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Super Robot Wars/OE/System

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Revision as of 18:59, 7 January 2017 by Cyphis (talk | contribs) (adding some information to flesh this section out)
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Squad System

Starting with Scenario 4, in Chapter 1, you have the option to deploy units in squads instead of just individually. Most levels will begin with a certain number of units highlighted red, meaning that they are event deployed and can't be changed. The event deployed units take up part of the total amount of units you are allowed to deploy on a stage. The total is at the top and you also have a limit on the amount of squads you can deploy per map represented by the GR (Group) total when selecting units before a map. Once you've chosen which squads/units you want to deploy the map begins. Once on the map you are only allowed to deploy a certain number of units from your battleship at a time, even if you selected more.

Benefits

There are many benefits to the squad system:

  • Squads count as one selection instead of multiple. E.g. the 8th MS team counts as a single deploy in squad mode and not four separate units.
  • Squad members share full experience from kills.
  • Spirits can be used by anyone in the squad to buff the leader.
  • Squads can pull off Squad Attacks (the attack option under the normal attack option, above MAP). This means a leader and all squad members will use their squad attacks one after another on a single enemy, energy costs still apply.
  • Squads containing repair or resupply regenerate HP or extra EN respectively each turn.
  • If the lead units in a squad is shot down, the next unit in the squad takes their place.
  • Only the lead unit in a squad needs to be able to fly for the squad to fly over terrain.

Drawbacks

There are some drawback to the system:

  • Squads are prebuilt so squads can't be custom made
  • Units in a squad who aren't the leader don't gain will from attacks. They do still gain will from killing enemy units or squads.
  • Non-leader units don't gain SP from attacking however they do gain SP at the start of each turn & from the "Song" Command
  • The lead unit can only change before an action.

Enemy Squads

  • Enemy squads have their HP combined(HP x number of units) and as their hp is reduced, a member of the squad will be destroyed.
  • As long as there are 2 units in a squad, the squad will have a support attack when it's attacking.
  • Each member of an enemy squad is considered an individual enemy for the purposes of kill counts & Ace Bonuses.

Notes

  • Units in squads can still be deployed individually. You can select a single unit either at the intermission screen before a level, or from the battleship once the map begins.
  • There are some missions later in the game that force you to deploy certain units individually, or where you can't use any squads.
  • Some squads cannot deploy in groundless space areas (space maps with no ground terrain), they will be marked with (NGS).

Squads available

  • Scopedog TC ISS, Scopedog TC ISS, Scopedog TC ISS, Scopedog TC ISS, Scopedog TC ISS *
  • Scopedog TC RS, Scopedog TC RS, Scopedog TC RS, Scopedog TC RS * (NGS)
  • Scopedog RSC, Berserga WP, AT Fly * (NGS)
  • Shield Liger, Command Wolf, Gustav MS ** (NGS)
  • Blade Liger, Lightning Saix, Dibison ** (NGS)
  • Iron Kong Mk-II, Red Horn, Redler (DLC Units) (NGS)
  • Gunsniper LS, Gunsniper NS (DLC Units) (NGS)
  • Gundam, Guncannon, Guntank, G Fighter
  • NT-1 Alex, Zaku Kai ***
  • Gundam Ez8, Ground Gundam, Ground Gundam/GM Head, Hovertruck**** (NGS)
  • L-Gaim,Dsserd,Novel Dsserd
  • Ingram Unit-1, Ingram Unit-2, Type Zero (NGS)
  • VF-25F Messiah/SP, VF-25G Messiah ,RVF-25 Messiah, VF-25S Messiah/AP
  • * Chirico only only be deployed once meaning the other scopedog squads will deploy without him.
  • ** Van and Irvine can only deployed once meaning Moonbay/Thomas will deploy alone
  • *** Bernie cannot deploy against Zeon forces forcing Chris to deploy alone. This does not apply to Neo-Zeon forces.

Level Penalty

OE penalizes player units if their level is lower than the enemy. If a unit is between 5 and 10 levels lower than the enemy, the bonuses increase dramatically. Also less Exp is awarded when a lower leveled unit defeats a higher leveled unit therefore it is best that when leveling up fight enemies 0-4 levels higher than yourself.

Level Difference Damage Damage Reduction Accuracy Avoidance
1 +5% -5% +5% +5%
5 +25% -35% +25% +25%
10 +200% -100% +150% +200%