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Super Robot Wars/BX/Tsume Robo
From Akurasu
< Super Robot Wars | BX
Tsume Robo
- Beating these scenarios will earn you money and skill parts that can be used in the main storyline.
- Subsequent plays of each scenario offer a small monetary bonus.
- To play these, you have to buy them from the JPN E Shop
- Your levels and upgrades from the main storyline do not affect the units in the bonus scenarios.
Map Information (Placeholder)
| Stage | Skill Parts | Funds | E Shop Price | Notes |
|---|---|---|---|---|
| Map 1 | Supporter | 6,000 | ??? | ??? |
| Map 2 | Repair Mechanism Loader | 6,000 | ??? | ??? |
| Map 3 | Distance Penalty Negate | 6,000 | ??? | ??? |
| Map 4 | Will + Defense | 6,000 | ??? | ??? |
| Map 5 | Circumstance Battler | 6,000 | ??? | ??? |
| Map 6 | Precise Attack | 6,000 | ??? | ??? |
| Map 7 | Gun Expert | 6,000 | ??? | ??? |
| Map 8 | Movement + Funds | 6,000 | ??? | ??? |
| Map 9 | Will + Attack | 6,000 | ??? | ??? |
| Map 10 | Good Luck | 6,000 | ??? | ??? |
| Map 11 | Master Fencer | 6,000 | ??? | ??? |
| Map 12 | Attacker | 6,000 | ??? | ??? |
| Map 13 | Resupply Mechanism Loader | 6,000 | ??? | ??? |
| Map 14 | Remodel Skill | 6,000 | ??? | ??? |
| Map 15 | Terrain Adapt Riser | 6,000 | ??? | ??? |
| Map 16 | Perfect Defender | 6,000 | ??? | ??? |
| Map 17 | Movement + Spirit | 6,000 | ??? | ??? |
| Map 18 | First Strike | 6,000 | ??? | ??? |
| Map 19 | Will Awaken | 6,000 | ??? | ??? |
| Map 20 | Continuous Target Negate | 6,000 | ??? | ??? |
| Map 21 | Foresight | 6,000 | ??? | ??? |
| Map 22 | Full Capacity Riser | 6,000 | ??? | ??? |
| Map 23 | SP Regen | 6,000 | ??? | ??? |
| Map 24 | Violent Attack | 6,000 | ??? | ??? |
Map 1
Objective: Annihilate all enemies.
Guide:
- Have everyone attack Primeval strongest available attack, Mazinkaiser SKL last
Notes:
- Mazinkaiser SKL only has 10hp
Map 2
Objective: Annihilate all enemies.
Guide:
- Have Alto attack the pair of Ghost with Micro Missiles.
- Have Leon and Aisha attack the single Ghosts.
- Have Gai attack Zonderian.
Notes:
- Alto has All Attack Lvl3.
- Gai needs Morale.
Map 3
Objective: Annihilate all enemies.
Guide:
- Have Gorg use Fighting Spirit.
- Have Yuu use Sympathy.
- Have Gorg attack with Custom 180mm Cannon.
Notes:
- Fighting Spirit guarantees critical hit.
- Sympathy changes weapon terrain ranks to S.
Map 4
Objective: Gundam AGE-2 Dark Hound reaches destination.
Guide:
- Have Brera attack central ELS with Micro Missiles.
- Have Asemu use Accel.
- Move Asemu into yellow square using Hyper Boost.
Notes:
- Hyper Boost doubles movement.
Map 5
Objective: Annihilate all enemies.
Guide:
- Have Banagher attack leftmost Geara Zulu with support from Riddhe.
- Have Riddhe attack central Geara Zulu with support from Otto.
- Have Otto finish remaining Geara Zulu with Main Cannon.
Notes:
Map 6
Objective: Survive until player phase 2.
Guide:
- Have Jin use Invincible.
- Have Koji use Flash and Iron Wall.
- Pass turn and defend all incoming attacks
Notes:
- Cliffs provide 20% defensive bonus but is not needed.
Map 7
Objective: Destroy all enemies.
Guide:
- Have Izumi use 120 milicannon(M) on the 3 right-most Battas.
- Have Hikaru use 120 milicannon(M) on the 3 left-most Battas.
- Have Ryoko use 120 milicannon(M) on the remaining Batta.
Notes:
Map 8
Objective: Destroy all enemies.
Guide:
- Have Shou use Yell twice.
- Have Shou attack with Hyper Aura Slash.
Notes:
- Hyper Aura Slash requires 120 Will.
Map 9
Objective: Destroy all enemies.
Guide:
- Have Kio use Beam Saber on Doramuro.
- Have Setsuna use GN Sword III(Sword) on Batta.
- Have Banagher use Hyper Bazooka on Vajra.
Notes:
- Doramuro has Aura Barrier which reduces damage from ranged-type weapons.
- Batta has Distortion field which negates damage from beam weapons.
Map 10
Objective: Survive until player phase 2.
Guide:
- Have Gai move 2 squares up/left/right.
- Pass turn.
- Defend incoming attack.
Notes:
- GaoGaiGar has Protect Shade which negates 1500 damage from range-type weapons.
- Rubbles provide 15% defense bonus but is not needed.
Map 11
Objective: Destroy all enemies before player phase 2.
Guide:
- Have Leon use Micro Missiles.
- Pass turn.
- Have Leon counter with All Out Attack.
Notes:
- Enemy begins the stage on terrain with 20% defense bonus.
Map 12
Objective: Destroy all enemies before player phase 2.
Guide:
- Have Youta use Justice.
- Pass Falsaber use Rouse
- Attack right-most enemy with Falblaze.
- Pass turn.
- Counter all attacks with Falblaze.
Notes:
- Justice reduces all EN cost to 0 for one turn.
- Falblaze requires 110 Will.
- Right-most enemy is 10 levels higher.