| https://akurasu.net/downloads/Mazin_head.png | Come hang out with us in the Discord server.
Account creation is disabled due to spam. If you want to help out on the Wiki, poke us in on our Discord server in #wiki. Please consider supporting the site with the PlayAsia referral links here or via the donate buttons in the sidebar, it really does help. | https://akurasu.net/downloads/Flonne_cheer.png |
Super Robot Wars/OG2nd/Pilot Skills
From Akurasu
Jump to navigationJump to search
Unique Pilot Skills
| Skill | Japanese | Description |
|---|---|---|
| Leadership | 統率 | Skill needed to use Maximum Break |
| Attacker | アタッカー | Final damage+20% at 130 will. |
| In Fight | インファイト | Increases unit movement range and damage dealt by melee weapons. |
| Gun Fight | ガンファイト | Increases the range and damage dealt by ranged weapons. |
| SP Regen | SP回復 | Recover 10 SP at the start of the player phase. |
| Commander | 指揮官 | Increases the hit and evasion rates of all allies within the command aura. Range is Level+1. |
| Lucky | ラッキー | On activation Hit/Evade/Critical Rate become 100%. |
| Fortune | 強運 | +20% money when an enemy is defeated. Stacks with the +20% from the regular ace bonus and with all unique ace bonuses that confer extra money. Does not stack with the Luck spirit. |
| Genius | 天才 | +20% to Hit/Evade/Critical rates. |
| Foresight | 予知 | At 130 will, +30% Evasion when attacked on the enemy phase. |
| Telekinetic Power (Nendou) | 念動力 | Increased hit and dodge rates. Improves with each level up to level 9. |
| ESP | 超能力 | Increased hit, dodge, and critical hit rates. Improves with each level up to level 9. |
Purchasable Pilot Skills (Main Pilots)
| Skill | Japanese | Initial PP Cost | Description |
|---|---|---|---|
| Support Attack | 援護攻撃 | 100 | Allows the pilot to provide offensive support to an adjacent ally. Each level for this skill allows an additional support attack in a single turn. |
| Attack Again | 再攻撃 | 200 | Allows the pilot to provide offensive support for themselves if Skill (技量) stat is 20 more than enemies |
| Support Defense | 援護防御 | 100 | Allows the pilot to provide defensive support to an adjacent ally. Each level for this skill allows an additional support defense in a single turn. |
| Revenge | リベンジ | 300 | Counterattack damage+20%. Does not work when the pilot has the Counter skill. |
| Mental (Focus) | 集中力 | 350 | Reduces all SP costs by 20%, including twin spirits. |
| SP Up | SPアップ | 60 | Increase maximum SP by 6 per level. |
| Resolve | 闘争心 | 100 | Will+5 at beginning of stage |
| Morale | 戦意高揚 | 100 | Will+2 every turn |
| Will+ (Evade) | 気力+(回避) | 80 | Will+1 when unit evades attack |
| Will+ (Hit) | 気力+(命中) | 80 | Will+1 when unit hits enemy |
| Will+ (Damaged) | 気力+(ダメージ) | 80 | Will+2 when unit is damaged by enemy |
| Will+ (Destroyed) | 気力+(撃破) | 100 | Will+1 when enemy is destroyed |
| Will Limit Break | 気力限界突破 | 250 | Increases the pilot's maximum will by 20. (Normal maximum is 150.) |
| Counter | カウンター | 20 | Allows the pilot to attack first when targeted by the enemy. When Counter activates, the unit will not receive a damage bonus from Revenge. |
| Continuous Attack | 連続攻撃 | 140 | Increases number of enemies targeted with a combo attack by 1 |
| Cooperative Attack | 連携攻撃 | 250 | When doing a support attack, the attack will deal 100% damage. |
| Focused Attack | 集束攻撃 | 250 | When attacking an enemy in a different Twin position from you (attacking a Main unit as a Sub, or attacking a Sub unit as a Main), the damage penalty is reduced by 20%. |
| Energy Save | Eセーブ | 200 | Reduces EN costs by 30%. |
| Bullet Save | Bセーブ | 200 | Increases ammo for all attacks by 50%. |
| EXP Up | EXPアップ | 180 | 1.2 times EXP gain. |
| Learning | ラーニング | 150 | When in a pair as the rear unit, same EXP and PP gain as the front unit. If a main pilot has this skill, it will not affect subpilots. Subpilots must learn it separately. |
| Hit&Away | ヒット&アウェイ | 200 | Enables movement after attacking |
| Mechanic | 修理技能 | 100 | When Repair command is used, the HP regenerated will be 1.2 times the normal amount. |
| Resupply | 補給技能 | 180 | Can use the "Resupply" command after moving. |
| Predict | 見切り | 150 | At 130 will, +10% to Hit and Evasion rates. |
| Guard | ガード | 150 | Take 80% Damage when Will is more then 130 |
| Potential | 底力 | 20 | Hit/Evade/Critical rates and armor increase as HP decreases. Each level for this skill improves the effect. Level*10=minimum percentage of HP required for it to work. Level*5=percentage bonus to Hit and Evade rates, and Armor. Level*8=maximum bonus to critical rate. |
| Continuous Action | 連続行動 | 380 | At 120+ Will, this skill grants a pilot one additional action if he/she successfully makes a shot down. This can only be done once per turn per phase. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot's Will to 120, Continuous Action will activate.) |
Purchasable Pilot Skills (Sub Pilots)
| Skill | Japanese | Initial PP Cost | Description |
|---|---|---|---|
| Focused | 集中力 | 350 | Reduces the SP cost for Spirit Commands to 80% |
| SP Up | SPアップ | 60 | Increases a pilot's maximum Spirit Points. Each level for this skill adds another 6 SP. |
| EXP Up | EXPアップ | 180 | 1.2 times EXP gain. |
| Learning | ラーニング | 150 | When in a pair as the rear unit, same EXP and PP gain as the front unit. If a main pilot has this skill, it will not affect subpilots. Subpilots must learn it separately. |