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Super Robot Wars/X-Omega/Abilities (Arena)
Arena mode utilizes the same unit ability names. However, the skill effects may have changed for the sake of clarity, utility, and balance. Unit abilities must still be unlocked via unit quests in order for them to be used in the arena.
Regular Abilities
Offensive Abilities
Offensive abilities increase a unit's offensive attributes by modifying attack stats, damage output, finishing skill potency, and other factors. Offensive abilities will all have red icon colors.
General Offensive Abilities
General offensive abilities focus on increasing damage output. These skills will always be active in battle and have sword icons with an arrow pointing upward on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 聖戦士 | Aura Battler | Attack and evasion rate are increased |
|
| 聖戦士Lv.2 | Aura Battler Level 2 | Attack and evasion rate are increased | Billbine |
| 補助腕 | Auxiliary Arm | Attack speed is increased | ARX-8 Laevatein |
| ビムラー | Beamler | Attack, armor, and hit rate are increased | Goshogun |
| 二刀流 | Dual Wielding | Attack and hit rate are increased |
|
| GNドライブ | G.N. Drive | Attack and hit rates are increased by 10%. Actions increase |
|
| GNドライブLv.2 | G.N. Drive Level 2 | Attack and hit rates are increased by 13%. Actions increase |
|
| GNシールドビット | G.N. Shield Bits | Chance of defending attacks is increased by 70% | Cherudim Gundam |
| 偉大な勇者 | Great Hero | Attack is increased | Great Mazinger |
| ガンファイト | Gunfight | Attack and hit rate are increased | |
| 隠し腕 | Hidden Arm | Attack speed is increased | The O |
| アイドルマスター | Idolmaster | Attack and hit rates are increased by 20% | Imber |
| インファイト | In-fight | Attack is increased by 10% and actions are also increased | |
| マッハウイング | Mach Wing | Attack is increased and movement speed is greatly increased | Getter Dragon |
| 疑似太陽炉 | Pseudo Solar Furnace | Attack is increased | Susanoo |
| 質実剛健 | Strong, Silent Type | Attack and hit rates are increased | Scopedog |
| 超電磁エネルギー | Super Electromagnetic Energy | Attack and movement speed are increased | Combattler V |
| ツイン・ドライヴシステム | Twin Drive System | Attack is greatly increased | OO Raiser |
| 超操縦技術 | Ultra-maneuvering Technology | Attack is greatly increased and evasion rate is also increased | Hakuen |
| ユニコーンモード | Unicorn Mode | Attack is increased | Unicorn Gundam |
Health-based Offensive Abilities
Health-based offensive abilities also focus on increasing damage output, but unlike regular abilities, these abilities will only be active when the unit's HP is within a certain range. Health-based offensive abilities will also have a sword icon, but with a heart on the bottom-right corner instead of an arrow.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 異能生存体 | Abnormal Survivor | When HP falls below 1/4, attack, evasion, and critical hit rates are greatly increased | Scopedog |
| 機甲猟兵 | Armor Hunting Soldier | When HP falls below 1/2, attack is increased | Military Bike (with Sidecar) |
| シャングリラの少年 | Boy from Shangri La | When HP falls below 1/4, attack is greatly increased | ZZ Gundam |
| ギアスの呪縛 | Curse of Geass | When HP falls below 1/3, attack and evasion rates are greatly increased |
|
| 四聖剣 | Four Holy Swords | When HP falls below 2/3, attack is increased |
|
| iDOL | iDOL | When HP falls below 2/3, attack and armor are increased by 10% | Imber |
| マゴロク・E・ソード | Magoroku Exterminate Sword | When HP falls below 1/2, attack is greatly increased | Eva Unit-01 (Magoroku E Sword) |
| NT-Dシステム | Newtype-Destroy System | When HP falls under 3/4, attack and evasion rates are increased by 40% and actions are also increased | Unicorn Gundam (Destroy Mode) |
| 闘争心 | Resolve | When HP is above 2/3, attack is increased | |
| 強気 | Strong | When HP falls below 2/3, attack is increased | |
| 超強気 | Super Strong | When HP falls below 2/3, attack and critical hit rate are increased | Qubeley Mk. II (Puru 2's Unit) |
| 援護攻撃 | Support Attack | When HP is above 2/3, attack is increased | |
| 援護攻撃Lv.2 | Support Attack Level 2 | When HP is above 2/3, attack is greatly increased |
Critical Modifiers
Critical modifiers affect a unit's chances of inflicting critical hits or the amount of damage a critical hit will do. Critical modifiers abilities have an icon depicting a downward swinging sword and an upward pointing arrow on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 銀河美少年 | Galactic Pretty Boy | Critical hit rate is increased | Tauburn |
| 天才 | Genius | Critical hit rate is massively increased | The O |
| 春香カラー | Haruka Color | Critical hit rate is increased | Imber |
| 野生の勘 | Intuition of the Wild | Critical hit and hit rates are increased | Solar Aquarion |
| かすかべ防衛隊 | Kasugabe Defense Corps | Critical hit rate is greatly increased | Kantam Robo |
| 快男児 | Pleasant Boy | Critical hit rate is greatly increased | Daitarn 3 |
| スイートドリーム | Sweet Dream | Critical hit rate is greatly increased | Van Ein (Waking Shatte) |
Health-based Critical Modifiers
Health-based critical modifiers affect a unit's chances of inflicting critical hits or the amount of damage a critical hit will do when the unit is within a certain range of HP. Health-based critical modifiers abilities have an icon depicting a downward swinging sword with a heart on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 無敵の勇姿 | Invincible Brave Figure | Critical hit rate is increased when HP is full | Kantam Robo |
| サイコ・コントロールシステム | Psycho Control System | When HP falls below 2/3, critical hit and evasion rates are increased | Psycho Gundam |
Momentum-based Offensive Abilities
Momentum-based offensive abilities are offensive abilities that activate the moment a unit destroys a certain amount of units in battle. These abilities will also have a sword icon with an exclamation mark or a black explosion on the bottom right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 野生化 | Aggressive Beast | Upon defeating 5 enemies, greatly increase attack | Dancouga |
| バイオセンサー | Biosensor | Upon defeating 5 enemies, attack is increased and evasion rates are greatly increased |
|
| エレメントシステム | Element System | When the unit's HP falls below 1/3, attack, hit rates, and critical hit rates are increased by 30% |
|
| ゲッター線増幅炉 | Getter Ray Amplifying Reactor | Attack is increased for every enemy the unit destroys | Getter Dragon |
| マジンパワー | Mazin Power | Upon defeating 5 enemies, greatly increase attack |
|
| オーバーセンス | Oversense | Upon defeating 5 enemies, attack is increased and evasion rates are greatly increased | King Gainer |
| サイコフレーム | Psychoframe | Upon defeating 5 enemies, attack is increased and evasion rates are greatly increased |
|
| 怒りのスーパーモード | Rage of Super Mode | Attack is increased for every enemy the unit destroys | Shining Gundam (Super Mode) |
| 流派東方不敗 | School of the Undefeated of the East | Attack is increased after consecutively auto-attacking the same unit 5 times |
|
| SEED | SEED | When the unit's HP falls below 1/3, hit and evasion rates are increased by 25% and actions are also increased |
|
| 超兵 | Super Soldier | Upon defeating 5 enemies, hit and evasion rates are increased | Gundam Kyrios |
Finishing Skill Enhancements
Finishing skill enhancements increase the effectiveness of a unit's finishing skills by increasing the amount of damage inflicted or by increasing the duration a finishing skill can be activated. Finishing skill enhancements have ability icons that have a radiating sword.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| ドルイドシステム効果時間延長 | Druid System Runtime Extension | Extend the time duration of finishing skills that run on a timer |
|
| 宇宙の王者 | Emperor of Space | Finishing skill power is greatly increased | Grendizer |
| 必殺スキル強化 | Finishing Skill Enhancement | Finishing skill power is greatly increased | |
| ラムダドライバ効果時間延長 | Lambda Driver Runtime Extension | Extend the time duration of finishing skills that run on a timer | ARX-7 Arbalest |
| トランザム効果時間延長 | Trans-Am Runtime Extension | Extend the time duration of finishing skills that run on a timer |
|
Situational Offensive Abilities
Situational offensive abilities are active during certain conditions. These skills may be refreshed if the conditions required to activate the skill are fulfilled. Situational offensive abilities have a sword icon with a clock on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 剣狼の導き | Guidance of Kenrou | Attack is greatly increased during Boss waves | Baikanfu |
| シンクロ率 | Synchro Rate | Attack is increased during the beginning of every wave |
|
| ゼロシステム | Zero System | Attack, armor, and movement speed are increased at the beginning of every wave | Wing Gundam Zero |
Killer Abilities
Killer abilities focus on amplifying damage, usually towards specific targets or under certain conditions. Killer abilities are depicted with icons of a human target with cross-hairs around it.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| ボスクラッシャー | Boss Crusher | Deal increased damage to boss units | Tauburn |
| 復讐のドッグタグ | Dogtags of Vengence | Damage done to enemies suffering from status effects is greatly increased | Military Bike (with Sidecar) |
| ガンダムを超えた存在 | Existence Beyond the Gundam | Damage done to enemies suffering from status effects is greatly increased | OO Raiser |
| 燃えるジャンク屋 | Passionate Junk Trader | Attack is greatly increased when suffering from a status effect | ZZ Gundam |
| スナイパー | Sniper | Damage against slowed units is greatly increased |
|
| 天空宙心拳 | Tenkuu Chuushin Ken | Damage done to bosses is greatly increased | Baikanfu |
| 戦争を根絶する力 | The Power to Eradicate War | Damage done to Mobile Suit Gundam 00 Season 1 units is increased | Gundam Exia |
Offensive Leadership Abilities
Offensive leadership abilities increase offensive parameters of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a sword with multiple board game pieces on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 筆頭騎士 | Brush-head Knight | Increase the attack of allied Attacker units other than the commanding unit. Evasion rate is also increased | Lancelot Grail |
| 指揮Lv.1(アタッカー) | Command Level 1 (Attacker) | Increase the attack of allied Attacker units. (This effect does not work on the commanding unit itself) | |
| 指揮Lv.1(ディフェンダー) | Command Level 1 (Defender) | Increase the attack of allied Defender units. (This effect does not work on the commanding unit itself) | |
| 指揮Lv.1(シューター) | Command Level 1 (Shooter) | Increase the attack of allied Shooter units. (This effect does not work on the commanding unit itself) | |
| 指揮Lv.2(アタッカー) | Command Level 2 (Attacker) | Greatly increase the attack of allied Attacker units. (This effect does not work on the commanding unit itself) | |
| 指揮Lv.2(ディフェンダー) | Command Level 2 (Defender) | Greatly increase the attack of allied Defender units. (This effect does not work on the commanding unit itself) | |
| 指揮Lv.1(シューター) | Command Level 2 (Shooter) | Greatly increase the attack of allied Shooter units. (This effect does not work on the commanding unit itself) | |
| 出戻りのジェリド中尉 | Divorced Women of Lt. Jerid | Decrease the attack of all allied units. (This effect is not active when the unit is docked in the battleship) |
|
| 汚名挽回 | Dishonored Redemption | When the unit is shot down, increase the attack of remaining allied units | Gabsley |
| エンデュミオンの鷹 | Hawk of Endymion | Every time the unit evades an attack, increase the attack and evasion rates by 10% | Aile Strike Gundam (Mu) |
| 甘く蕩ける戦術指揮 | Sweet Enchanting Tactical Command | Increase the attack of all allied units except the commanding unit itself. Armor is also increased | Gawain (C.C.) |
| 戦術指揮 | Tactical Command | Increase the attack of allied units. (This effect does not work on the commanding unit itself) | Gawain (Zero) |
Death-triggered Abilities
Death-triggered abilities grant the unit a parameter boost in the case an ally is shot down in battle. Death triggered abilities have a sword icon with an explosion on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 破滅を望む拳 | Fist that Overlooks Ruin | Attack is greatly increased for every ally that is shot down | Master Gundam |
| 孤軍奮闘 | Lone Struggle | Attack is increased for every ally that is shot down |
|
Defensive Abilities
Defensive abilities increases a unit's survivability by enhancing defensive stats or by giving it resistances. Defensive abilities will all have blue ability icon colors.
General Defensive Abilities
General defensive abilities focus on increasing defensive stats. These abilities will always remain active during battle and have shield icons with an arrow pointing upward on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 勇者 | Brave | Armor and critical hit rate are increased |
|
| 魔神皇帝 | Demon Emperor | Armor is increased | Mazinkaiser |
| Gディフェンサー | G-Defenser | Armor is increased by 30% and actions are also increased | Super Gundam |
| 鉄の城 | Iron Castle | Armor is increased |
|
| ネオジャパン代表 | Neo Japan's Representative | Armor is increased | Shining Gundam (Super Mode) |
Health-based Defensive Abilities
Health-based defensive abilities are defensive abilities that are only active when the unit's HP is within a certain range. These abilities have shield icons with a heart on the bottom right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| ドヴァールカーのエース | Ace of Dvaraka | When HP falls below 3/4, armor is increased | Zegapain Altair (Toga's Unit) |
| ガード | Guard | When HP is above 1/2, armor is increased | |
| フリード星の守護神 | Guardian of Planet Fleed | When HP is below 1/2, armor is greatly increased | Grendizer |
| ガッツ | Guts | When HP falls below 1/3, armor is greatly increased | |
| ホロニックアーマー | Holonic Armor | When HP is above 1/3, reduce damage taken from all attributes |
|
| 底力 | Potential | When HP falls below 1/3, armor is greatly increased and critical hit rate is increased | |
| 見切リ | Predict | When HP is above 2/3, hit and evasion rates are increased | |
| スーパーガッツ | Super Guts | When HP is above 1/4, armor is greatly increased | Gunbuster [Defender] |
| 援護防御 | Support Defend | When HP is above 2/3, armor is increased | |
| テスト用プラグスーツ | Test Plug Suit | When HP is above 1/2, armor is greatly increased | Eva Unit-03 |
Special Armor and Barriers
Special armor and barriers will reduce damage taken by mitigating sources of damage or improving damage reduction by guarding as a Defender. These types of abilities will have a barrier deflection icon.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| A.T.フィールド | A.T. Field | As long as the unit's HP is over 3/4, any damage up to 2000 is nullified |
|
| オーラバリア | Aura Barrier | Reduce damage taken from ranged attacks |
|
| オーラバリアLv.2 | Aura Barrier Level 2 | Reduce damage taken from ranged attacks | Billbine |
| ブレイズ・ルミナス | Blaze Luminous | Reduce damage taken from all attributes | Lancelot |
| ダイターン・ファン | Daitarn Fan | Damage reduction rate up while defending | Daitarn 3 |
| GNフィールド | G.N. Field | As long as the unit's HP is over 1/3, reduce all damage taken by 1000 |
|
| GNフィールドLv.2 | G.N. Field Level 2 | As long as the unit's HP is over 1/3, reduce all damage taken by 1200 | Seravee Gundam |
| GNシールド | G.N. Shield | Chance of defending attacks is increased by 50% |
|
| ジェネレイティング・アーマー | Generating Armor | Reduce damage taken from all attributes | King J-Der |
| ゴッドハンドファイナル | God Hand Final | Reduce damage taken from all attributes | Baikanfu |
| Iフィールド | I-Field | Reduce the damage from beam attribute attacks by 3000 |
|
| イナーシャルキャンセラー | Inertial Canceler | Reduce damage taken from all attributes by 30% | Gunbuster |
| ラムダ・ドライバ | Lambda Driver | Reduce damage taken from all attributes | ARX-7 Arbalest [Defender] |
| 大型シールド | Large Shield | Damage reduction rate up while defending | Psycho Gundam |
| ミラーシールド | Mirror Shield | Damage reduction rate up while defending | ChoRyuJin |
| PS装甲 | Phase Shift Armor | As long as the unit's HP is over 1/2, non-beam based attacks of up to 200 damage is nullified |
|
| フォトンマット | Photon Mat | Reduce damage taken from all attributes | King Gainer |
| プロテクトシェード | Protect Shade | Reduce damage taken from all attributes | Gaogaigar |
| 輻射障壁 | Radiation Barrier | Reduce damage taken from all attributes | Guren Nishiki |
| 頑強 | Stubborn | Damage reduction rate up while defending |
|
| ウイングバインダー | Wing Binder | Chance of defending attacks is increased by 50% | Wing Gundam Zero |
Status Resistances
Status resistances increased a unit's resistance to certain status effects or can even grant complete immunity. These abilities have icons depicting lightning bolts within a shield.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 燃焼耐性 | Combustion Resistant | Unit is less susceptible to combustion status effects | ChoRyuJin |
| 燃焼無効 | Combustion Immunity | Unit is immune to combustion status effects | Mugen Caliber |
| 暗闇無効 | Darkness Immunity | Unit is immune to darkness status effects | |
| 暗闇耐性 | Darkness Resistant | Unit is less susceptible to darkness status effects | |
| ハートのプレゼント | Present from the Heart | Unit is less susceptible to stun and slow status effects | Eva Unit-00 [Attacker] |
| スロウ耐性 | Slow Resistance | Unit is less susceptible to slow status effects | |
| スタン耐性 | Stun Resistance | The unit is less susceptible to stun status effects |
Mobility Abilities
These abilities primarily focus on increasing a unit's mobility by increasing its ability to move around the battlefield and dodge attacks. Mobility abilities all have green ability icon colors.
Movement Abilities
Movement abilities simply increases a unit's movement speed on the battle field. Movement abilities have an icon depicting a human figure running.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| ブースター | Booster | Movement speed is increased | Dancouga |
| ドライブテクニック | Driving Technique | Movement speed and evasion rate is increased |
|
| ゲッターウィング | Getter Wing | Movement speed is greatly increased | Getter-1 |
| ジェットスクランダー | Jet Scrander | Movement Speed is greatly increased | Mazinger Z (Jet Scrander) |
| オーバースキル加速 | Overskill Acceleration | Evasion rates are increased by 20% and actions are also increased | King Gainer |
| 亡国の王子 | Prince of the Lost Kingdom | Movement speed is greatly increased | Tallgeese III |
| スクランブルダッシュ | Scramble Dash | Movement speed is greatly increased | Great Mazinger |
| ビューナススクランダー | Venus Scrander | Movement speed is greatly increased | Venus A |
Evasive Countermeasures and Jamming
Evasive countermeasures and jamming provide units with abilities that increase their chances of evading attacks. Evasive countermeasures and jamming abilities will have a wing icon.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 分身 | Afterimage | When HP falls below 1/2, enemy auto-attacks have a small chance of completely missing |
|
| バインダー | Binder | Evasion rate and movement speed are increased | Kyshatriya |
| セレブラント | Cerebrant | Evasion rate is increased |
|
| ECS | Electronic Cloaking System | At the start of battle, the unit cannot be targeted by enemies for 2 turns |
|
| ファトゥム-00 | Fatum-00 | Evasion rate and movement speed are increased | Justice Gundam [Attacker] |
| ゲームチャンプ | Game Champ | Evasion rate is increased | King Gainer |
| ゲッタービジョン | Getter Vision | When HP falls below 1/2, enemy auto-attacks have a small chance of completely missing | Getter-2 |
| 金色のMS | Golden Mobile Suit | Evasion rate and movement speed are increased | Hyaku Shiki |
| ホログラフィックカモフラージュ | Holographic Camouflage | When HP falls below 1/2, enemy auto-attacks have a small chance to completely miss |
|
| 無邪気 | Innocence | Evasion rate is increased | Qubeley Mk. II (Puru's Unit) |
| ジャミング機能 | Jamming Function | When HP falls below 2/3, evasion rate is increased | Big Volfogg |
| ミラージュコロイド | Mirage Colloid | Always be in an invisible state (while not attacking, all enemy ranged attacks will miss) | Blitz Gundam |
| ブレインレイドシステム | Plane Raid System(?) | Evasion rate and movement speed is increased | Alexander (Akito's Unit) |
| リフテクニック | Rift Technique | Evasion rate is increased | Nirvash Type Zero |
| 空間認識能力 | Spatial Awareness | When HP is below 2/3, hit rate is increased and evasion and critical hit rate are greatly increased |
|
| ボルトマシン合体 | Volt Machine Combination | Evasion rate is increased | Voltes V |
| 歴史の立会人 | Witness of History | Evasion rate is increased | The O |
- The description for Spatial Awareness was changed after the skill was found to be bugged and ineffective on 2015/12/30. The skill description used to be "When HP falls below 2/3, evasion rate is increased".
Momentum-based Countermeasures
Momentum-based countermeasures are special evasive abilities that activate immediately upon a unit destroying a certain amount of units. These skills will have a wing icon with an exclamation mark in the bottom right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| コンパク・ドライヴ | Compac Drive | Upon defeating 5 enemies, evasion rate is greatly increased | Nirvash Type Zero |
| ハイテンション | High Tension | Upon defeating 5 enemies, evasion rate is greatly increased | Nirvash Type the END |
Mobility Leadership Abilities
Mobility leadership abilities increase mobility-based parameters of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a human running figure with multiple board game pieces on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 火消の風 | Firefighter of Wind | Increase the movement speed of all allied units other than the commanding unit itself | Tallgeese III |
Status Effect Modifiers
Status effect modifiers allow a unit to inflict status effects with their attacks. Status effect modifiers have a purple icon color depicting thunderbolts.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 好戦的 | Belligerent | Attacks have a small chance to burn enemies on hit, causing burn damage over time | Qubeley (Puru 2's Unit) |
| 燃焼攻撃 | Combustion Attack | Attacks have a small chance to burn enemies on hit, causing burn damage over time | EnRyu |
| 暗闇攻撃 | Darkness Attack | Attacks have a small chance of inflicting the darkness status effect, lowering their hit rates | |
| 卓越した剣技 | Outstanding Swordsmanship | Auto-attacks have a small chance to inflict the stun status effect | Gekka (Tohdoh's Customized Unit) |
| 精密射撃 | Precise Shooting | Attacks are capable of piercing through units | Wing Gundam Zero |
| シュロッター鋼合金製刀身 | Schrötter Steel Alloy Blade | Auto-attacks have a small chance to inflict the stun status effect | Lancelot Grail |
| スロウ攻撃 | Slow Attack | Attacks have a small chance to slow on hit | HyoRyu |
| スロウ攻撃Lv.2 | Slow Attack Level 2 | Attacks have a small chance to slow on hit |
|
| 変革をもたらす者 | Those Who Bring About Change | Auto-attacks have a small chance to inflict the stun status effect | OO Raiser |
Accuracy Enhancements
Accuracy abilities focus on enhancing a unit's ability to land auto attacks against more mobile enemies. Accuracy enhancements will have a light blue color icon depicting a cross-hair.
General Accuracy Enhancements
General accuracy enhancements focus on improving the accuracy of units. These skills will have the cross-hair icon with an upward-pointing arrow in the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| コーディネイター | Coordinator | Hit and evasion rates are increased |
|
| 強化人間 | Enhanced Human | Hit and evasion rates are increased |
|
| 晴れ着のウィザード | Haregi Wizard | Hit and evasion rates are increased | Zegapain Altair (Shizuno) |
| 高濃度圧縮粒子解放 | High-density Compressed Particle Release | Hit rate and attack are increased | Seravee Gundam |
| ロックオン | Hit rates are greatly increased | Cherudim Gundam | |
| ニュータイプ | Newtype | Hit and evasion rates are increased |
|
| ニュータイプLv.2 | Newtype Level 2 | Hit rates are greatly increased and evasion rates are increased | The O |
| ゼータの鼓動 | Pulse of Zeta | Hit rate and movement speed are increased | Zeta Gundam |
| 脳量子波 | Quantum Brainwaves | Hit rate is increased and evasion rate is greatly increased | Arios Gundam |
| サンタガール | Santa Girl | Hit rates are increased | Imber |
Health-based Accuracy Enhancements
Health-based accuracy enhancements provide a boost in accuracy depending on the unit's current HP. These abilities will have a cross-hair icon with a heart on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 冷静 | Calm | When HP falls below 2/3, hit and evasion rates are increased | Scopedog |
Accuracy Leadership Abilities
Accuracy leadership abilities increase the hit rate of all present units on the battlefield. These abilities will remain active so long as the commanding unit is not destroyed and the icon depicts a cross-hair with multiple board game pieces on the bottom-right corner.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| トライアルフィールド | Trial Field | Increase the hit and evasion rates of all allied units other than the commanding unit itself | Seraphim Gundam |
Healing Abilities
Healing abilities restore HP in the midst of battle. These abilities have a green icon color depicting a wrench.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| DG細胞 | Devil Gundam Cells | Recover 20% of the unit's HP at the beginning of its turn | Master Gundam |
| 聖夜の輝き | Glistening of Christmas Eve | At the beginning of each wave, recover some HP | Guren Nishiki (X-Mas Kallen) |
| 「禅」のこころ | Heart of "Zen" | At the beginning of the unit's turn, all allies recover 5% of their HP | Dunbine (Marvel) |
| 修理 | Repair | At the beginning of each wave, slightly heal the ally with the least HP |
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| 修理Lv.2 | Repair Level 2 | At the beginning of each wave, slightly heal the ally with the least HP |
|
Terrain-based Abilities
Terrain-based abilities grant parameter boosts when playing stages that feature certain types of terrain. Terrain-based abilities have brown icons depicting mountains.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 空中戦闘 | Aerial Combat | When fighting on any land terrain, attack and hit rate are increased (There are no Air stages yet so this is not a typo) |
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| 荒野戦闘 | Desert Combat | When fighting on desert terrain, attack is greatly increased and armor is increased | Texas Mack |
| KLF | Kraft Light Fighter | Evasion rate is increased by 15% and actions are also increased | Nirvash Type the END |
| LFO | Light Finding Operation | Evasion rate is increased by 25% and actions are also increased | Nirvash Type Zero |
| 山岳戦闘 | Mountain Combat | When fighting on mountainous terrain, attack is greatly increased and armor is increased | Getter-2 |
| 海上戦闘 | Naval Combat | When fighting on any aquatic terrain, attack is greatly increased and armor is increased | Getter-3 |
Resource Abilities
These abilities affect the acquisition of resources from or in battle such as drop crates or cores to use finishing skills. Resource abilities usually have yellow ability icon colors.
Core Usage Abilities
Core usage abilities assist players by supplying cores in battle or reducing the cost of cores required to use a finishing skill. Core usage abilities have icons depicting the core symbol.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 予備弾薬 | Extra Ammo | Acquire a Core of the unit's attribute color at the start of battle | Methuss |
| 流星の少女 | Meteor Girl | Acquire a Core of the unit's attribute color at the start of battle | Zeta Gundam (Roux) |
| 真の聖戦士 | True Aura Battler | The cost of all finishing skills on the unit are reduced by 1 core | Billbine |
| アンビリカル・ケーブル | Umbilical Cable | Acquire a Core of the unit's attribute color at the start of battle |
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Drop Influencing Abilities
Drop influencing abilities increases the chances of gaining drop crates from shot-down enemies. Drop influencing abilities have icons depicting a treasure chest.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 強運 | Lucky | Enemies have a greater chance of dropping containers |
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Fundraising Abilities
Fundraising abilities affect the amount of gold received from battle. Fundraising abilities have icons depicting a stack of gold bars
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 資金アップ | Funds Up | Gold acquired is increased | Boss Borot |
| 資金アップLv.2 | Funds Up Level 2 | Gold acquired is increased | Boss Borot |
Experience Gain Enhancers
Enhanced gain enhancers increase the amount of experience received from battle. Experience gain enhancers have icons depicting the letters EXP.
| Ability Name (Japanese) | Ability Name (English) | Effect | Exclusive To |
|---|---|---|---|
| 青春真っ只中 | In the Midst of Youth | Experience gained from victory in battle is increased | Denjin Dimension |