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Super Robot Wars/T/Pilot Skills
From Akurasu
< Super Robot Wars | T
Buyable Skills
Normal Skills
| Skill Name JP | Skill Name EN | Cost | Max Lv | Effect |
|---|---|---|---|---|
| 底力 | Potential | 100 | 9 | As HP decreases, Hit, Evade and Critical rates increase and defense is increased. Effect rises with the skill level (see Skill Details). |
| サイズ差補正無視 | Ignore Size | 100 | 4 | Ignores the damage penalty incurred by size differences. Effects one size rank per skill level. At level 1, S-sized units can battle 1L-sized units without penalties, and viceversa. |
| 援護攻撃 | Support Attack | 250 | 4 | Allows the pilot to provide offensive support to an adjacent ally. Number of times is equivalent to skill level. Attack power is reduced by 50% |
| サポートアタック | Enhance Attack | 300 | 1 | When performing a Cover Attack, the attack will always do a critical hit. Does not work with Attack Again. |
| Eセーブ | Save E | 150 | 2 | Weapon EN consumption reduced by 10%/20%. Effect increases with skill level. Can only be learned by pilots that can control units with attacks that use EN |
| Bセーブ | Save B | 150 | 2 | Weapon Ammo multiplied by 1.2x/1.5x (decimals are rounded up). Can only be learned by pilots that can control units with attacks that use Ammo |
| 再攻撃 | Second Attack | 350 | 1 | Allows the pilot to Support Attack for himself if Skill stat is 30 or higher than enemy. |
| 援護防御 | Support Defend | 250 | 4 | Allows the pilot to provide defensive support to an adjacent ally. Number of times is equivalent to skill level. Damage taken is equivalent to when applying Defend. |
| 見切り | Instinct | 100 | 3 | At 130 Will or more, final Hit, Evade and Critical rates are increased. Effect increases with skill level. (5/10/15%) |
| ガード | Guard | 100 | 3 | At 130 Will or more, damage taken is reduced. Effect increases with skill level. (10/15/20%) |
| ヒット&アウェイ | Hit & Run | 300 | 1 | If the unit has not moved yet, it can move after performing an attack. |
| 先制攻撃 | Preemptive Strike | 300 | 1 | Allows for the Spirit Commands Persist, Charge, and Accel to be cast on a unit on initial sortie. |
| 精神耐性 | Spirit Endurance | 200 | 1 | Ignores weapon special effects such as Status Down, Immobile, Morale Down, and SP Down. If your Focus is below 100, also ignores Daunt. This skill has no effect on sub-pilots |
| 闘爭心 | Fighter's Spirit | 100 | 3 | Increases starting Will. Effect increases alongside skill level. (2/5/10) |
| 気力+ATK | Morale+ (ATK) | 250 | 1 | After performing an Attack, a Counterattack or a Cover Attack, gain +1 Focus |
| 気力+DEF | Morale+ (DEF) | 250 | 1 | Gain Focus on Defending |
| 気力限界突破 | Break Morale Limit | 100 | 3 | Focus limit raised. Effect increases with level. (5/10/20) |
| パーツ供給 | Supply Parts | 150 | 1 | Consumable parts can be used on own team or on a member of an adjacent team |
| SPアップ | SP Up | 100 | 9 | Increases the pilot's maximum Spirit Points by 5 per level. |
| レスキュー技能 | Maintenance Skill | 300 | 1 | The Repair command's effect is multiplied by 1.5 and it's range is increased by 1 as well as allow for Resupply after moving |
| エースプラウド | Proud Ace | 200 | 1 | Lowers kill count for Ace status to 50 and Great Ace to 70. |
| ラッキースター | Lucky Star | 350 | 1 | Allows for Spirit Command Fortune to be cast on a unit on initial sortie |
| アタッカー | Attacker | 2,500 | 1 | When Morale is 130 or higher, increases damage dealt by 20%. |
| フルカウンター | Full Counter | 2,000 | 1 | When counter-attacking, you attack first. |
| ダッシュ | Dash | 1,500 | 1 | Movement +1. |
| SP回復 | SP Recovery | 2,500 | 1 | Pilot recovers 10 SP at the start of player phase. |
| ExCボーナス | ExC Bonus | 2,000 | 1 | Gain +2 ExC when sortie. |
| 戦術待機 | Tactical Standby | 2,500 | 1 | If you end the player phase without taking action, main pilot activates Zeal and Accel and recovers 5SP at the start of the next player phase. |
Parameter Skills
| Skill Name JP | Skill Name EN | Cost | Effect |
|---|---|---|---|
| 格闘アップ | CQB Up | 100 | Increase Melee by 5 points |
| 射撃アップ | RNG Up | 100 | Increase Range by 5 points |
| 技量アップ | SKL Up | 100 | Increase Skill by 5 points |
| 防御アップ | DEF Up | 100 | Increase Defense by 5 points |
| 回避アップ | EVN Up | 100 | Increase Evasion by 5 points |
| 命中アップ | HIT Up | 100 | Increase Accuracy by 5 points |
| 地形適応アップ-空 | Terrain Handling Up - Air | 250 | Increase Terrain Rank for Air by 1 |
| 地形適応アップ-陸 | Terrain Handling Up - Grd | 250 | Increase Terrain Rank for Ground by 1 |
| 地形適応アップ-海 | Terrain Handling Up - Wtr | 250 | Increase Terrain Rank for Water by 1 |
| 地形適応アップ-宇 | Terrain Handling Up - Spc | 250 | Increase Terrain Rank for Space by 1 |
Non-Buyable Skills
Unique Skills
| Skill Name JP | Skill Name EN | Max Lv | Effect |
|---|---|---|---|
| 地形利用 | Apply Terrain | 1 | Doubles the defense and evasion bonuses of terrain. |
| 指揮官 | Commander | 4 | Increases Final Accuracy and Evasion for nearby units. The effect varies based on skill level and distance to ally units (see Skill Details). |
| 艦隊指揮 | Captain's Order | 1 | Increases the accuracy and evasion bonuses of the Commander skill by 10%. All units within the effective range gain the maximum bonus. |
| 強運 | Strong Luck | 1 | Funds gained from shooting down enemy units are increased by 20%. |
| 反骨心 | Defiance | 1 | If the opponent's SKL is higher, damage dealt increases by 10%, damage taken is reduced by 10%, and final accuracy and evasion are increased by 10%. |
| 極 | Supreme | 1 | Activates at 130 Morale. Increases final accuracy, evasion, and critical rates by 30%. |
| プレッシャー | Pressure | 4 | Increases damage dealt to and reduces damage taken from opponents within range whose SKL stats are lower. Effective range is twice the skill level. More effective at higher skill levels. |
| CEO | CEO | 1 | Awards 50 TacP when clearing a map. Multiple instances of this skill will stack. |
| 勇者 | Brave | 9 | Increases accuracy, evasion, critical rate, and Armor. More effective at higher skill levels. |
| ヒーロー | Hero | 9 | Increases accuracy, evasion, critical rate, and Armor. More effective at higher skill levels. |
| 聖戦士 | Battler | 1 | Increases the pilot's Morale by 3 each turn. At 150 Morale and higher, damage dealt is increased by 10%. |
| オーラ力 | Aura Power | 9 | Increases evasion, attack power for weapons requiring Aura Power, and Aura Barrier output. More effective at higher skill levels. |
| 魔法騎士 | Magic Knight | 1 | Increases final accuracy and damage dealt, and reduces damage taken as Morale increases. Enables Fuu's Magic command. |
| ニュータイプ | Newtype | 9 | Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels. |
| 強化人間 | Artificial Newtype | 9 | Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels. |
| 明鏡止水 | Meikyou-Shisui | 1 | Activates at 140 Morale. All counterattacks will trigger Counter. CQB, HIT, and SKL increase by 10. Restores an additional 5 SP at the beginning of each player phase. |
| 宇宙海賊 | Space Pirate | 1 | Funds and TacP gained from shooting down enemy units are increased by 20%. Increases damage dealt by 20% against targets with higher HP. |
| ガッツ | Gutsy | 1 | CQB, RNG, SKL, DEF, EVD, and HIT are increased by [(Morale - 100) ÷ 5], up to a maximum bonus of +10 at 150 Morale. |
| スーパーガッツ | Super Gutsy | 1 | CQB, RNG, SKL, DEF, EVD, and HIT are increased by [(Morale - 100) ÷ 5], up to a maximum bonus of +10 at 150 Morale. In addition, the effect of the Morale+ Bonus skill is granted to the pilot. |
| カウボーイ | Cowboy | 1 | Funds gained from shooting down enemy units are increased as Morale increases. 100~119: +20% / 120~149: +30% / 150+: +40% In addition, Morale is increased by 3 when gaining more than 5000 funds from shooting down an enemy. |
| カウボーイ | Cowboy (Ace) | 1 | Funds gained from shooting down enemy units are increased as Morale increases. 100~109: +30% / 110~119: +40% / 120+: +50% In addition, Morale is increased by 3 when gaining more than 5000 funds from shooting down an enemy. |
| アクロバット | Acrobat | 1 | Increases the unit's Mobility and Sight as Morale increases. 110~129: +10 / 130~149: +15 / 150+: +20 |
| YII | YII (1) | 1 | CQB, RNG, SKL, DEF, EVD, and HIT are increased as Morale increases. |
| YII | YII (2) | 1 | CQB, RNG, SKL, DEF, EVD, and HIT are increased as Morale increases. In addition, damage dealt is increased by 10% when Morale is 130 or higher. |
| オーバーフロウ | Overflow | 1 | Activates at 150 Morale. Damage dealt is increased by 10% and damage taken is reduced by 20%. |
| 異能生存体 | Superhuman Abilities | 1 | Increases CQB, RNG, SKL, DEF, EVD, and HIT by 20 when HP is less than 10%. |
| 精密攻撃 | Precision Attack | 1 | Critical hits deal 50% more damage rather than the usual 25% more. |
| 電子の妖精 | Electron Fairy | 1 | Increases CQB, RNG, SKL, DEF, EVD, and HIT by 5 for all allied units within 3 spaces. |
| IFS | IFS | 1 | HIT, EVD, and SKL are increased as Morale increases. |
Enemy-only Skills
| Skill Name JP | Skill Name EN | Effect |
|---|---|---|
| 戦闘プログラム | Combat Program | Increases final accuracy, evasion, and critical rates by 15%. |
| 気力+ボーナス | Morale+ Bonus | The pilot gains 1 extra Morale when landing an attack, evading, taking damage, or when an allied unit is shot down. Stacks with the Morale+ (ATK) and Morale+ (DEF) skills. |
| 2回行動 | Double Action | Allows the unit to take two turns per phase. |
| 3回行動 | Triple Action | Allows the unit to take three turns per phase. |
Pilot Skill Details
Potential
| Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | Lvl 7 | Lvl 8 | Lvl 9 | |
|---|---|---|---|---|---|---|---|---|---|
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| Defense |
Commander
This skill provides a bonus to final accuracy and evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves.
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Hero
| Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | Lvl 7 | Lvl 8 | Lvl 9 | |
|---|---|---|---|---|---|---|---|---|---|
| Accuracy | |||||||||
| Evasion | |||||||||
| Critical | |||||||||
| Armor | 0 | 0 | +100 | +100 | +100 | +200 | +200 | +200 | +300 |
Newtype
| Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | Lvl 7 | Lvl 8 | Lvl 9 | |
|---|---|---|---|---|---|---|---|---|---|
| Accuracy | |||||||||
| Evasion | |||||||||
| Range | +0 | +0 | +0 | +0 | +0 | +0 | +1 | +1 | +2 |
Aura Power
| Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | Lvl 7 | Lvl 8 | Lvl 9 | |
|---|---|---|---|---|---|---|---|---|---|
| Evasion | |||||||||
| Dmg | +100 | +150 | +200 | +250 | +300 | +350 | +400 | +450 | +500 |
| Aura Barrier Value |