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Super Robot Wars/Z3/Pilot Abilities

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Revision as of 00:01, 2 July 2014 by Zephyrantes (talk | contribs) (Clarifications and grammar nazi issues)
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Innate Skills (Cannot be learned)

Note: New skills and changes from the previous games are highlighted

Skill Japanese Description Users
SP Regen SP回復 Recovers 10 SP every turn. Stacks with the regular recovery, becoming 15 per turn. Basara, C.C.
Command 指揮官 Final Hit and Evade rates of units in range are increased.
Effect is determined by the skill's level and the distance to the skill possessor.
Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S.
Fortune 強運 Funds acquired from shooting down an enemy unit are multiplied by 1.2. Colasour, Boss, Hathaway, Kei, Alto, Sousuke
President 社長 When the map is cleared, all deployed pilots acquire 5 PP. Watta
Salaryman サラリーマン Acquires 3 PP when leveling up, for each 10 units shot down, and when the map is cleared. Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama
Newtype ニュータイプ Hit and Evade rates rise and the range of certain weapons are increased.
Effect rises with the skill's level.
Kamille, Fa, Four, Katz, Amuro, Char, Hathaway, Quess, Banagher
Strengthened Human 強化人間 Hit and Evade rates rise and the range of certain weapons are increased.
Effect rises with the skill's level.
Gyunei, Marida, Four
SEED SEED At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. Shinn, Kira
Innovator イノベイター At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. Setsuna
Extreme At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. Graham
Tactics 戦術指揮 Enables use of the "Tactics" command. By selecting either "Attack", "Defense", or "Special", allied pilots under its influence will have their stats modified for 1 turn. Zero
Curse of Geass ギアスの呪縛 At 130 Will or more, final damage is multiplied by 1.1 and the pilot gains the effects of Prevail Lv9. Suzaku
Precise Attack 精密攻撃 The damage multiplication caused by critical hits becomes 1.5. Chirico
Abnormal Survivor 異能生存体 When at 10% or less HP, all base stats raise by 20. Chirico
Element Ability エレメント能力 At 130 Will or more:
Gravitational Interference (Amata): Flight enabled, Sky terrain and weapon rating becomes S, Movement +1.
Impact Power (Zessica): Damage is multiplied by 1.05.
Despair Vision (Cayenne): Final Hit, Evade and Critical rates increase by 15%.
Hole Digging (Andy):Underground movement acquired, all weapons acquire Barrier Pierce.
Spiritual Performance (Shrade): Own and adjacent teams have their stats increased by 5.
Frailty Power (Moroi): All weapons acquire Armor Down.
Vacuum Filling (MIX): HP Regen (Small) and EN Regen (Small) activate.
Corrosion Power (Sazanka): All enemy units within a 5 space radius have their Will reduced by 2.
Optical Penetration (Yunoha): Double Image (50% chance) acquired.
Connect Power (Mikono): Own team's main pilot recovers 5 SP at the start of the Player Phase.
Power To Isolate (Jin) : Barrier(Reduces damage by ????, consumes ?? EN per use.) acquired.
Power of Reversal (Kagura) : Counter skill occurs at 100% chance.
Teleportation (Crea) : Team movement ignores terrain restrictions.
Amata
Zessica
Cayenne
Andy
Shrade
Moroi
Mix
Sazanka
Yunoha
Mikono
Jin
Kagura
Crea
ESP 超能力 Hit and Evade rates are increased.
Effect rises with the skill's level.
Takeru, Rose
Spiral Power 螺旋力 Hit rate increased and final received damage is reduced.
Effect rises with the skill's level.
Simon, Yoko, Kittan, Gimmy, Darry, Dayakka
Spiral Power∞ 螺旋力∞ Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. Simon
Negotiator ネゴシエイター Opponent's Will is reduced by 3 on hit. If the pilot is present at the end of the stage, repair costs are nullified. Roger
Aggressive Beast 野生化 At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1. Aoi, Kurara, Sakuya, Johnny, Eida

Purchasable Skills

Skill Japanese PP Cost Description
Cover Attack 援護攻撃 250 Can perform a Support Attack for an adjacent unit.
Can be used as many times as the skill level in one turn.
Also increases Sub-units Assist Attack damage dealt per trigger number of times by +5%
Attack Again 再攻撃 350 Allows the pilot to Support Attack for himself if Skill stat is 20 or better than enemy.
Support Attack サポートアタック 300 When performing a Cover Attack, the attack will always do a critical hit.
Does not work with Attack Again.
Support Defense 援護防御 250 Can perform a Support Defense for an adjacent unit or team.
Can be used as many times as the skill level in one turn.
SP Up SPアップ 100+20×Lv Maximum SP increased by 5 for each skill level (up to Lv9).
Resolve 闘争心 250 Initial Will raised by 10.
Battle Spirit 戦意高揚 100 Gains +3 Will every turn, starting from the first.
Will+Evasion 気力+回避 200 When an attack is evaded, Will increases by 1.
Will+Hit 気力+命中 200 When the unit hits an enemy, Will increases by 1.
Will+Damage 気力+ダメージ 200 When hit by an enemy attack, Will increases by 1.
Will+Destruction 気力+壊滅 200 When an ally takes down an enemy team, Will increases by 1.
Will Limit Break 気力限界突破 300 Will limit becomes 170.
Prevail 底力 40+10×Lv As HP decreases, Hit, Evade and Critical rates increase and defense is increased.
Effect rises with the skill level (up to Lv9).
Counter カウンター 40+10×Lv When choosing to counter-attack, the unit may attack first.
Success rate depends on the skill's level (up to Lv9) and the Skill stat.
When in a Tag, the sub-unit's skill will not take effect.
E Save Eセーブ 300 Weapon EN consumption reduced to 80%.
Can only be learned by pilots that can ride units with attacks that use EN.
B Save Bセーブ 300 Weapon Ammo multiplied by 1.5 (decimals rounded up).
Can only be learned by pilots that can ride units with attacks that use Ammo.
Predict 見切り 250 At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.
Guard ガード 250 At 130 Will or more, final damage received is reduced to 80%.
Multi Target マルチターゲット 350 When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.
Ignore Size Penalty サイズ差補正無視 50+50×Lv Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.
Spiritual Fortitude 精神耐性 250 "Stat Halving", "Action Stop", "Will Reduce" and "SP Reduce" weapon effects are nullified.
Spirit command "Daunt" can not reduce Will below 100.
If a sub-pilot, this skill has no effect.
Hit & Away ヒット&アウェイ 300 If the unit hasn't moved yet, it can move after performing an attack.
Dash ダッシュ 350 Unit's Move is increased by 1.
At 130 Will or more, Move is increased by 2.
Repair Skill 修理スキル 300 The Repair command's effect is multiplied by 1.5 and it's range is increased by 1.
Resupply Skill 補給スキル 350 The Resupply command may be used after moving.
Part Supply パーツ供給 150 Consumable parts can be used on own team or on a member of an adjacent team.
Half Cut ハーフカット 250 If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.