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Super Robot Wars/X-Omega/Abilities
This page is a reference for all the unit abilities that exist in the game. Units can have 1-4 abilities depending on their rarity. While units initially only start out with 1 ability or none, clearing certain unit quests can unlock more abilities and further enhance a unit's effectiveness. While many of these abilities share names with abilities from other Super Robot Wars games, their effects may be different due to the differences between Super Robot Wars X-Omega and traditional Super Robot Wars games. Some abilities are also exclusive to a certain unit, but the exclusive ability may not persist on every variation of that card due to number of skill constraints or the fact that having the skill on a different attribute conceptually makes no sense.
NOTE: Clicking on the column headings will allow you to sort through the tables by their criteria (min/max values or alphabetical). Unfortunately, there is no arrow indicator that will show whether the information is ascending or descending due to outputting issues.
Regular Abilities
Offensive Abilities
Offensive abilities increase a unit's offensive attributes by modifying attack stats, damage output, finishing skill potency, and other factors. Offensive abilities will all have red icon colors.
General Offensive Abilities
General offensive abilities focus on increasing damage output. These skills will always be active in battle and have sword icons with an arrow pointing upward on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 聖戦士 | Aura Battler | Attack and evasion rate are increased | Dunbine |
| ビムラー | Beamler | Attack, armor, and hit rate are increased | Goshogun |
| 二刀流 | Dual Wielding | Attack and hit rate are increased |
|
| GNドライブ | G.N. Drive | Attack is increased |
|
| 偉大な勇者 | Great Hero | Attack is increased | Great Mazinger |
| ガンファイト | Gunfight | Attack and hit rate are increased | |
| アイドルマスター | Idolmaster | Attack and hit rates are increased | Imber |
| インファイト | In-fight | Attack and movement speed is increased | |
| 疑似太陽炉 | Pseudo Solar Furnace | Attack is increased | Susanoo |
| 超電磁エネルギー | Super Electromagnetic Energy | Attack and movement speed are increased | Combattler V |
| 超操縦技術 | Ultra-maneuvering Technology | Attack is greatly increased and evasion rate is also increased | Hakuen |
Health-based Offensive Abilities
Health-based offensive abilities also focus on increasing damage output, but unlike regular abilities, these abilities will only be active when the unit's HP is within a certain range. Health-based offensive abilities will also have a sword icon, but with a heart on the bottom-right corner instead of an arrow.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| シャングリラの少年 | Boy from Shangri La | When HP falls below 1/4, attack is greatly increased | ZZ Gundam |
| ギアスの呪縛 | Curse of Geass | When HP falls below 1/3, attack and evasion rates are greatly increased |
|
| 四聖剣 | Four Holy Swords | When HP falls below 2/3, attack is increased |
|
| iDOL | iDOL | When HP falls below 2/3, attack and armor are increased | Imber |
| NT-Dシステム | Newtype-Destroy System | When HP falls under 3/4, attack is increased and evasion rates are greatly increased | Unicorn Gundam (Destroy Mode) |
| 闘争心 | Resolve | When HP is above 2/3, attack is increased | |
| 強気 | Strong | When HP falls below 2/3, attack is increased | |
| 超強気 | Super Strong | When HP falls below 2/3, attack and critical hit rate are increased | Qubeley Mk. II (Puru 2's Unit) |
| 援護攻撃 | Support Attack | When HP is above 2/3, attack is increased |
Critical Modifiers
Critical modifiers affect a unit's chances of inflicting critical hits or the amount of damage a critical hit will do. Critical modifiers abilities have an icon depicting a downward swinging sword and an upward pointing arrow on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 銀河美少年 | Galactic Pretty Boy | Critical hit rate is increased | Tauburn |
| 春香カラー | Haruka Color | Critical hit rate is increased | Imber |
| 野生の勘 | Intuition of the Wild | Critical hit and hit rates are increased | Solar Aquarion |
| 快男児 | Pleasant Boy | Critical hit rate is greatly increased | Daitarn 3 |
| スイートドリーム | Sweet Dream | Critical hit rate is greatly increased | Van Ein (Waking Shatte) |
Health-based Critical Modifiers
Health-based critical modifiers affect a unit's chances of inflicting critical hits or the amount of damage a critical hit will do when the unit is within a certain range of HP. Health-based critical modifiers abilities have an icon depicting a downward swinging sword with a heart on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| サイコ・コントロールシステム | Psycho Control System | When HP falls below 2/3, critical hit and evasion rates are increased | Psycho Gundam |
Momentum-based Offensive Abilities
Momentum-based offensive abilities are offensive abilities that activate the moment a unit destroys a certain amount of units in battle. These abilities will also have a sword icon with an exclamation mark on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 野生化 | Aggressive Beast | Upon defeating 5 enemies, greatly increase attack | Dancouga |
| バイオセンサー | Biosensor | Upon defeating 5 enemies, attack is increased and evasion rates are greatly increased |
|
| エレメントシステム | Element System | Upon defeating 5 enemies, greatly increase attack. Hit and evasion rates are also increased |
|
| マジンパワー | Mazin Power | Upon defeating 5 enemies, greatly increase attack |
|
| サイコフレーム | Psychoframe | Upon defeating 5 enemies, attack is increased and evasion rates are greatly increased |
|
| SEED | SEED | Upon defeating 5 enemies, hit rate is increased and evasion rate is greatly increased |
|
| 超兵 | Super Soldier | Upon defeating 5 enemies, hit and evasion rates are increased | Gundam Kyrios |
Finishing Skill Enhancements
Finishing skill enhancements increase the effectiveness of a unit's finishing skills by increasing the amount of damage inflicted or by increasing the duration a finishing skill can be activated. Finishing skill enhancements have ability icons that have a radiating sword.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| ドルイドシステム効果時間延長 | Druid System Runtime Extension | Extend the time duration of finishing skills that run on a timer |
|
| 必殺スキル強化 | Finishing Skill Enhancement | Finishing skill power is greatly increased | |
| ラムダドライバ効果時間延長 | Lambda Driver Runtime Extension | Extend the time duration of finishing skills that run on a timer | ARX-7 Arbalest |
| トランザム効果時間延長 | Trans-Am Runtime Extension | Extend the time duration of finishing skills that run on a timer |
|
Refreshing Offensive Abilities
Refreshing offensive abilities are constantly reactivated and refreshed. Whether the skill effects stack up or are simply refreshed is currently unknown. Refreshing offensive abilities have a sword icon with a clock on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| シンクロ率 | Synchro Rate | Attack is increased during the beginning of every wave |
|
Killer Abilities
Killer abilities focus on amplifying damage, usually towards specific targets or under certain conditions. Killer abilities are depicted with icons of a human target with cross-hairs around it.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| ボスクラッシャー | Boss Crusher | Deal increased damage to boss units | Tauburn |
| 燃えるジャンク屋 | Passionate Junk Trader | Attack is greatly increased when suffering from a status effect | ZZ Gundam |
| スナイパー | Sniper | Damage against slowed units is greatly increased |
|
| 戦争を根絶する力 | The Power to Eradicate War | Damage done to Mobile Suit Gundam 00 Season 1 units is increased | Gundam Exia |
Leadership Abilities
Leadership abilities increase the parameters of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a sword with multiple board game pieces on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 筆頭騎士 | Brush-head Knight | Increase the attack of allied Attacker units other than the commanding unit. Evasion rate is also increased | Lancelot Grail |
| 指揮Lv.1(アタッカー) | Command Level 1 (Attacker) | Increase the attack of allied Attacker units. (This effect does not work on the commanding unit itself) | |
| 指揮Lv.1(ディフェンダー) | Command Level 1 (Defender) | Increase the attack of allied Defender units. (This effect does not work on the commanding unit itself) | |
| 指揮Lv.1(シューター) | Command Level 1 (Shooter) | Increase the attack of allied Shooter units. (This effect does not work on the commanding unit itself) | |
| 指揮Lv.2(アタッカー) | Command Level 2 (Attacker) | Greatly increase the attack of allied Attacker units. (This effect does not work on the commanding unit itself) | |
| 指揮Lv.2(ディフェンダー) | Command Level 2 (Defender) | Greatly increase the attack of allied Defender units. (This effect does not work on the commanding unit itself) | |
| 指揮Lv.1(シューター) | Command Level 2 (Shooter) | Greatly increase the attack of allied Shooter units. (This effect does not work on the commanding unit itself) | |
| 甘く蕩ける戦術指揮 | Sweet Enchanting Tactical Command | Increase the attack of all allied units except the commanding unit itself. Armor is also increased | Gawain (C.C.) |
| 戦術指揮 | Tactical Command | Increase the attack of allied units. (This effect does not work on the commanding unit itself) | Gawain (Zero) |
Death-triggered Abilities
Death-triggered abilities grant the unit a parameter boost in the case an ally is shot down in battle. Death triggered abilities have a sword icon with an explosion on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 孤軍奮闘 | Lone Struggle | Attack is increased for every ally that is shot down |
|
Defensive Abilities
Defensive abilities increases a unit's survivability by enhancing defensive stats or by giving it resistances. Defensive abilities will all have blue ability icon colors.
General Defensive Abilities
General defensive abilities focus on increasing defensive stats. These abilities will always remain active during battle and have shield icons with an arrow pointing upward on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 勇者 | Brave | Armor and critical hit rate are increased |
|
| Gディフェンサー | G-Defenser | Armor and movement speed are increased | Super Gundam |
| 鉄の城 | Iron Castle | Armor is increased |
|
Health-based Defensive Abilities
Health-based defensive abilities are defensive abilities that are only active when the unit's HP is within a certain range. These abilities have shield icons with a heart on the bottom right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| ガード | Guard | When HP is above 1/2, armor is increased | |
| ガッツ | Guts | When HP falls below 1/3, armor is greatly increased | |
| ホロニックアーマー | Holonic Armor | When HP is above 1/3, reduce damage taken from all attributes |
|
| 援護防御 | Support Defend | When HP is above 2/3, armor is increased | |
| 底力 | Potential | When HP falls below 1/3, armor is greatly increased and critical hit rate is increased | |
| 見切リ | Predict | When HP is above 2/3, hit and evasion rates are increased |
Special Armor and Barriers
Special armor and barriers will reduce damage taken by mitigating sources of damage or improving damage reduction by guarding as a Defender. These types of abilities will have a barrier deflection icon.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| A.T.フィールド | A.T. Field | Reduce damage taken from all attributes |
|
| オーラバリア | Aura Barrier | Reduce damage taken from ranged attacks | Dunbine |
| ブレイズ・ルミナス | Blaze Luminous | Reduce damage taken from all attributes | Lancelot |
| ダイターン・ファン | Daitarn Fan | Damage reduction rate up while defending | Daitarn 3 |
| GNフィールド | G.N. Field | Reduce damage taken from all attributes |
|
| GNシールド | G.N. Shield | Damage reduction rate up while defending |
|
| ジェネレイティング・アーマー | Generating Armor | Reduce damage taken from all attributes | King J-Der |
| Iフィールド | I-Field | Take reduced damage from beam projectiles |
|
| イナーシャルキャンセラー | Inertial Canceler | Reduce damage taken from all attributes | Gunbuster |
| 大型シールド | Large Shield | Damage reduction rate up while defending | Psycho Gundam |
| ミラーシールド | Mirror Shield | Damage reduction rate up while defending | ChoRyuJin |
| PS装甲 | Phase Shift Armor | Reduce damage taken from non-beam attributes |
|
| プロテクトシェード | Protect Shade | Reduce damage taken from all attributes | Gaogaigar |
| 輻射障壁 | Radiation Barrier | Reduce damage taken from all attributes | Guren Nishiki |
| 頑強 | Stubborn | Damage reduction rate up while defending |
|
Status Resistances
Status resistances increased a unit's resistance to certain status effects or can even grant complete immunity. These abilities have icons depicting lightning bolts within a shield.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 燃焼耐性 | Combustion Resistant | Unit is less susceptible to combustion status effects | ChoRyuJin |
| 燃焼無効 | Combustion Immunity | Unit is immune to combustion status effects | Mugen Caliber |
| 暗闇無効 | Darkness Immunity | Unit is immune to darkness status effects | |
| 暗闇耐性 | Darkness Resistant | Unit is less susceptible to darkness status effects | |
| ハートのプレゼント | Present from the Heart | Unit is less susceptible to stun and slow status effects | Eva Unit-00 [Attacker] |
| スロウ耐性 | Slow Resistance | Unit is less susceptible to slow status effects | |
| スタン耐性 | Stun Resistance | The unit is less susceptible to stun status effects |
Mobility Abilities
These abilities primarily focus on increasing a unit's mobility by increasing its ability to move around the battlefield and dodge attacks. Mobility abilities all have green ability icon colors.
Movement Abilities
Movement abilities simply increases a unit's movement speed on the battle field. Movement abilities have an icon depicting a human figure running.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| ブースター | Booster | Movement speed is increased | Dancouga |
| ドライブテクニック | Drive Technique | Movement speed and evasion rate is increased | Mugen Caliber |
| ゲッターウィング | Getter Wing | Movement speed is greatly increased | Getter-1 |
| ジェットスクランダー | Jet Scrander | Movement Speed is greatly increased | Mazinger Z (Jet Scrander) |
| スクランブルダッシュ | Scramble Dash | Movement speed is greatly increased | Great Mazinger |
| ビューナススクランダー | Venus Scrander | Movement speed is greatly increased | Venus A |
Evasive Countermeasures and Jamming
Evasive countermeasures and jamming provide units with abilities that increase their chances of evading attacks. Evasive countermeasures and jamming abilities will have a wing icon.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 分身 | Afterimage | When HP falls below 1/2, enemy auto-attacks have a small chance of completely missing |
|
| バインダー | Binder | Evasion rate and movement speed are increased | Kyshatriya |
| セレブラント | Cerebrant | Evasion rate is increased | Zegapain Altair (Kyou) |
| ECS | Electronic Cloaking System | Always be in an invisible state (while not attacking, all enemy ranged attacks will miss) |
|
| ファトゥム-00 | Fatum-00 | Evasion rate and movement speed are increased | Justice Gundam |
| ゲッタービジョン | Getter Vision | When HP falls below 1/2, enemy auto-attacks have a small chance of completely missing | Getter-2 |
| 金色のMS | Golden Mobile Suit | Evasion rate and movement speed are increased | Hyaku Shiki |
| ホログラフィックカモフラージュ | Holographic Camouflage | When HP falls below 1/2, enemy auto-attacks have a small chance to completely miss |
|
| 無邪気 | Innocence | Evasion rate is increased | Qubeley Mk. II (Puru's Unit) |
| ジャミング機能 | Jamming Function | When HP falls below 2/3, evasion rate is increased | Big Volfogg |
| ミラージュコロイド | Mirage Colloid | Always be in an invisible state (while not attacking, all enemy ranged attacks will miss) | Blitz Gundam |
| ブレインレイドシステム | Plane Raid System(?) | Evasion rate and movement speed is increased | Alexander (Akito's Unit) |
| 空間認識能力 | Spatial Awareness | When HP is below 2/3, hit rate is increased and evasion and critical hit rate are greatly increased |
|
- The description for Spatial Awareness was changed after the skill was found to be bugged and ineffective on 2015/12/30. The skill description used to be "When HP falls below 2/3, evasion rate is increased".
Status Effect Modifiers
Status effect modifiers allow a unit to inflict status effects with their attacks. Status effect modifiers have a purple icon color depicting thunderbolts.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 好戦的 | Belligerent | Attacks have a small chance to burn enemies on hit, causing burn damage over time | Qubeley (Puru 2's Unit) |
| 燃焼攻撃 | Combustion Attack | Attacks have a small chance to burn enemies on hit, causing burn damage over time | EnRyu |
| 暗闇攻撃 | Darkness Attack | Attacks have a small chance of inflicting the darkness status effect, lowering their hit rates | |
| 卓越した剣技 | Outstanding Swordsmanship | Auto-attacks have a small chance to inflict the stun status effect | Gekka (Tohdoh's Customized Unit) |
| シュロッター鋼合金製刀身 | Schrötter Steel Alloy Blade | Auto-attacks have a small chance to inflict the stun status effect | Lancelot Grail |
| スロウ攻撃 | Slow Attack | Attacks have a small chance to slow on hit | HyoRyu |
Accuracy Enhancements
Accuracy abilities focus on enhancing a unit's ability to land auto attacks against more mobile enemies. Accuracy enhancements will have a light blue color icon depicting a cross-hair.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| コーディネイター | Coordinator | Hit and evasion rates are increased |
|
| 強化人間 | Enhanced Human | Hit and evasion rates are increased |
|
| 晴れ着のウィザード | Haregi Wizard | Hit and evasion rates are increased | Zegapain Altair (Shizuno) |
| ニュータイプ | Newtype | Hit and evasion rates are increased |
|
| ゼータの鼓動 | Pulse of Zeta | Hit rate and movement speed are increased | Zeta Gundam |
| サンタガール | Santa Girl | Hit rates are increased | Imber |
Healing Abilities
Healing abilities restore HP in the midst of battle. These abilities have a green icon color depicting a wrench.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 聖夜の輝き | Glistening of Christmas Eve | At the beginning of each wave, recover some HP | Guren Nishiki (X-Mas Kallen) |
| 修理 | Repair | At the beginning of each wave, slightly heal the ally with the least HP |
|
Terrain-based Abilities
Terrain-based abilities grant parameter boosts when playing stages that feature certain types of terrain. Terrain-based abilities have brown icons depicting mountains.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 空中戦闘 | Aerial Combat | When fighting on any land terrain, attack and hit rate are increased (There are no Air stages yet so this is not a typo) | Getter-1 |
| 荒野戦闘 | Desert Combat | When fighting on desert terrain, attack is greatly increased and armor is increased | Texas Mack |
| 山岳戦闘 | Mountain Combat | When fighting on mountainous terrain, attack is greatly increased and armor is increased | Getter-2 |
| 海上戦闘 | Naval Combat | When fighting on any aquatic terrain, attack is greatly increased and armor is increased | Getter-3 |
Resource Abilities
These abilities affect the acquisition of resources from or in battle such as drop crates or cores to use finishing skills. Resource abilities usually have yellow ability icon colors.
Core Supplying Abilities
Core supplying abilities adds cores to the player's core gauge. Core supplying abilities have icons depicting the core symbol.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 予備弾薬 | Extra Ammo | Acquire a Core of the unit's attribute color at the start of battle | Methuss |
| アンビリカル・ケーブル | Umbilical Cable | Acquire a Core of the unit's attribute color at the start of battle |
|
Drop Influencing Abilities
Drop influencing abilities increases the chances of gaining drop crates from shot-down enemies. Drop influencing abilities have icons depicting a treasure chest.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 強運 | Lucky | Enemies have a greater chance of dropping containers | ARX-7 Arbalest |
Fundraising Abilities
Fundraising abilities affect the amount of gold received from battle. Fundraising abilities have icons depicting a stack of gold bars
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 資金アップ | Funds Up | Gold acquired is increased | Boss Borot |
Experience Gain Enhancers
Enhanced gain enhancers increase the amount of experience received from battle. Experience gain enhancers have icons depicting the letters EXP.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 青春真っ只中 | In the Midst of Youth | Experience gained from victory in battle is increased | Denjin Dimension |
Special Abilities
These abilities will only work during certain events. After the event is over, future updates will change these abilities into one of the regular abilities above. These abilities are usually exclusive to new units released during the event and some units earned from participating in the event.
| Ability Name (Japanese) | Ability Name (English) | Effect |
|---|---|---|
| 精密攻撃 | Precision Attack | Damage against units with status effects is greatly increased |
| 炎の力 | Power of Flames | Attack is massively increased. Effect can only be active during the Burn Up! Decisive Weapon of Love and Flames! event. |
| 黒の騎士団の力 | Power of the Black Knights | Attack is massively increased when fighting Lancelot during The Black and White Knight event. |
| 光の力Lv.1 | Power of Light (Level 1) | Attack is massively increased when fighting Sazabi during The Battle of Axis event. |
| 光の力Lv.2 | Power of Light (Level 2) | Attack and HP are massively increased when fighting Sazabi during The Battle of Axis event. |
| 光の力Lv.3 | Power of Light (Level 3) | Attack and HP are massively increased when fighting Sazabi during The Battle of Axis event. Attack against bosses is also increased during the event. |
| 愛の力Lv.1 | Power of Love (Level 1) | Attack is massively increased when fighting Solar Aquarion during the Bittersweetness from Being Dishonest event. |
| 愛の力Lv.2 | Power of Love (Level 2) | Attack and HP are massively increased when fighting Solar Aquarion during the Bittersweetness from Being Dishonest event. |
| 愛の力Lv.3 | Power of Love (Level 3) | Attack and HP are massively increased when fighting Solar Aquarion during the Bittersweetness from Being Dishonest event. Attack against bosses is also increased during the event. |
| 可能性の力Lv.1 | Power of Possibilities (Level 1) | Attack is massively increased when fighting Kshatriya during the People Are the Hope of the Future event. |
| 可能性の力Lv.2 | Power of Possibilities (Level 2) | Attack and HP are massively increased when fighting Kshatriya during the People Are the Hope of the Future event. |
| 可能性の力Lv.3 | Power of Possibilities (Level 3) | Attack and HP massively increased when fighting Kshatriya during the People Are the Hope of the Future event. Attack against bosses is also increased during the event. |
| 陽の力Lv.1 | Power of the Sun (Level 1) | Assault Point and E-Chip gain is increased by 20% while Attack is increased by 25% during The Great Decisive Battle of Tokyo event. |
| 陽の力Lv.2 | Power of the Sun (Level 2) | Assault Point gain, E-Chip gain, HP, and Attack are all increased by 50% during The Great Decisive Battle of Tokyo event. |
| 陽の力Lv.3 | Power of the Sun (Level 3) | Assault Point gain, E-Chip gain, HP, and Attack are all increased by 100% during The Great Decisive Battle of Tokyo event. |