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Super Robot Wars/X-Omega/Upgrading
Super Robot Wars X-Omega utilizes a unique upgrading system compared to other games of its franchise. For those who are familiar with Japanese mobile games, many of these elements are very similar. There are many ways to upgrade and make the most out of even the most common and weak units in the game.
Unit Upgrading
There are multiple ways to upgrade units, and utilizing all these methods will ensure that units are at maximum strength and ready to face any challenge.
Leveling Experience
Leveling a unit's experience can be done in two ways:
- Earning experience from completing quests
- Upgrading a unit in the unit menu.
While upgrading units is a fairly simple task, there are ways to optimize the process of upgrading so that resources are saved and there will not be too much wasted experience. In the upgrade menu, players can discard excess units and pay a fee to level up a specific unit. In common mobile game terminology, the beneficiary is called the base unit while the consumed units that provide experience are called fodder units. Since there are many opportunities to gain new units, players are bound to have an excess of units at some point and players must decide whether to extend their maximum unit capacity or sell/discard units away. Upgrading a unit's level will provide the greatest benefits out of all the methods of upgrading since the many times you can level a unit through upgrading will allow a unit's strength to scale higher and faster. Using units and materials of the same attribute (ex. attacker to attacker) will also provide a significant boost in experience gain.
Below is a table that shows the experience values of using level 1 fodder units or upgrading materials.
| Base Experience Values | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Rarity | Same Type | Different Types | Upgrade Material Type | Same Type | Different Types | ||||
| Common | 200->300 | 180 | Upgrade Material I | 2500->4000 | 2250->2400 | ||||
| Uncommon | 300->450 | 270 | Upgrade Material II | 10000->15000 | 9000 | ||||
| Rare | 3000->5000 | 2700->3000 | Upgrade Material III | 25000->40000 | 22500->24000 | ||||
| Super Rare | 10000->15000 | 9000 | Upgrade Material IV | 60000->90000 | 54000 | ||||
| Super Super Rare | 20000->30000 | 18000 | Upgrade Material V | 80000->120000 | 72000 | ||||
As of 2015/10/27, the update to v1.1.1 raised the experience gained from units and materials of the same type by 50% of their original values in most cases. Changes were also made in the amount of experience from rare units and crystals along with Upgrade Materials I. These changes are shown in green text.