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Super Robot Wars/Alpha/Spirit
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Search Layout
| 熱血 Hot Blood |
魂 Soul |
てかげん Mercy |
狙撃 Snipe |
ひらめき Flash |
| 努力 Gain |
幸運 Luck |
集中 Focus |
必中 Sure-Hit |
鉄壁 Iron Wall |
| 隠れ身 Cloak |
加速 Accel |
覚醒 Awaken |
激闘 Fighting Spirit |
捨て身 Sacrifice |
| かく乱 Confuse |
挑発 Provoke |
根性 Vigor |
ド根性 Guts |
気合 Spirit |
| 信頼 Trust |
友情 Friendship |
愛 Love |
補給 Supply |
再動 Enable |
| 復活 Revive |
脱力 Exhaust |
戦慄 Fear |
自爆 Self Destruct |
偵察 Scan |
| 激励 Rouse |
大激励 Great Encourage |
期待 Expectation |
奇跡 Miracle |
奇襲 Surprise Attack |
Spirit List
| Name | Translation | Target | Duration | SP | Description | |
|---|---|---|---|---|---|---|
| - | Self-Destruct | Self | Immediate | 1 | Destroys unit, but causes damage equivalent to destroyed unit's HP to all adjacent units. | |
| - | Scan | Enemy | Immediate | 1 | One enemy unit's status can be seen. | |
| 加 | Accel | Self | Turn | 10 | Increases Mobility by 3 for one movement. | |
| 集 | Focus | Self | Turn | 15 | For 1 turn, Hit Rate and Evasion are increased by 30%. | |
| てかげん | 手 | Mercy | Self | Attack | 10 | If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed. |
| ひらめき | 閃 | Alert | Self | Defense | 10 | 100% chance to dodge any single attack. |
| - | Vigor | Self | Immediate | 20 | Current unit recovers 30% HP. | |
| 努 | Gain | Self | Battle End | 20 | For next battle, gain double experience. | |
| 必 | Strike | Self | Turn | 20 | 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority. | |
| - | Trust | Ally | Immediate | 30 | An ally unit recovers 30% HP. | |
| 狙 | Snipe | Self | Turn | 30 | Increase the range of weapons by 2 for one attack, except for Range 1 weapons and MAP weapons. | |
| 鉄 | Guard | Self | Turn | 30 | For 1 turn, the unit's armor is doubled | |
| 挑 | Provoke | All Enemies | Immediate/Turn | 35 | All enemy units will move toward the caster of this, including those that don't normally move. Unknown how long this lasts. | |
| - | Spirit/Yell | Self | Immediate | 40 | Current unit gains 10 Will. | |
| 幸 | Luck | Self | Battle End | 40 | For next battle, gain double money. | |
| - | Guts | Self | Immediate | 40 | Current unit's HP is recovered to maximum. | |
| 熱 | Valor/Hot Blood | Self | Attack | 40 | For one attack, deal double damage. | |
| - | Daunt | Enemy | Immediate | 50 | Specified enemy unit loses 10 Will. | |
| 覚 | Zeal | Self | Immediate | 60 | Current unit can move again. | |
| 隠 | Cloak | Self | Turn | 60 | For 1 turn, current unit can not be attacked by enemy. | |
| 加必熱閃 | Raid | Self | Immediate | 60 | Uses '加速/Accel', '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'. | |
| - | Rouse | Ally | Immediate | 60 | Selected unit's Will are increased by 10. | |
| 魂 | Soul | Self | Attack | 60 | For one attack, damage is increased by 3x | |
| - | Renew | Ally | Immediate | 60 | Specified unit's energy is recovered to maximum, but Will is decreased by 10. | |
| 激 | Fighting Spirit | Self | Turn | 60 | For the rest of the turn, all of your attacks from this unit will be critical (1.5x damage in this game) | |
| 撹 | Confuse | All Enemy | Enemy Turn | 70 | For 1 turn, all enemies hit rates are halved. However, priority is given to "必中/Sure hit" if used. | |
| - | Faith | All Allies | Immediate | 70 | All allies' HP are recovered by half. | |
| ! | Love | All Allies | Immediate | 90 | All allies' HP are recovered to maximum. | |
| - | Hope | Ally | Immediate | 90 | Gives 50 SP to target machine (if machine is multipilot, all pilots gain SP). | |
| - | Enable | Ally | Immediate | 90 | Specified unit that has already moved may move again. | |
| 加幸必閃魂 | Miracle | Self | Immediate | 100 | Casts Spirit x3 (or Drive), Strike, Alert, Accel, Soul, and Luck. | |
| 捨 | Sacrifice | Self | Immediate | 100 | Sets next attack to 3x (NOT a Soul cast) and guarantees a critical, but the caster cannot dodge this turn. Wears off after one turn whether or not you attack. | |
| - | Revive/Resurrect | Dead Ally | Immediate | 100? | Revives one dead ally next to caster with max HP, EN, and SP (Will unknown, presumed set to 100) | |
| - | Great Rouse | All Allies | Immediate | 120 | All allied units gain 10 Will. | |
| - | Fear | All Enemies | Immediate | 120 | All enemy units lose 10 Will. |