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Super Robot Wars/X-Omega/Abilities
This page is a reference for all the unit abilities that exist in the game. Units can have 1-4 abilities depending on their rarity. While units initially only start out with 1 ability or none, clearing certain unit quests can unlock more abilities and further enhance a unit's effectiveness. While many of these abilities share names with abilities from other Super Robot Wars games, their effects may be different due to the differences between Super Robot Wars X-Omega and traditional Super Robot Wars games.
NOTE: Clicking on the column headings will allow you to sort through the tables by their criteria (min/max values or alphabetical). Unfortunately, there is no arrow indicator that will show whether the information is ascending or descending due to outputting issues.
Regular Abilities
Offensive Abilities
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|
General Offensive Abilities
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|
Health-based Offensive Abilities
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|
Conditional Offensive Abilities
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|
Leadership Abilities
Defensive Abilities
Defensive abilities increases a unit's survivability by enhancing defensive stats or by giving it resistances. Defensive abilities will all have blue ability icons.
General Defensive Abilities
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|
Health-based Defensive Abilities
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|
Special Armor and Barriers
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| A.T.フィールド | A.T. Field | Reduce damage taken from all attributes | Eva Unit-00, Eva Unit-01, Eva Unit-02 (Asuka), Eva Unit-02 (Mari) |
| オーラバリア | Aura Barrier | Reduce damage taken from ranged attacks | Dunbine |
| ブレイズ・ルミナス | Blaze Luminous | Reduce damage taken from all attributes | Lancelot |
| ジェネレイティング・アーマー | Generating Armor | Reduce damage taken from all attributes | J-Ark |
Movement and Speed Abilities
Movement Abilities
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|
Evasive Countermeasures and Jamming
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|
Terrain-based Abilities
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 空中戦闘 | Aerial Combat | When fighting on any land terrain, attack and hit rate are increased (There are no Air stages yet so this is not a typo) | Getter-1 |
Miscellaneous Abilities
| Ability Name (Japanese) | Ability Name (English) | Effect |
|---|---|---|
| 分身 | Afterimage | When HP falls below 1/2, enemy auto-attacks have a small chance of completely missing |
| 野生化 | Aggressive Beast | Upon defeating 5 enemies, greatly increase attack |
| 聖戦士 | Aura Battler | Attack and evasion rate are increased |
| ビムラー | Beamler | Attack, armor, and hit rate are increased |
| バインダー | Binder | Evasion rate and movement speed are increased |
| バイオセンサー | Biosensor | Upon defeating 5 enemies, attack is increased and evasion rates are greatly increased |
| ブースター | Booster | Movement speed is increased |
| ボスクラッシャー | Boss Crusher | Deal increased damage to boss units |
| 勇者 | Brave | Armor and critical hit rates are increased |
| 快男児 | Broth of a Boy | Critical hit rate is greatly increased |
| 筆頭騎士 | Brush-head Knight | Increase the attack of allied Attacker units other than the commanding unit. Evasion rate is also increased |
| セレブラント | Cerebrant | Evasion rate is increased |
| 燃焼攻撃 | Combustion Attack | Attacks have a small chance to burn enemies on hit, causing burn damage over time |
| 燃焼耐性 | Combustion Resistant | Unit is less susceptible to combustion status effects |
| 指揮Lv.1(アタッカー) | Command Level 1 (Attacker) | Increase the attack of allied Attacker units. (This effect does not work on the commanding unit itself) |
| 指揮Lv.1(ディフェンダー) | Command Level 1 (Defender) | Increase the attack of allied Defender units. (This effect does not work on the commanding unit itself) |
| 指揮Lv.1(シューター) | Command Level 1 (Shooter) | Increase the attack of allied Shooter units. (This effect does not work on the commanding unit itself) |
| 指揮Lv.2(アタッカー) | Command Level 2 (Attacker) | Greatly increase the attack of allied Attacker units. (This effect does not work on the commanding unit itself) |
| 指揮Lv.2(ディフェンダー) | Command Level 2 (Defender) | Greatly increase the attack of allied Defender units. (This effect does not work on the commanding unit itself) |
| 指揮Lv.1(シューター) | Command Level 2 (Shooter) | Greatly increase the attack of allied Shooter units. (This effect does not work on the commanding unit itself) |
| コーディネイター | Coordinator | Hit and evasion rates are increased |
| ギアスの呪縛 | Curse of Geass | When HP falls below 1/3, attack and evasion rates are greatly increased |
| ダイターン・ファン | Daitarn Fan | Damage reduction rate up while defending |
| 暗闇攻撃 | Darkness Attack | Attacks have a small chance of inflicting the darkness status effect, lowering their hit rates. |
| 暗闇無効 | Darkness Immunity | Unit is immune to darkness status effects |
| 暗闇耐性 | Darkness Resistant | Unit is less susceptible to darkness status effects |
| 荒野戦闘 | Desert Combat | When fighting on desert terrain, attack is greatly increased and armor is increased |
| ドルイドシステム効果時間延長 | Druid System Runtime Extension | Extend the time duration of finishing skills that run on a timer |
| 二刀流 | Dual Wielding | Attack and hit rate are increased |
| ECS | Electronic Cloaking System | Always be in an invisible state (during invisibility all enemy ranged attacks will miss) |
| エレメントシステム | Element System | Upon defeating 5 enemies, greatly increase attack. Hit and evasion rates are also increased. |
| 強化人間 | Enhanced Human | Hit and evasion rates are increased |
| 予備弾薬 | Extra Ammo | Acquire a Core of the unit's attribute color at the start of battle |
| 必殺スキル強化 | Finishing Skill Enhancement | Finishing skill power is greatly increased |
| 四聖剣 | Four Holy Swords | When HP falls below 2/3, attack is increased |
| 資金アップ | Funds Up | Gold acquired is increased |
| Gディフェンサー | G-Defenser | Armor and movement speed are increased |
| GNドライブ | G.N. Drive | Attack is increased |
| GNフィールド | G.N. Field | Reduce damage taken from all attributes |
| GNシールド | G.N. Shield | Damage reduction rate up while defending |
| 銀河美少年 | Galactic Pretty Boy | Critical rate is increased |
| ゲッタービジョン | Getter Vision | When HP falls below 1/2, enemy auto-attacks have a small chance of completely missing |
| ゲッターウィング | Getter Wing | Movement speed is greatly increased |
| 聖夜の輝き | Glistening of Christmas Eve | At the beginning of each wave, recover some HP |
| 金色のMS | Golden Mobile Suit | Evasion rate and movement speed are increased |
| 偉大な勇者 | Great Hero | Attack is increased |
| ガード | Guard | When HP is above 1/2, armor is increased |
| ガンファイト | Gunfight | Attack and hit rate are increased |
| ガッツ | Guts | When HP falls below 1/3, armor is greatly increased |
| 晴れ着のウィザード | Haregi Wizard | Hit and evasion rates are increased |
| 春香カラー | Haruka Color | Critical hit rates are increased |
| ホログラフィックカモフラージュ | Holographic Camouflage | When HP falls below 1/2, enemy auto-attacks have a small chance to completely miss |
| ホロニックアーマー | Holonic Armor | When HP is above 1/3, reduce damage taken from all attributes |
| Iフィールド | I-Field | Take reduced damage from beam projectiles |
| インファイト | In-fight | Attack and movement speed is increased |
| iDOL | iDOL | When HP falls below 2/3, attack and armor are increased |
| アイドルマスター | Idolmaster | Attack and hit rates are increased |
| イナーシャルキャンセラー | Inertial Canceler | Reduce damage taken from all attributes |
| 野生の勘 | Intuition of the Wild | Critical hit and hit rates are increased |
| 鉄の城 | Iron Castle | Armor is increased |
| ジャミング機能 | Jamming Function | When HP falls below 2/3, evasion rate is increased |
| ジェットスクランダー | Jet Scrander | Movement Speed is greatly increased |
| ラムダドライバ効果時間延長 | Lambda Driver Runtime Extension | Extend the time duration of finishing skills that run on a timer |
| 大型シールド | Large Shield | Damage reduction rate up while defending |
| 孤軍奮闘 | Lone Struggle | Attack is increased for every ally that is shot down |
| 強運 | Lucky | Enemies have a greater chance of dropping containers |
| マジンパワー | Mazin Power | Upon defeating 5 enemies, greatly increase attack |
| ミラージュコロイド | Mirage Colloid | Always be in an invisible state (during invisibility all enemy ranged attacks will miss) |
| ミラーシールド | Mirror Shield | Damage reduction rate up while defending |
| 山岳戦闘 | Mountain Combat | When fighting on mountainous terrain, attack is greatly increased and armor is increased |
| 海上戦闘 | Naval Combat | When fighting on any aquatic terrain, attack is greatly increased and armor is increased |
| ニュータイプ | Newtype | Hit and evasion rates are increased |
| NT-Dシステム | Newtype-Destroy System | When HP falls under 3/4, attack is increased and evasion rates are greatly increased. |
| 卓越した剣技 | Outstanding Swordsmanship | Auto-attacks have a small chance to inflict the stun status effect |
| PS装甲 | Phase Shift Armor | Reduce damage taken from non-beam attributes |
| ブレインレイドシステム | Plane Raid System(?) | Evasion rate and movement speed is increased |
| 底力 | Potential | When HP falls below 1/3, armor is greatly increased and critical hit rate is increased |
| 精密攻撃 | Precision Attack | Damage against units with status effects is greatly increased |
| 見切リ | Predict | When HP is above 2/3, hit and evasion rates are increased |
| ハートのプレゼント | Present of Heart | Unit is less susceptible to stun and slow status effects |
| プロテクトシェード | Protect Shade | Reduce damage taken from all attributes |
| 疑似太陽炉 | Pseudo Solar Furnace | Attack is increased |
| サイコ・コントロールシステム | Psycho Control System | When HP falls below 2/3, critical hit and evasion rates are increased |
| サイコフレーム | Psychoframe | Upon defeating 5 enemies, attack is increased and evasion rates are greatly increased |
| ゼータの鼓動 | Pulse of Zeta | Upon defeating 5 enemies, hit rate and movement are increased |
| 輻射障壁 | Radiation Barrier | Reduce damage taken from all attributes |
| 修理 | Repair | At the beginning of each wave, slightly heal the ally with the least HP |
| 闘爭心 | Resolve | When HP is above 2/3, attack is increased |
| サンタガール | Santa Girl | Hit rates are increased |
| スクランブルダッシュ | Scramble Dash | Movement speed is greatly increased |
| SEED | SEED | Upon defeating 5 enemies, hit rate is increased and evasion rate is greatly increased |
| シュロッター鋼合金製刀身 | Schrötter Steel Alloy Blade | Auto-attacks have a small chance to inflict the stun status effect |
| スロウ攻撃 | Slow Attack | Attacks have a small chance to slow on hit |
| スロウ耐性 | Slow Resistance | Unit is less susceptible to slow status effects |
| スナイパー | Sniper | Damage against slowed units is greatly increased |
| 空間認識能力 | Spacial Awareness | When HP is below 2/3, hit rate is increased and greatly increase evasion and critical hit rates |
| 強気 | Strong | When HP falls below 2/3, attack is increased |
| 頑強 | Stubborn | Damage reduction rate up while defending |
| スタン耐性 | Stun Resistance | The unit is less susceptible to stun status effects |
| 超電磁エネルギー | Super Electromagnetic Energy | Attack and movement speed are increased |
| 超兵 | Super Soldier | Upon defeating 5 enemies, hit and evasion rates are increased |
| 超強気 | Super Strong Will | When HP falls below 2/3, attack and critical rates are increased |
| 援護攻撃 | Support Attack | When HP is above 2/3, attack is increased |
| 援護防御 | Support Defend | When HP is above 2/3, armor is increased |
| 甘く蕩ける戦術指揮 | Sweet Enchanting Tactical Command | Increase the attack of all allied units except the commanding unit itself. Armor is also increased |
| シンクロ率 | Synchro Rate | Attack is increased during the beginning of every wave |
| 戦術指揮 | Tactical Command | Increase the attack of allied units. (This effect does not work on the commanding unit itself) |
| 戦争を根絶する力 | The Power to Eradicate War | Damage done to Mobile Suit Gundam 00 Season 1 units is increased |
| トランザム効果時間延長 | Trans-Am Runtime Extension | Extend the time duration of finishing skills that run on a timer |
| 超操縦技術 | Ultra-maneuvering Technology | Attack is greatly increased and evasion rate is also increased |
| アンビリカル・ケーブル | Umbilical Cable | Acquire a Core of the unit's attribute color at the start of battle |
| ビューナススクランダー | Venus Scrander | Movement speed is greatly increased |
- The description for Spatial Awareness was changed after the skill was found to be bugged and ineffective on 2015/12/30. The skill description used to be "When HP falls below 2/3, evasion rate is increased".
Special Abilities
These abilities will only work during certain events. After the event is over, future updates will change these abilities into one of the regular abilities above.
| Ability Name (Japanese) | Ability Name (English) | Effect |
|---|---|---|
| 炎の力 | Power of Flames | Attack is massively increased. Effect can only be active during the Burn Up! Decisive Weapon of Love and Flames! event. |
| 黒の騎士団の力 | Power of the Black Knights | Attack is massively increased when fighting Lancelot during The Black and White Knight event. |
| 光の力Lv.1 | Power of Light (Level 1) | Attack is massively increased when fighting Sazabi during The Battle of Axis event. |
| 光の力Lv.2 | Power of Light (Level 2) | Attack and HP are massively increased when fighting Sazabi during The Battle of Axis event. |
| 光の力Lv.3 | Power of Light (Level 3) | Attack and HP are massively increased when fighting Sazabi during The Battle of Axis event. Attack against bosses is also increased during the event. |
| 愛の力Lv.1 | Power of Love (Level 1) | Attack is massively increased when fighting Solar Aquarion during the Bittersweetness from Being Dishonest event. |
| 愛の力Lv.2 | Power of Love (Level 2) | Attack and HP are massively increased when fighting Solar Aquarion during the Bittersweetness from Being Dishonest event. |
| 愛の力Lv.3 | Power of Love (Level 3) | Attack and HP are massively increased when fighting Solar Aquarion during the Bittersweetness from Being Dishonest event. Attack against bosses is also increased during the event. |
| 可能性の力Lv.1 | Power of Possibilities (Level 1) | Attack is massively increased when fighting Kshatriya during the People Are the Hope of the Future event. |
| 可能性の力Lv.2 | Power of Possibilities (Level 2) | Attack and HP are massively increased when fighting Kshatriya during the People Are the Hope of the Future event. |
| 可能性の力Lv.3 | Power of Possibilities (Level 3) | Attack and HP massively increased when fighting Kshatriya during the People Are the Hope of the Future event. Attack against bosses is also increased during the event. |
| 陽の力Lv.1 | Power of the Sun (Level 1) | Assault Point and E-Chip gain is increased by 20% while Attack is increased by 25% during The Great Decisive Battle of Tokyo event. |
| 陽の力Lv.2 | Power of the Sun (Level 2) | Assault Point gain, E-Chip gain, HP, and Attack are all increased by 50% during The Great Decisive Battle of Tokyo event. |
| 陽の力Lv.3 | Power of the Sun (Level 3) | Assault Point gain, E-Chip gain, HP, and Attack are all increased by 100% during The Great Decisive Battle of Tokyo event. |