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Super Robot Wars/Impact/Pilot Ability
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Pilot Exclusive Skills
| Skill | Japanese | Description |
|---|---|---|
| Newtype | ニュータイプ | Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9. |
| Enhanced Human | 強化人間 | Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9. |
| Aura Battler | 聖戦士 | Increased Evade rate, and strength of Aura Barrier. Allows use of certain weapons. Improves with each level up to level 9. |
| Ninja | 忍者 | Increases Evade rate, Hit rate, and Critical rate. Improves with each level up to level 9. |
| ESP | 超能力 | Increased Hit rate, Evade rate, and Attack Power. Improves with each level up to level 9. |
| Telekinetic | 念動力 | At the beginning of each Ally phase, regenerates 20% of maximum SP. |
| Mental Concentration | 精神統一 | When SP is under 20%, the unit will recover 10% of maximum SP. |
| Become Beastial | 野生化 | At 130 Will, damage becomes multiplied by 1.2 |
| First Strike | 先手必勝 | At 120 Will, when attacked by the enemy this unit will "Counter" and attack first. |
| Nanomachine User | ナノマシン処理 | Is required to pilot an Aestivalis. |
| A-class Jumper | A級ジャンパー | Enables the unit to Boson Jump. |
| Clear Mind, Still Water | 明鏡止水 | At 130 Will, HP +200, EN +50, Limit +10, Mobility +10, Combat Ability +10, and all terrain bonuses become A-rank. |
| Precognition | 予知能力 | At 110 Will, the unit will automatically gain the "Flash" (ひらめき) status once per turn. |
| Preserverance | がんばり屋 | At 120 Will, the unit will automatically gain the "Effort" (努力) status once per turn. |
| Lucky | 強運 | The unit earns 1.5 times as much money in battle. |
| Stubborn | 頑固一徹 | When under 50% HP the unit gains +300 Armor, and gains +2 Will when hit. |
| Rebellious | 反骨心 | When under 50% HP the unit gains +200 Armor, +30 Hit, and gains +2 Will when hit. |
| Reversed Anger | 逆切れ | The unit gains +2 Will when hit. |
| Blocking | 防御 | Allows the use of "Shield Defense" & "Sword Cut" to reduce/nullify damage, if the unit has a sword, and or shield. |
| Support Attack | 援護攻撃 | If a unit with this ability is standing next to an ally unit, while both flying/grounded/submerged, they can launch a simultaneous attack. |
| Support Defend | 援護防御 | If a unit with this ability is standing next to an ally unit, while both flying/grounded/submerged, they can protect an ally. |
| Leadership | 統率 | Like a Support Attack, except if both of the ally units have Command, then when the simultaneous attack is launched, both attacks will be critical. |
| Resurrection | 起死回生 | If HP, EN, & SP are below 20%, at the beginning of the next ally phase, the unit's HP, EN, & SP recover by a large portion. |
Earnable Skills
| Turns Required | Skill | Japanese | Description |
|---|---|---|---|
| 05 or less | Concentration | 集中力 | Reduces the cost of the pilots spirit commands to 80% |
| 06 or less | SP Up +15 | 精神力+15 | Raises the pilot's maximum SP by 15 |
| 07 or less | Evade Up +15 | 回避率+15 | Raises the Evade Rate by 15 |
| 08 or less | Hit Up +20 | 命中率+20 | Raises the Hit Rate by 20 |
| 09 or less | Special Skill LV Up +1 | 特殊技能LV+1 | Increases the rank of other special skills by 1. (Skills with "+number", even ones like Newtype) DOES NOT GO OVER OTHER SKILLS TO RAISE THEM BY ONE LEVEL - it is a skill of its own that belongs in its own spot. |
| 10 or less | Fighting Spirit | 闘争心 | A unit with this ability starts off with Will +5. |
| 11 or less | Critical Up +25 | クリティカル+25 | Raises the Critical Hit Rate by 25 |
| 12 or less | Prevail | 底力 | As the unit's HP decreases, their Evade, Hit, Armor, & Critical Hit Rate all increase proportionally to HP. Bonuses increase up to level 9 (can be naturally learned) |
| 13 or less | SP Up +5 | 精神力+5 | Raises the pilot's maximum SP by 5 |
| 14 or less | Hit Up +10 | 命中率+10 | Raises the Hit Rate by 10 |
| 15 or less | Evade Up +10 | 回避率+10 | Raises the Evade Rate by 10 |
| 16 or less | Critical Up +15 | クリティカル+15 | Raises the Critical Hit Rate by 15 |