilot skill. |
| Anti Beam Shield | アンチビームシールド | When defending from enemy is damage reduced, even more if attack is beam attribute. Shield Equip is required for Shield Defend to activate. Activation and reduction rate are determined by enemy's Skill stat. |
| Beam Shield | ビームシールド | When defending from enemy is damage reduced, Shield Defend is must activate. Shield Equip is required for Shield Defend to activate. Activation and reduction rate are determined by enemy's Skill stat. |
| Young Clear Wall | 蒼晄壁 | Nullifies all damage below 3000 with 10 EN cost, activates at 100 Will. |
| Trans-Am | トランザム | Movement +1, activates at 130 Will. |
Command Abilities
| Transform | 変形 | Changing form of the unit becomes possible. Doesn't use up action. Being in Commander's Area enables post-movement. |
| Naked | ネイキッド | Unit form change becomes possible. When HP becomes 0 unit changes to Naked itself. Cannot change back to Gran Needle. Even if transformed to Naked action is not used. |
| Armour Purge | アーマーパージ | Unit becomes able to change form. When HP becomes 0 unit changes to different one itself. Cannot change to back after using Armour Purge. Does not use up action when used. |
| Controller Change | 操絨者交代 | Main and Sub-pilot change, doesn't use up action |
| Combine | 合体 | Unit form change becomes possible. 120+ Will is separately needed to be performed, but at the time of Combine you can't separate anymore. If Will becomes over 120 even once the effect with continue. |
| Super Beast God Combine | 超獣合神 | Unit form change becomes possible. 120 Will is separately needed to be performed. But, once Super Beast God Combine is performed, you can't separate anymore. |
| Wing Cross | ウイングクロス | Unit form change becomes possible. Must be 120+ Will to perform. But, after performing Wing Cross, can't change back. |
| Repair Equipment | 修理装置 | Allows the unit to restore the HP of damaged units. Repair units grant a 10% HP regeneration effect to themselves and their partner, which can stack up to 20% with two repair units. Does not stack with a mech's own HP regeneration effect. |
| Resupply Equipment | 補給装置 | Allows the unit to fully restore the EN and ammo of other units, with the recipient losing 10 Will in the process. Cannot be used after moving. Resupply units grant a 10% EN regeneration effect to themselves and their partner, which can stack up to 20% with two resupply units. Does not stack with a mech's own EN regeneration effect. |
Barriers
| GN Field | GNフィールド | Nullifies all damage below 2000 with 10 EN cost. |
Evasive Maneuvers
| Stealth | ステルス | [Special Evasion Ability], activates at 130 Will. Higher Skill stat on enemy pilot is relative, 35% activation rate at highest. |
Regenerative Abilities
| Ability | Japanese | Description |
|---|---|---|
| HP Regen L1 | HP回復L1 | HP regenerates by 10% each turn. |
| EN Regen L1 | EN回復L1 | EN regenerates by 10% each turn. |
| EN Regen L2 | EN回復L2 | EN regenerates by 20% each turn. |
Special Commands
| Trans-Am Burst | トランザムバースト | For one turn debuffs enemy and buffs ally stats. Stacks with effects to make it greater. Can be used at 140 Will. |
| Reflector Core | リフレクターコア | For one turn debuffs enemy Hit Rate and Evasion by 30%. Stacks with other effects. |
| Nerve Crack | ナーブクラック | For one turn debuffs enemy and buffs ally stats. Stacks with effects. Can be used at 120 Will. |