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Super Robot Wars/V/ExC System

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Revision as of 17:31, 28 December 2016 by Jegan335 (talk | contribs) (ExC)
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Extra Commands are a new system introduced in this game, that grant special abilities upon usage


ExC

ExC are points used on the player phase for special abilites. They are pilot specific and there is a maximum limit of 10 that be acquired on any single pilot.

  • You gain 1 ExC for shooting down an enemy
  • You gain 1 ExC for gaining a level
  • If multiple enemies are destroyed in a MAP attack, you gain 2 ExC
  • Battleships gain 1 ExC for every 10 enemy units destroyed

Extra Action

Extra Action are abilities that can be used by pilots by spending the required ExC points. They do not count as an action on a turn.


Extra Action Name JP Extra Action Name EN Cost Effect
ブーストダッシュ Boost Dash 2 Movement range increased by 2
ダイレクトアタック Direct Attack 2 Nullifies Size Difference damage penalties as well as Pilot and Mech defensive skills
スマッシュヒット Smash Hit 3 Damage dealt on this turn is increased by 1.25x, guarantees a Critical hit, and can the effect can stack with Hot Blood or Soul
マルチアクション Multi Action 3 If an enemy unit is destroyed while active, the unit can act again



Extra Orders

Extra Orders are battleship specific abilities that be used by spending ExC points.

  • All Extra Orders are range based from the user's current location
Extra Order JP Extra Order EN Cost Effect
緊急回収 Emergency Recovery 1 Moves 1 Ally within 8 square range to inside user's battleship
気力上昇 Will Gain 2 Increase 1 Ally's Will by +10 within 4 squares of user
ExC上昇 ExC Gain 3 Grants 1 Ally 2 ExC points within 4 squares of user
行動回復 Action Recovery 5 Allows 1 Ally to act again with 5 square of user