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Super Robot Wars/Z3.2/Pilot Abilities
From Akurasu
< Super Robot Wars | Z3.2
Innate Skills (Cannot be learned)
Note: New skills and changes from the previous games are highlighted
Note 2: Unlike the other abilities listed here, those marked with a * can be replaced, but since they do not appear in the ability purchase menu they cannot be relearned if forgotten.
| Skill | Japanese | Description | Users |
|---|---|---|---|
| SP Regen | SP回復 | Recovers 10 SP every turn. Stacks with the regular recovery, becoming 15 per turn. | Basara, C.C., Loran, Setsuko, Rand, Crowe |
| Command | 指揮官 | Final Hit and Evade rates of units in range are increased. Effect is determined by the skill's level and the distance to the skill possessor. |
Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S., Zero, Crea |
| Good Luck | 強運 | Funds acquired from shooting down an enemy unit are multiplied by 1.2. | Colasour, Boss, Hathaway, Kei, Alto, Sousuke |
| President | 社長 | When the map is cleared, all deployed pilots acquire 5 PP. | Watta |
| Salaryman | サラリーマン | Acquires 3 PP when leveling up, for each 10 units shot down, and when the map is cleared. | Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama |
| Newtype | ニュータイプ | Hit and Evade rates rise and the ranges of certain weapons are increased. Effect rises with the skill's level. |
Kamille, Fa, Four (Ace), Katz, Amuro, Char, Hathaway, Quess, Banagher, Rhidde |
| Strengthened Human | 強化人間 | Hit and Evade rates rise and the range of certain weapons are increased. Effect rises with the skill's level. |
Gyunei, Marida, Four |
| SEED | SEED | At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. | Shinn, Kira |
| Innovator | イノベイター | At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. | Setsuna |
| Extreme* | 極 | At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. | Graham, Zeus |
| Tactics | 戦術指揮 | Enables use of the "Tactics" command. By selecting either "Attack", "Defense", or "Special", allied pilots under its influence will have their stats modified for 1 turn. | Zero |
| Curse of Geass | ギアスの呪縛 | At 130 Will or more, final damage is multiplied by 1.1 and the pilot gains the effects of Prevail Lv9. | Suzaku |
| Precise Attack | 精密攻撃 | The damage multiplication caused by critical hits becomes 1.5. | Chirico |
| Abnormal Survivor | 異能生存体 | When at 10% or less HP, all base stats are raised by 20. | Chirico |
| Element Ability | エレメント能力 | At 130 Will or more: Gravitational Interference (Amata): Flight enabled, Sky weapon rating becomes S for all attacks, Movement +1. Impact Power (Zessica): Damage is multiplied by 1.05. Despair Vision (Cayenne): Final Hit, Evade and Critical rates increase by 15%. Hole Digging (Andy):Underground movement acquired, all weapons acquire Barrier Pierce. Spiritual Performance (Shrade): Own and adjacent teams have their stats increased by 5. Frailty Power (Moroi): All weapons acquire Armor Down. Vacuum Filling (MIX): HP Regen (Small) and EN Regen (Small) activate. Corrosion Power (Sazanka): All enemy units within a 5 space radius have their Will reduced by 2. Optical Penetration (Yunoha): Double Image (50% chance) acquired. Connect Power (Mikono): Own team's main pilot recovers 5 SP at the start of the Player Phase. Power To Isolate (Jin) : Barrier(Reduces damage by ????, consumes ?? EN per use.) acquired. Power of Reversal (Kagura) : Counter skill occurs at 100% chance. Teleportation (Crea) : Team movement ignores terrain restrictions. |
Amata Zessica Cayenne Andy Shrade Moroi Mix Sazanka Yunoha Mikono Jin Kagura Crea |
| ESP | 超能力 | Hit and Evade rates are increased. Effect rises with the skill's level. |
Takeru, Rose, Gura |
| Super A-Class ESP | 超A級能力 | Grants the effects of ESP Lv9. Restores 10 SP at the start of each turn. | Takeru (Ace) |
| Spiral Power | 螺旋力 | Hit rate increased and final received damage is reduced. Effect rises with the skill's level. |
Simon, Yoko, Kittan, Gimmy, Darry, Dayakka |
| Spiral Power∞ | 螺旋力∞ | Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. | Simon |
| Negotiator | ネゴシエイター | Opponent's Will is reduced by 3 on hit. If the pilot is present at the end of the stage, repair costs are nullified. | Roger |
| Aggressive Beast | 野生化 | At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1. | Aoi, Kurara, Sakuya, Johnny, Eida |
| Will + Bonus* | 気力+ボーナス | Pilot gains 1 Will whenever they attack an enemy, are damaged by an attack, avoid an attack, or when ally units destroy an enemy team. | Zeus |
| Survivability | サバイバビリティ | At 130 will or more and at below 25% HP, the pilot can survive a hit that would destroy their unit with 10 HP remaining. This can only activate once per map. | Boss, Colasour, Trowa, C.C., Conroy |
| Rebellious Heart | 反骨心 | When Opponent's Skill is higher than your skill deal 1.1x more damage and take 0.9x damage. Hit and evade rates are also increased by 10% | Boss, Black Ox, Garrod, Kappei, Lal'c |
Purchasable Skills
| Skill | Japanese | PP Cost | Description | ||
|---|---|---|---|---|---|
| Cover Attack | 援護攻撃 | 250 | Can perform a Support Attack for an adjacent unit. Can be used as many times as the skill level in one turn. Also increases Sub-units Assist Attack damage dealt per trigger number of times by +5% | ||
| Attack Again | 再攻撃 | 350 | Allows the pilot to Support Attack for himself if Skill stat is 20 or better than enemy. | ||
| Support Attack | サポートアタック | 300 | When performing a Cover Attack, the attack will always do a critical hit. Does not work with Attack Again. | ||
| Support Defense | 援護防御 | 250 | Can perform a Support Defense for an adjacent unit or team. Can be used as many times as the skill level in one turn. | ||
| SP Up | SPアップ | 100+20×Lv | Maximum SP increased by 5 for each skill level (up to Lv9). | ||
| Resolve | 闘争心 | 250 | Initial Will raised by 10. | ||
| Battle Spirit | 戦意高揚 | 100 | Gains +3 Will every turn, starting from the first. | ||
| Will+Evasion | 気力+回避 | 200 | When an attack is evaded, Will increases by 1. | ||
| Will+Hit | 気力+命中 | 200 | When the unit hits an enemy, Will increases by 1. | ||
| Will+Damage | 気力+ダメージ | 200 | When hit by an enemy attack, Will increases by 1. | ||
| Will+Destruction | 気力+壊滅 | 200 | When an ally takes down an enemy team, Will increases by 1. | ||
| Will Limit Break | 気力限界突破 | 300 | Will limit becomes 170. | ||
| Potential | 底力 | 40+10×Lv | As HP decreases, Hit, Evade and Critical rates increase and defense is increased. Effect rises with the skill level (up to Lv9). | ||
| Counter | カウンター | 40+10×Lv | When choosing to counter-attack, the unit may attack first. Success rate depends on the skill's level (up to Lv9) and the Skill stat. When in a Tag, the sub-unit's skill will not take effect. | ||
| E Save | Eセーブ | 300 | Weapon EN consumption reduced to 80%. Can only be learned by pilots that can ride units with attacks that use EN. | ||
| B Save | Bセーブ | 300 | Weapon Ammo multiplied by 1.5 (decimals rounded up). Can only be learned by pilots that can ride units with attacks that use Ammo. | ||
| Predict | 見切り | 250 | At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%. | ||
| Guard | ガード | 250 | At 130 Will or more, final damage received is reduced to 80%. | ||
| Multi Target | マルチターゲット | 350 | When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%. | ||
| Ignore Size Difference | サイズ差補正無視 | 50+50×Lv | Ignores the damage penalty incurred by size differences. Effects one size rank per skill level. | ||
| Spiritual Resistance | 精神耐性 | 250 | "Stat Halving", "Action Stop", "Will Reduce" and "SP Reduce" weapon effects are nullified. Spirit command "Daunt" can not reduce Will below 100. If a sub-pilot, this skill has no effect. | ||
| Hit & Away | ヒット&アウェイ | 300 | If the unit hasn't moved yet, it can move after performing an attack. | ||
| Dash | ダッシュ | 350 | Unit's Move is increased by 1. At 130 Will or more, Move is increased by 2. | ||
| Repair Skill | 修理スキル | 300 | The Repair command's effect is multiplied by 1.5 and it's range is increased by 1. | ||
| Resupply Skill | 補給スキル | 350 | The Resupply command may be used after moving. | ||
| Part Supply | パーツ供給 | 150 | Consumable parts can be used on own team or on a member of an adjacent team. | ||
| Half Cut | ハーフカット | 250 | If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%. | ||
| Positioning | ポジショニング | 300 | Increases positioning bonuses by 5% when the skill's user is involved. Damage bonus is increased from 0/5/5/10% to 5/10/10/15% from having 1/2/3/4 units surrounding an enemy | ||
| Single Attack | シングルアタック | 250 | ALL attacks on a single unit deal 1.1x damage | ||
| Terrain Use | 地形利用 | 200 | Defensive bonuses from terrain effects are doubled. | ||
| Tactical Standby | 戦術待機 | 400 | If you end turn without the user moving or attacking, the 'Awaken' and 'Accelerate' spirits will be cast on the user's team on the next Player Phase and the user will gain 5 SP. When in a Tag, the sub-unit's skill will not take effect. | ||
Enemy-only Skills
NOTE: This section is outdated and missing skills, is only copied over from Z3.1 at the moment.
| Skill | Japanese | Description | Users |
|---|---|---|---|
| Double Action | 2回行動 | Allows unit to perform 2 actions per phase. | Mikage, Hades, Garadoubla, Mycene Gods, Haman, Frontal |
| Genius | 天才 | Raises Hit, Evade and Critical rates by 20%. | Gadlight, Renard Testarossa |
| Telekinesis | 念動力 | Hit, Evade and Critical rates are increased. Effect rises with the skill's level. |
Gadlight, Annalotta, Geminis soldiers |
| Triple Action | 3回行動 | Allows unit to perform 3 actions per phase. | Gadlight |