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Super Robot Wars/T/Pilot Skills

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Buyable Skills

Normal Skills

Skill Name JP Skill Name EN Cost Max Lv Effect
底力 Potential 100 9 As HP decreases, Hit, Evade and Critical rates increase and defense is increased. Effect rises with the skill level (see Skill Details).
サイズ差補正無視 Ignore Size 100 4 Ignores the damage penalty incurred by size differences. Effects one size rank per skill level. At level 1, S-sized units can battle 1L-sized units without penalties, and viceversa.
援護攻撃 Support Attack 250 4 Allows the pilot to provide offensive support to an adjacent ally. Number of times is equivalent to skill level. Attack power is reduced by 50%
サポートアタック Enhance Attack 300 1 When performing a Cover Attack, the attack will always do a critical hit. Does not work with Attack Again.
Eセーブ Save E 150 2 Weapon EN consumption reduced by 10%/20%. Effect increases with skill level. Can only be learned by pilots that can control units with attacks that use EN
Bセーブ Save B 150 2 Weapon Ammo multiplied by 1.2x/1.5x (decimals are rounded up). Can only be learned by pilots that can control units with attacks that use Ammo
再攻撃 Second Attack 350 1 Allows the pilot to Support Attack for himself if Skill stat is 30 or higher than enemy.
援護防御 Support Defend 250 4 Allows the pilot to provide defensive support to an adjacent ally. Number of times is equivalent to skill level. Damage taken is equivalent to when applying Defend.
見切り Instinct 100 3 At 130 Will or more, final Hit, Evade and Critical rates are increased. Effect increases with skill level. (5/10/15%)
ガード Guard 100 3 At 130 Will or more, damage taken is reduced. Effect increases with skill level. (10/15/20%)
ヒット&アウェイ Hit & Run 300 1 If the unit has not moved yet, it can move after performing an attack.
先制攻撃 Preemptive Strike 300 1 Allows for the Spirit Commands Persist, Charge, and Accel to be cast on a unit on initial sortie.
精神耐性 Spirit Endurance 200 1 Ignores weapon special effects such as Status Down, Immobile, Morale Down, and SP Down. If your Focus is below 100, also ignores Daunt. This skill has no effect on sub-pilots
闘爭心 Fighter's Spirit 100 3 Increases starting Will. Effect increases alongside skill level. (2/5/10)
気力+ATK Morale+ (ATK) 250 1 After performing an Attack, a Counterattack or a Cover Attack, gain +1 Focus
気力+DEF Morale+ (DEF) 250 1 Gain Focus on Defending
気力限界突破 Break Morale Limit 100 3 Focus limit raised. Effect increases with level. (5/10/20)
パーツ供給 Supply Parts 150 1 Consumable parts can be used on own team or on a member of an adjacent team
SPアップ SP Up 100 9 Increases the pilot's maximum Spirit Points by 5 per level.
レスキュー技能 Maintenance Skill 300 1 The Repair command's effect is multiplied by 1.5 and it's range is increased by 1 as well as allow for Resupply after moving
エースプラウド Proud Ace 200 1 Lowers kill count for Ace status to 50 and Great Ace to 70.
ラッキースター Lucky Star 350 1 Allows for Spirit Command Fortune to be cast on a unit on initial sortie
アタッカー Attacker 2,500 1 When Morale is 130 or higher, increases damage dealt by 20%.
フルカウンター Full Counter 2,000 1 When counter-attacking, you attack first.
ダッシュ Dash 1,500 1 Movement +1.
SP回復 SP Recovery 2,500 1 Pilot recovers 10 SP at the start of player phase.
ExCボーナス ExC Bonus 2,000 1 Gain +2 ExC when sortie.
戦術待機 Tactical Standby 2,500 1 If you end the player phase without taking action, main pilot activates Zeal and Accel and recovers 5SP at the start of the next player phase.


Parameter Skills

Skill Name JP Skill Name EN Cost Effect
格闘アップ CQB Up 100 Increase Melee by 5 points
射撃アップ RNG Up 100 Increase Range by 5 points
技量アップ SKL Up 100 Increase Skill by 5 points
防御アップ DEF Up 100 Increase Defense by 5 points
回避アップ EVN Up 100 Increase Evasion by 5 points
命中アップ HIT Up 100 Increase Accuracy by 5 points
地形適応アップ-空 Terrain Handling Up - Air 250 Increase Terrain Rank for Air by 1
地形適応アップ-陸 Terrain Handling Up - Grd 250 Increase Terrain Rank for Ground by 1
地形適応アップ-海 Terrain Handling Up - Wtr 250 Increase Terrain Rank for Water by 1
地形適応アップ-宇 Terrain Handling Up - Spc 250 Increase Terrain Rank for Space by 1


Non-Buyable Skills

Unique Skills

Skill Name JP Skill Name EN Max Lv Effect
地形利用 Apply Terrain 1 Doubles the defense and evasion bonuses of terrain.
指揮官 Commander 4 Increases Final Accuracy and Evasion for nearby units. The effect varies based on skill level and distance to ally units (see Skill Details).
艦隊指揮 Captain's Order 1 Increases the accuracy and evasion bonuses of the Commander skill by 10%. All units within the effective range gain the maximum bonus.
強運 Strong Luck 1 Funds gained from shooting down enemy units are increased by 20%.
反骨心 Defiance 1 If the opponent's SKL is higher, damage dealt increases by 10%, damage taken is reduced by 10%, and final accuracy and evasion are increased by 10%.
Supreme 1 Activates at 130 Morale. Increases final accuracy, evasion, and critical rates by 30%.
プレッシャー Pressure 4 Increases damage dealt to and reduces damage taken from opponents within range whose SKL stats are lower. Effective range is twice the skill level. More effective at higher skill levels.
CEO CEO 1 Awards 50 TacP when clearing a map. Multiple instances of this skill will stack.
勇者 Brave 9 Increases accuracy, evasion, critical rate, and Armor. More effective at higher skill levels.
ヒーロー Hero 9 Increases accuracy, evasion, critical rate, and Armor. More effective at higher skill levels.
聖戦士 Battler 1 Increases the pilot's Morale by 3 each turn. At 150 Morale and higher, damage dealt is increased by 10%.
オーラ力 Aura Power 9 Increases evasion, attack power for weapons requiring Aura Power, and Aura Barrier output. More effective at higher skill levels.
魔法騎士 Magic Knight 1 Increases final accuracy and damage dealt, and reduces damage taken as Morale increases. Enables Fuu's Magic command.
ニュータイプ Newtype 9 Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels.
強化人間 Artificial Newtype 9 Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels.
明鏡止水 Meikyou-Shisui 1 Activates at 140 Morale. All counterattacks will trigger Counter. CQB, HIT, and SKL increase by 10. Restores an additional 5 SP at the beginning of each player phase.
宇宙海賊 Space Pirate 1 Funds and TacP gained from shooting down enemy units are increased by 20%. Increases damage dealt by 20% against targets with higher HP.
ガッツ Gutsy 1 CQB, RNG, SKL, DEF, EVD, and HIT are increased by [(Morale - 100) ÷ 5], up to a maximum bonus of +10 at 150 Morale.
スーパーガッツ Super Gutsy 1 CQB, RNG, SKL, DEF, EVD, and HIT are increased by [(Morale - 100) ÷ 5], up to a maximum bonus of +10 at 150 Morale. In addition, the effect of the Morale+ Bonus skill is granted to the pilot.
カウボーイ Cowboy 1 Funds gained from shooting down enemy units are increased as Morale increases. 100~119: +20% / 120~149: +30% / 150+: +40%
In addition, Morale is increased by 3 when gaining more than 5000 funds from shooting down an enemy.
カウボーイ Cowboy (Ace) 1 Funds gained from shooting down enemy units are increased as Morale increases. 100~109: +30% / 110~119: +40% / 120+: +50%
In addition, Morale is increased by 3 when gaining more than 5000 funds from shooting down an enemy.
アクロバット Acrobat 1 Increases the unit's Mobility and Sight as Morale increases. 110~129: +10 / 130~149: +15 / 150+: +20
YII YII (1) 1 CQB, RNG, SKL, DEF, EVD, and HIT are increased as Morale increases.
YII YII (2) 1 CQB, RNG, SKL, DEF, EVD, and HIT are increased as Morale increases. In addition, damage dealt is increased by 10% when Morale is 130 or higher.
オーバーフロウ Overflow 1 Activates at 150 Morale. Damage dealt is increased by 10% and damage taken is reduced by 20%.
異能生存体 Superhuman Abilities 1 Increases CQB, RNG, SKL, DEF, EVD, and HIT by 20 when HP is less than 10%.
精密攻撃 Precision Attack 1 Critical hits deal 50% more damage rather than the usual 25% more.
電子の妖精 Electron Fairy 1 Increases CQB, RNG, SKL, DEF, EVD, and HIT by 5 for all allied units within 3 spaces.
IFS IFS 1 HIT, EVD, and SKL are increased as Morale increases.


Enemy-only Skills

Skill Name JP Skill Name EN Effect
戦闘プログラム Combat Program Increases final accuracy, evasion, and critical rates by 15%.
気力+ボーナス Morale+ Bonus The pilot gains 1 extra Morale when landing an attack, evading, taking damage, or when an allied unit is shot down. Stacks with the Morale+ (ATK) and Morale+ (DEF) skills.
2回行動 Double Action Allows the unit to take two turns per phase.
3回行動 Triple Action Allows the unit to take three turns per phase.


Pilot Skill Details

Potential

Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Accuracy
Evasion
Critical
Defense


Commander

This skill provides a bonus to final accuracy and evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves.

Lvl. 1
2 1 0 1 2
2
1
0
1
2


Lvl. 2
3 2 1 0 1 2 3
3
2
1
0
1
2
3


Lvl. 3
4 3 2 1 0 1 2 3 4
4
3
2
1
0
1
2
3
4


Lvl. 4
5 4 3 2 1 0 1 2 3 4 5
5
4
3
2
1
0
1
2
3
4
5


Hero

Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Accuracy
Evasion
Critical
Armor 0 0 +100 +100 +100 +200 +200 +200 +300


Newtype

Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Accuracy
Evasion
Range +0 +0 +0 +0 +0 +0 +1 +1 +2


Aura Power

Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5 Lvl 6 Lvl 7 Lvl 8 Lvl 9
Evasion
Dmg +100 +150 +200 +250 +300 +350 +400 +450 +500
Aura Barrier Value