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Super Robot Wars/J/Pilot Abilities

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Revision as of 08:37, 2 January 2018 by BolticThunder (talk | contribs) (Created page with "=Skills list= {| |- ! Pilot Skill (JP) !! Translation !! Description |- | 斬り払い || Countercut <small>(Sword Cut)</small> || Allows the pilot to deflect melee...")
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Skills list

Pilot Skill (JP) Translation Description
斬り払い Countercut (Sword Cut) Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon. Activation depends on skill difference with enemy.
撃ち落とし Countershoot (Shoot Down) Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon. Activation depends on skill difference with enemy.
シールド防御 Shield Defense Allows the pilot to reduce incoming damage if equipped with a shield. Activation and amount of damage reduced depends on skill difference with enemy. If Defending from an enemy attack, it activates automatically.
カウンター Counter Allows the pilot to attack first when the enemy targets the pilot. Activation depends on skill difference with enemy.
ヒット&アウェイ Hit & Away If the pilot attacks before moving, their unit can move after its attack is executed.
スーパーモード Super Mode Activates at 120 Will. Boosts Movement by 1 and adds 10 to every stat. Transforms units to Super Mode when activated.
スーパーモード Clarity Activates at 120 Will. Boosts Movement by 1 and adds 10 to every stat. Transforms unit to Hyper Mode when activated.
コーディネイター Coordinator Pilot's Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter. Pilot's Evade/Hit stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.
SEED SEED +10 to Pilot's stats, activated at 130 Will. This bonus remains even if the Pilot's Will is reduced below 130.
IFS IFS (Image Feedback System) Pilot's Melee/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter. Pilot's Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.
ブラスター化 Blaster Form +10 to Pilot's stats, activated at 130 Will. This bonus remains even if the Pilot's Will is reduced below 130.
野生化 Instinct Activated at 120 Will. Increases attack power by 25%.
抗体反応 Antibody Adds bonuses to Evade rate, Hit rate, Attack power, and Range attacks based on the level of the Antibody skill.
底力 Potential Pilot's statistics increase as HP decreases.
援護攻撃 Support Attack Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn. Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as "Valor"(熱血) and "Soul"(魂) will not apply to the supporting unit. Other "Offensive" Spirit skills like "Snipe"(狙撃), "Strike"(必中), and "Focus"(集中) can apply.
援護防御 Support Defense Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn. Supporting Unit will be in a "Defending Stance" and will take less damage than normal and they may activate "Defensive" Pilot Skills like "Countershoot"(撃ち落とし) and any defensive abilities the unit might have such as Barriers(発生装置) and Anti-Beam Coatings(対ビームコーティング). Also, certain Defensive Spirit Skills can apply to the Support Defending unit such as "Wall"(不屈). Dodge based special abilities will not trigger for the supporting unit.
指揮 Commander Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot's Commander "Aura".
コンボ Combo [Chain Attack] Attacks marked with a "C" can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted