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Super Robot Wars/T/Mech Abilities

From Akurasu
Revision as of 17:33, 26 April 2019 by CouchAlmark (talk | contribs) (Created page with "{| |- ! Name !! Name (JP) !! Effect !! Morale !! EN Cost |- | Beam Coat || || Damage from ranged beam attacks reduced by 1000. || - || 5 |- | Aura Barrier || || Damage from...")
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Name Name (JP) Effect Morale EN Cost
Beam Coat Damage from ranged beam attacks reduced by 1000. - 5
Aura Barrier Damage from ranged attacks reduced by 1000. Damage reduction increases with Aura Power skill level. 105 5
Distortion Field Cancels damage below 3000 from ranged beam and gravity attacks. Damage from other attacks reduced by 1000. - 10
Protect Shade Cancels damage below 1500 from ranged attacks. 100 10
Protect Wall Cancels damage below 2000 from ranged attacks. 100 10
Inertial Canceler Cancels damage below 2000 from all attacks. - 10
Gravity Wave Beam Units with Gravity Wave Antenna fully recover EN at the start of the Player Phase. - -
Gravity Wave Antenna Fully recover EN at the start of the Player Phase if a unit with Gravity Wave Beam is on the field. - -
HP Regen (S) Recovers 10% of your max HP at the start of the Player Phase. - -
HP Regen (M) Recovers 20% of your max HP at the start of the Player Phase. - -
HP Regen (L) Recovers 30% of your max HP at the start of the Player Phase. - -
EN Regen (S) Recovers 10% of your max EN at the start of the Player Phase. - -
EN Regen (M) Recovers 20% of your max EN at the start of the Player Phase. - -
EN Regen (L) Recovers 30% of your max EN at the start of the Player Phase. - -
Bio-Sensor Requires Newtype LV5 or higher. Enhances unit. 130 -
Hyper Mode Movement +1, Armor +200, Mobility +10, +200 weapon power. 120 -
GS-Ride As Morale rises, unit's Sight, Mobility, Armor, and damage dealt increase. 130 -
Melting Siren Cancels enemy barriers for 1 turn. - -
Anti-Spirit Attack Cancels the effects of Immobile, Status Down, Morale Down, SP Down. - -
Offshoot 30% chance to evade all enemy attacks. 130 -
Shin Getter Vision 30% chance to evade all enemy attacks. 130 -

GS-Ride Bonuses

Regular Enhanced
Morale Armor Sight/Mobility Damage Armor Sight/Mobility Damage
130-139 +100 +10 x1.05 +150 +15 x1.1
140-149 +150 +15 x1.05 +200 +20 x1.1
150-159 +200 +20 x1.1 +250 +25 x1.15
160-169 +250 +25 x1.1 +300 +30 x1.15
170+ +300 +30 x1.15 +350 +35 x1.2