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Super Robot Wars/X-Omega/Abilities
This page is a reference for all the unit abilities that exist in the game. Units can have 1-4 abilities depending on their rarity. While units initially only start out with 1 ability or none, clearing certain unit quests can unlock more abilities and further enhance a unit's effectiveness. While many of these abilities share names with abilities from other Super Robot Wars games, their effects may be different due to the differences between Super Robot Wars X-Omega and traditional Super Robot Wars games.
NOTE: Clicking on the column headings will allow you to sort through the tables by their criteria (min/max values or alphabetical). Unfortunately, there is no arrow indicator that will show whether the information is ascending or descending due to outputting issues.
Regular Abilities
| Ability Name (Japanese) | Ability Name (English) | Effect |
|---|---|---|
| A.T.フィールド | A.T. Field | Reduce damage taken from all attributes |
| 空中戦闘 | Aerial Combat | When fighting on any land terrain, attack and hit rate are increased (There are no Air stages yet so this is not a typo) |
| 分身 | Afterimage | When HP falls below 1/2, enemy auto-attacks have a small chance of completely missing |
| 野生化 | Aggressive Beast | Upon defeating 5 enemies, greatly increase attack |
| オーラバリア | Aura Barrier | Reduce damage taken from ranged attacks |
| 聖戦士 | Aura Battler | Attack and evasion rate are increased |
| ブレイズ・ルミナス | Blaze Luminous | Reduce damage taken from all attributes |
| ブースター | Booster | Movement speed is increased |
| ボスクラッシャー | Boss Crusher | Deal increased damage to boss units |
| 勇者 | Brave | Armor and critical hit rates are increased |
| セレブラント | Cerebrant | Evasion rate is increased |
| 燃焼攻撃 | Combustion Attack | Attacks have a small chance to burn enemies on hit, causing burn damage over time |
| 燃焼耐性 | Combustion Resistant | Unit is less susceptible to combustion status effects |
| 指揮Lv.1(アタッカー) | Command Level 1 (Attacker) | Increase the attack of allied Attacker units. (This effect does not work on the commanding unit itself) |
| 指揮Lv.1(ディフェンダー) | Command Level 1 (Defender) | Increase the attack of allied Defender units. (This effect does not work on the commanding unit itself) |
| 指揮Lv.1(シューター) | Command Level 1 (Shooter) | Increase the attack of allied Shooter units. (This effect does not work on the commanding unit itself) |
| 指揮Lv.2(アタッカー) | Command Level 2 (Attacker) | Greatly increase the attack of allied Attacker units. (This effect does not work on the commanding unit itself) |
| 指揮Lv.2(ディフェンダー) | Command Level 2 (Defender) | Greatly increase the attack of allied Defender units. (This effect does not work on the commanding unit itself) |
| 指揮Lv.1(シューター) | Command Level 2 (Shooter) | Greatly increase the attack of allied Shooter units. (This effect does not work on the commanding unit itself) |
| コーディネイター | Coordinator | Hit and evasion rates are increased |
| ギアスの呪縛 | Curse of Geass | When HP falls below 1/3, attack and evasion rates are greatly increased |
| 暗闇攻撃 | Darkness Attack | Attacks have a small chance of inflicting the darkness status effect, lowering their hit rates. |
| 暗闇無効 | Darkness Immunity | Unit is immune to darkness status effects |
| 荒野戦闘 | Desert Combat | When fighting on desert terrain, attack is greatly increased and armor is increased |
| ドルイドシステム効果時間延長 | Druid System Runtime Extension | Extend the time duration of finishing skills that run on a timer |
| 二刀流 | Dual Wielding | Attack and hit rate are increased |
| ECS | Electronic Cloaking System | Always be in an invisible state (during invisibility all enemy ranged attacks will miss) |
| 予備弾薬 | Extra Ammo | Acquire a Core of the unit's attribute color at the start of battle |
| 必殺スキル強化 | Finishing Skill Enhancement | Finishing skill power is greatly increased |
| 四聖剣 | Four Holy Swords | When HP falls below 2/3, attack is increased |
| 資金アップ | Funds Up | Gold acquired is increased |
| Gディフェンサー | G-Defenser | Armor and movement speed are increased |
| GNドライブ | G.N. Drive | Attack is increased |
| GNフィールド | G.N. Field | Reduce damage taken from all attributes |
| GNシールド | G.N. Shield | Damage reduction rate up while defending |
| 銀河美少年 | Galactic Pretty Boy | Critical rate is increased |
| ゲッタービジョン | Getter Vision | When HP falls below 1/2, enemy auto-attacks have a small chance of completely missing |
| ゲッターウィング | Getter Wing | Movement speed is greatly increased |
| 金色のMS | Golden Mobile Suit | Evasion rate and movement speed are increased |
| 偉大な勇者 | Great Hero | Attack is increased |
| ガード | Guard | When HP is above 1/2, armor is increased |
| ガンファイト | Gunfight | Attack and hit rate are increased |
| ガッツ | Guts | When HP falls below 1/3, armor is greatly increased |
| ホログラフィックカモフラージュ | Holographic Camouflage | When HP falls below 1/2, enemy auto-attacks have a small chance to completely miss |
| ホロニックアーマー | Holonic Armor | When HP is above 1/3, reduce damage taken from all attributes |
| インファイト | In-fight | Attack and movement speed is increased |
| イナーシャルキャンセラー | Inertial Canceler | Reduce damage taken from all attributes |
| 鉄の城 | Iron Castle | Armor is increased |
| ジャミング機能 | Jamming Function | When HP falls below 2/3, evasion rate is increased |
| ジェットスクランダー | Jet Scrander | Movement Speed is greatly increased |
| ラムダドライバ効果時間延長 | Lambda Driver Runtime Extension | Extend the time duration of finishing skills that run on a timer |
| 強運 | Lucky | Enemies have a greater chance of dropping containers |
| マジンパワー | Mazin Power | Upon defeating 5 enemies, greatly increase attack |
| ミラージュコロイド | Mirage Colloid | Always be in an invisible state (during invisibility all enemy ranged attacks will miss) |
| ミラーシールド | Mirror Shield | Damage reduction rate up while defending |
| 山岳戦闘 | Mountain Combat | When fighting on mountainous terrain, attack is greatly increased and armor is increased |
| 海上戦闘 | Naval Combat | When fighting on any aquatic terrain, attack is greatly increased and armor is increased |
| ニュータイプ | Newtype | Hit and evasion rates are increased |
| PS装甲 | Phase Shift Armor | Reduce damage taken from non-beam attributes |
| 底力 | Potential | When HP falls below 1/3, armor is greatly increased and critical hit rate is increased |
| 見切リ | Predict | When HP is above 2/3, hit and evasion rates are increased |
| プロテクトシェード | Protect Shade | Reduce damage taken from all attributes |
| サイコフレーム | Psychoframe | Upon defeating 5 enemies, attack is increased and evasion rates are greatly increased |
| ゼータの鼓動 | Pulse of Zeta | Upon defeating 5 enemies, hit rate and movement are increased |
| 輻射障壁 | Radiation Barrier | Reduce damage taken from all attributes |
| 修理 | Repair | At the beginning of each wave, slightly heal the ally with the least HP |
| 闘爭心 | Resolve | When HP is above 2/3, attack is increased |
| スクランブルダッシュ | Scramble Dash | Movement speed is greatly increased |
| SEED | SEED | Upon defeating 5 enemies, hit rate is increased and evasion rate is greatly increased |
| スロウ攻撃 | Slow Attack | Attacks have a small chance to slow on hit |
| スロウ耐性 | Slow Resistance | Unit is less susceptible to slow status effects |
| スナイパー | Sniper | Damage against slowed units is greatly increased |
| 空間認識能力 | Spacial Awareness | When HP is below 2/3, increase accuracy and greatly increase evasion and critical hit rates |
| 強気 | Strong | When HP falls below 2/3, attack is increased |
| スタン耐性 | Stun Resistance | The unit is less susceptible to stun status effects |
| 超電磁エネルギー | Super Electromagnetic Energy | Attack and movement speed are increased |
| 超兵 | Super Soldier | Upon defeating 5 enemies, hit and evasion rates are increased |
| 援護攻撃 | Support Attack | When HP is above 2/3, attack is increased |
| 援護防御 | Support Defend | When HP is above 2/3, armor is increased |
| シンクロ率 | Synchro Rate | Attack is increased during the beginning of every wave |
| 戦術指揮 | Tactical Command | Increase the attack of allied units. (This effect does not work on the commanding unit itself) |
| 戦争を根絶する力 | The Power to Eradicate War | Damage done to Mobile Suit Gundam 00 Season 1 units is increased |
| トランザム効果時間延長 | Trans-Am Runtime Extension | Extend the time duration of finishing skills that run on a timer |
| アンビリカル・ケーブル | Umbilical Cable | Acquire a Core of the unit's attribute color at the start of battle |
- The description for Spatial Awareness was changed after the skill was found to be bugged and ineffective on 2015/12/30. The skill description used to be "When HP falls below 2/3, evasion rate is increased".
Special Abilities
These abilities will only work during certain events. After the event is over, future updates will change these abilities into one of the regular abilities above.
| Ability Name (Japanese) | Ability Name (English) | Effect |
|---|---|---|
| 炎の力 | Power of Flames | Attack is massively increased. Effect can only be active during the Burn Up! Decisive Weapon of Love and Flames! event. |
| 黒の騎士団の力 | Power of the Black Knights | Attack is massively increased when fighting Lancelot during The Black and White Knight event. |
| 光の力Lv.1 | Power of Light (Level 1) | Attack is massively increased when fighting Sazabi during The Battle of Axis event. |
| 光の力Lv.2 | Power of Light (Level 2) | Attack and HP are massively increased when fighting Sazabi during The Battle of Axis event. |
| 光の力Lv.3 | Power of Light (Level 3) | Attack and HP are massively increased when fighting Sazabi during The Battle of Axis event. Attack against bosses is also increased. |