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Makai Senki Disgaea 2/Dark Sun World Scenario
Dark Sun World Scenario Data
* in title refers to Difficulty
DS 1-1 Beginners Field *x3
| To Unlock | Automatically Unlocked | Entry:None |
|---|---|---|
| Level | Enemy | Equips |
| 80 | Observer x3 | Poison Needle |
| Sun Effects | Defeated Enemies Revived Every Other Turn | Loops Infinitely |
DS 1-2 Reflection Pond *x2
| To Unlock | Clear 1-2 without taking Dmg. | Entry: Choose |
|---|---|---|
| Level | Enemy | Equips |
| 81 | Orc King x4 | Poison Needle Protector |
| 82 | Orc Master | Rose Whip Fur Jacket |
| 65 | Gep Symbol Null :Enemy Boost +50% | Red Panel |
| Sun Effects | Turn 1: Nothing Turn 2: Nothing Turn 3: Game Over | |
DS 1-3 Psycho's Hideout *x5
| To Unlock | Take Dmg in 1-3 | Pulled In |
|---|---|---|
| Level | Enemy | Equips |
| 85 | Garm x3 | Poison Needle |
| 70 | Geo Symbol Null: Enemy Boost X3 | Purple Panel |
| Sun Effects | Hp Dmg Sp Dmg Poison Sleep Paralyze Amnesia Deprave Curse | Cycles randomly for a 12 turn set |
DS 1-4 Dead Tree Field *x10
| To Unlock | Kill a Green Mage | Pulled In |
|---|---|---|
| Level | Enemy | Equips |
| 80 | Red Mage x4 | Jeweled Scepter Astral Orb |
| 80 | Red Skull x4 | Sorcery Rod Astral Orb |
| 75 | Geo Symbol Teal: Reverse Damage | Panel: Teal |
| 75 | Geo Symbol Teal: No Lifting | Panel: Teal |
| Sun Effects | 1 Random Ally Changed Every Turn | Changes to Dragon Loops Infinitely |
DS 2-1 Banquet Room *x4
| To Unlock | Clear 2-1 in 2 turns | Choose |
|---|---|---|
| Level | Enemy | Equips |
| 85 | Death Coppelia | Countdown Timer |
| 85 | Death Coppelia | (none) |
| Sun Effect | Random Effects Excluding Game over | Loops every 12 Turns |
DS 2-2 Sanction Room *x10
| To Unlock | Clear 2-2 in 1 Turn | Choose |
|---|---|---|
| Level | Enemy | Equips |
| 90 | Wraith x6 | The Dismal |
| 200 | Geo Symbol Null: No Entry | Panel: Red |
| 90 | Geo Symbol:Blue Warp | Panel: Blue |
| Sun Effect | Turn 1: Nothing Turn 2: Nothing Turn 3: Nothing Turn 4: Nothing Turn 5: Nothing Turn 6: Game Over | |
DS 2-3 Room of Despair *x10
| To Unlock | Clear 2-3 Moving less than 10 Spaces | Choose |
|---|---|---|
| Level | Enemy | Equips |
| 90 | Bow Master x12 | Crystal Bow |
| 85 | Geo Symbol Null: No Entry | Panel: Yellow |
| Sun Effect | Turn 1: Base Panel Destroyed | |
DS 2-4 Sealed Room *x3
| To Unlock | Lift a Ally | Pulled In |
|---|---|---|
| Level | Enemy | Equips |
| 90 | Steel Knight x5 | Shovsri Ace Muscle Countdown Timer |
| 100 | Chaos Soldier | Berserker Sword Ace Muscle |
| Sun Effect | Ally Heal Hp Ally Full HP Restore Ally Heal Sp Ally Full Sp Ally Cure | Randomly choosen 12 Turns |
DS 3-1 Poisonous Marsh *x4
| To Unlock | Take more than 10 turns on 3-1 | Pulled In |
|---|---|---|
| LeveL | Enemy | Equips |
| 110 | Ghast | (none) |
| 105 | Geo Symbol Green Silence | Panel: Green |
| 105 | Geo Symbol Green No Lifting | Panel: Green |
| 105 | Geo Symbol Purple Clone | Panel: Purple |
| 105 | Geo Symbol Purple Enemy Level up 10% x3 | Panel: Purple |
| Sun Effect | 1 Ally changed every turn | Change to Zombie Loops Infinitely |
Notes: single mob. Have a heavy knight lift Tink off the base panel, and if Tink is wearing movement gear he should be able to destroy the ghast.
DS 3-2 Dangerous Refuge *x10
| To Unlock | Destroy a Geo-Monster on 3-2 | Pulled In |
|---|---|---|
| Level | Enemy | Equips |
| 100 | Bandit | Love Spankin |
| 90 | Geo Symbol Red: No Lifting | Panel: Red |
| 90 | Geo Symbol Red: Invincibility | Panel: Red |
| 90 | Geo Symbol Red: Game Over | Panel: Red |
| 90 | Geo Symbol Teal: No Lifting | Panel: Teal |
| Sun Effect | Turn 1: Nothing Turn 2:Nothing Turn 3: Ally Sleep Turn 4:Nothing Turn 5: Nothing Turn 6: Nothing Turn 7 Ally Sleep Turn 8: Nothing Turn 9: Nothing Turn 10: Ally Sleep | Loops Infinitely |
Notes: Easier than you think. If you can one-shot these bandits, you should be able to clear this map in a single turn. If you can use attacks that target multiple bandits, do so.
DS 3-3 Corpse Garden *x5
| To Unlock | Lift 5 Allies | Pulled In |
|---|---|---|
| Level | Enemy | Equips |
| 500 | Zombie King | Dark Aura Falcon Shoes Falcon Shoes Falcon Shoes |
| Sun Effect | Turn 1: Ally Poison Turn 2: Nothing Turn 3: Ally Poison Turn 4: Nothing Turn 5:Nothing Turn 6: Nothing Turn 7: Ally Poison Turn 8: Nothing Turn 9: Ally Poison Turn 10: Nothing | Loops Infinitely |
DS3-4 Tragedyland *x3
| To Unlock | Clear 3-4 without throwing | Choose |
|---|---|---|
| Level | Enemy | Equips |
| 100 | Aqua Fighter x6 | Gluttony |
| 120 | Charybdis x3 | Confusion Lunar Orb |
| 150 | Dragon | Paranoia Lunar Orb |
| 120 | Geo Symbol Blue: Fire Element -50% | Panel: Blue |
| 120 | Geo Symbol Blue: Wind Element -50% | Panel: Blue |
| Sun Effect | Enemies Revived every 5 Turns | Loops Infinitely |
Notes: you could use this map for some power leveling to abuse the dark sun effect, but you will have to eventually destroy the dark sun to clear the map.
DS 4-1 Blood Valley *x5
| To Unlock | Destroy the Red Geo Panels with the Null Symbol | Pulled In |
|---|---|---|
| Level | Enemy | Equips |
| 110 | Malphas x12 | Lionheart |
| 95 | Geo Symbol Yellow: Enemy boost +50% x4 | Panel: Yellow |
| 95 | Geo Symbol Yellow: Heal 20% x5 | Panel: Red |
| Sun Effect | Random Effects excluding Game Over | Loops Infinitely |
DS 4-2 Life Exchange *x30
| To Unlock | Merge 4 Enemies together | Choose |
|---|---|---|
| Level | Enemy | Equips |
| 110 | Tailring x10 | Golem Punch |
| 80 | Geo Symbol Blue: Attack+1 | Panel: Purple |
| 80 | Geo Symbol Blue: No Lifting | Panel: Purple |
| 80 | Geo Symbol Blue: No Ranged Attack | Panel: Purple |
| 80 | Geo Symbol Red: No Lifting | Panel: Red |
| 80 | Geo Symbol Red: No Entry | Panel: Red |
| Sun Effect | Random Effects excluding game over. | Loops Infinitely |
Go counterclockwise, preferably with Tink or Adell. Destroy the sun if the effects are negative. Map is not as difficult as it is advertised as.
DS 4-3 Red Waterfall *x2
| To Unlock | Merge All Enemies together | Drawn-In |
|---|---|---|
| Level | Enemy | Equips |
| 110 | Belladonna x3 | Greed Lunar Orb |
| 115 | Tree Folk x2 | Golem Punch Spirit Belt |
| 120 | Belladonna x3 | Sloth Royal Orb |
| 80 | Geo Symbol Null: Invincibility | Panel: Blue |
| 80 | Geo Symbol Null: No Entry | Panel: Yellow |
| 80 | Geo Symbol Null: No Entry | Panel: Purple |
| Sun Effect | Random Effects excluding game over. | Loops Infinitely |
Notes: Remove the No Entry panels with ranged attack, then lift Invincibility panel onto nothing.
DS 4-4 Dragon's Mouth *x10
| To Unlock | Let 30 turns pass | Drawn-In |
|---|---|---|
| Level | Enemy | Equips |
| 115 | Prophet x8 | Moonlight Staff Holy Dress |
| 130 | Chaos Soldier | Knuckle Bomber Dandy Gown |
| Sun Effect | Turn 1: destroy base panel | Other turns: nothing |
Notes: Nice spot for mages, archers, and gunners. Unless you can kill all 9 targets in a single turn, I recommending destroying Dark Sun to save on HL costs at the hospital.
DS 5-1 Glutton's Hideout *x3
| To Unlock | Kill an Ally | Drawn-In |
|---|---|---|
| Level | Enemy | Equips |
| 120 | Wight x16 | Mystic Attack |
| 80 | Geo Symbol Blue: Attack+1 | Panel: Blue |
| 80 | Geo Symbol Blue: Attack +50% | Panel: Blue |
| Sun Effect | Turn 1: Destroy Base Panel | Other turns: nothing |
Notes: All 16 mobs clumped together next to base panel. If at least 2 people has 3x3 attacks, you won't have to worry about the dark sun if you can take them out in a single hit.
DS 5-2 Eternal Oblivion *x3
| To Unlock | clear stage with less than 5 people | Choose |
|---|---|---|
| Level | Enemy | Equips |
| 125 | Camilira x6 | none |
| 80 | Geo Symbol Blue: Enemy Level Up 10% x3 | Panel: Blue |
| 80 | Geo Symbol Blue: Clone | Panel: Blue |
| 80 | Geo Symbol Blue: Fusion | Panel: Blue |
| Sun Effect | Random Ailments and damages. | Loops Infinitely |
Notes: must have cleared that stage a second time in order to unlock. Remove the dark sun, then the Clone panel to control the Camilira population.
DS 5-3 Shriek of Death *x3
| To Unlock | Make 8 person tall tower | Choose |
|---|---|---|
| Level | Enemy | Equips |
| 125 | Wraith x3 | The Arcane Lunar Orb |
| 125 | Gladiator x3 | Demon Smasher Victory Muscle |
| 125 | Kengou x1 | Demon Spear Bravery Belt |
| 125 | Orc Master | Poor Orphan Victory Muscle |
| 130 | Bow Master | Prinny Staff Iron Dress |
| Sun Effect | Ally Changed | Loops Infinitely |
DS 5-4 Dark Ruins *x5
| To Unlock | Clear 5-4 using only tower attacks | Choose |
|---|---|---|
| Level | Enemy | Equips |
| 300 | Malachidael | Demon Fang Dream Muscle |
| 160 | Geo Symbol Green: No Entry | Panel Color: Green |
| 160 | Geo Symbol: Disperse Damage | Panel Color: Blue |
| Sun Effect | Crush Base Panel | 1st Turn |
DS 6-1First Battle *x50
| To Unlock | Form a 10 character tower | Pulled in |
|---|---|---|
| Level | Enemy | Equips |
| 400 | Death Avenger | None |
| 150 | Geo Symbol Red: Silence | Panel Color: Red |
| 150 | Geo Symbol Red: Invincibility | Panel Color: Red |
| 150 | Geo Symbol Red: Heal 20% x5 | Panel Color: Red |
| 150 | Geo Symbol Red: No Lifting | Panel Color: Red |
| 150 | Geo Symbol Yellow: Heal 20% x5 | Panel Color: Yellow |
| 150 | Geo Symbol Yellow: No Lifting | Panel Color: Yellow |
| 150 | Geo Symbol Pink: Invincibility | Panel Color: Pink |
| 150 | Geo Symbol Pink: No Entry | Panel Color: Pink |
| Sun Effect | Game Over | 10th Turn |
DS 6-2 Second Battle *x10
| To Unlock | Clear 6-2 with 6 characters or less | Choose |
|---|---|---|
| Level | Enemy | Equips |
| 140 | Galaxy Mage | Lovely Rod Holy Orb Holy Orb Holy Orb |
| 100 | Geo Symbol Blue: No Entry | Panel Color: Blue |
| 100 | Geo Symbol Blue: Invincibility | Panel Color: Blue |
| 100 | Geo Symbol Teal: Invincibility | Panel Color: Teal |
| 100 | Geo Symbol Teal: Enemy Level up 10% | Panel Color: Teal |
| Sun Effect | Random Allies | Random Positive Effects Loops infinitely |
DS 6-3 Third Battle *x30
| To Unlock | Throw 7 Enemies together | Choose Position Lock |
|---|---|---|
| Level | Enemy | Equips |
| 130 | Trickster x8 | Peace Maker Crosshair Scope |
| 1000 | Living Geo Symbol Null: Game Over | Panel Color: Red |
| 1000 | Geo Symbol Teal: Invincibility | Panel Color: Teal |
| 1000 | Geo Symbol Teal: No Entry | Panel Color: Teal |
| Sun Effect | Random | Random |
DS 6-4 Fourth Battle *x4
| To Unlock | ||
|---|---|---|
| Level | Enemy | Equips |
| 130 | Galaxy Skull x4 | Chief's Staff Linar Orb |
| 130 | Hitman x4 | Peace Maker Nightvision |
| 130 | Shooter x4 | Beast Killer Nightvision |
| 1000 | Living Geo Symbol Null: No Entry | |
| 1000 | Geo Symbol Teal: No Entry | Panel Color: Teal |
| 1000 | Geo Symbol Teal: Invincibility | Panel Color: Teal |
| Sun Effect | Random | Random |
DS 7-1 Fifth Battle *x1
| To Unlock | Destroy All Geo Panels on 7-2 | Pulled In |
|---|---|---|
| Level | Enemy | Equips |
| 200 | Captain Prinny | None |
| 1000 | Green Protector | None |
| 150 | Geo Symbol Red: Invincibility | Panel Color: Red |
| 150 | Geo Symbol Green: No Entry | Panel Color: Green |
| 150 | Geo Symbol Blue: Invincibility | Panel Color: Blue |
| 150 | Geo Symbol Blue: No Lifting | Panel Color: Blue |
| 150 | Geo Symbol Blue: No Throwing | Panel Color: Blue |
| 150 | Geo Symbol Teal: Clone | Panel Color: None |
| 150 | Geo Symbol Teal: Fusion | Panel Color: None |
| Sun Effect | Game Over | 10th Turn |
DS 7-2 Semi Finals *x2
| To Unlock | Clear 7-3 without taking damage | Choose |
|---|---|---|
| Level | Enemy | Equips |
| 500 | Death Avenger | Rasetsu Falcon Shoes |
| 70 | Stage Clear | Panel Color: None |
| Sun Effect | Hits Random Allies with Negative Statuses | Loops Indefinately |
DS 7-3 Final Battle *x4
| To Unlock | Throw an enemy on another enemy an ally is holding | Drawn In |
|---|---|---|
| Level | Enemy | Equips |
| 140 | Bullseye x4 | Ion Blaster Battle Armor |
| 140 | Cupid x4 | Heavenly Bow Spirit Mantle |
| 140 | Adamant Knight x2 | Bloody Cross Round Shield |
| 140 | Adamant Knight x2 | Bloody Cross Tower Shield |
| 140 | Galaxy Mage | Demon Staff Holy Orb |
| 140 | Galaxy Skull | Demon Staff Holy Orb |
| 160 | Violator | Cross Counter Battle Armor World Muscle |
| 100 | Geo Symbol Red: | Panel Color: Red |
| 100 | Geo Symbol Red: | Panel Color: Red |
| 100 | Geo Symbol Null: No Entry | Panel Color: Teal |
| Sun Effect | Random | Random |
Notes from Users
Akuma Hokoru xx:xx, 13 Feburary 2007 (EDT)
Random targets = Ally enemy Male Female Monster
Random amount of targets = One Various All
Random Effects = All Dark Sun Abilities except Game Over(base crush may be included ive never been that unlucky)
Akuma Hokoru - Stages 1-1 to 3-3 5-3 to 13-4
Kimmy78 - Stages 3-4 to 5-2