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Super Robot Wars/DD/Conquest/Conquest 3

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制圧戦 (Conquest) Overview

Conquest Events may also be referred to as Suppression or Domination Events. The term "Conquest" is used with English text during the event itself, so it will be referred to as such on this page. The goal of this event is to take over 10 Areas, gaining points to obtain various rewards in the process. Each Area contains 5-10 battles that must be fought consecutively. It is similar to a survival mode. You are intended to use as many units as necessary to conquer the Areas. Conquest Events are the hardest challenges in the game and will be impossible for beginners to clear completely.

There are a few restrictions to take into account when trying to conquer an Area. First, your units will not have any equipment equipped until you manually set them. Keep in mind however that when a unit equipped with parts enters a battle, you will no longer be allowed to change/remove that unit's parts nor can you change their Spirit Commands. Units do not recover HP between battles and if one is shot down, it can no longer be used for the rest of the Area. Special Moves also do not recover between battles. Morale will, however, carry over. The same applies for the enemies as well, their HP and Morale will remain the same even if your current party is wiped. You are not allowed to use Continues and must either fight until all your units are defeated, or you give up and exit the Area.

It cost 2 BP to participate in a battle. You regenerate 1 BP per every 4 hours, meaning you recover 6 BP per day. You can use BP Recovery items or D-Crystals to recover BP faster.

This event introduces Compatible Kaiser and its pilot Kouta Azuma. You can unlock them and Compatible Kaiser's attacks by playing the event, obtaining Conquest 3 Points, and purchasing them in the Conquest 3 Shop. You can also purchase the previous Conquest event's characters and mechs, along with their attacks.

Story

This world’s earth is in a maelstrom of chaos.

A major space-time anomaly incident known as “Dimension Destroyer” has occurred, causing the boundary line of several parallel worlds to collapse.

The uninvited visitors began to take action for various purposes, such as the conquest of Earth and the extermination of humanity. The Earth Federation forces moved to counter them with all their might. But at the same time, anti-Earth Federation forces, saw this anomaly as an opportunity and begun to take action as well. The fires of war spread throughout the Earth sphere.

In the face of this crisis, the Earth Federation promptly established a special military force capable of dealing with the threat... Pilots of powerful humanoid weapons were gathered to comprise this force.

This unit, consisting of Earthlings and individuals from other worlds, was dubbed the “DD (Dimension Defender) Squadron”.

Meanwhile, a gate to another dimensional space opened, where the presence of multiple enemies were confirmed on the other side.

In order to prevent the invasion of Earth, and to uncover the mystery of the different dimension, the DD Squadron rushes into the gate...

Conquest 3 Shop

You can find the Conquest 2 Shop in either the Item Shop or in the Conquest 2 Event screen itself. Here is where you can exchange your Conquest 2 Points for items.

OG Mechs
You can purchase OG mechs and pilots for 300 points each. This will allow you to start using and upgrading them. You can also purchase OG mech crystals, which can then be used to trade for Attack Parts for the corresponding mech.

SSR Attack - 250 Crystals
SR Attack - 50 Crystals
R Attack - 10 Crystals

You can purchase up to 620 Crystals per month. This means you can get two copies of each attack per month. You will have to wait for the month to change before you can purchase more.

Monthly Restock Items
These are all the items that restock at the beginning of each month before you can buy them again.

OG Mech Parts
OG Mech Crystals
Skill Orbs
Characteristic Material (60000)
Characteristic Material (20000)

Weekly Restock Items
These are all the items that restock at the beginning of each week before you can buy them again.

SSR Breakthrough Material (5000)
SSR Breakthrough Material (18000) x3
Skill Orb Fragment x3
Gacha Ticket x3
Drop Increase 2x (30 Minutes) x3
Funds Increase 2x (30 Minutes) x3
Remodel Ticket x3
Pilot Ticket x3

One-Time Items
These are all the items that will not restock once purchased.

Compatible Kaiser and Kouta
Cybuster and Masaki
Alteisen and Kyosuke
SSR Gacha Ticket

Weekly Point Reward

You will acquire Conquest 2 Points on a weekly basis depending on the highest numbered Area you have cleared.

Area 1 - 2000 Points
Area 2 - 3000 Points
Area 3 - 4000 Points
Area 4 - 5000 Points
Area 5 - 6000 Points
Area 6 - 8000 Points
Area 7 - 9000 Points
Area 8 - 10000 Points
Area 9 - 12000 Points
Area 10 - 15000 Points

Areas

Each Area has a first time clear reward and gives points for clearing them based on your rank. Your rank is determined by how many of the objectives you fulfilled in the Area. Areas have the same objectives for each, however, the quota to fulfill each is different. Areas also have a different number of battles available, drastically increasing in difficulty the further in you get. Advice will be given for some of the most difficult bosses.

Area 1

Battles: 3
1st Time Clear: Compatible Kaiser Crystals x100
S Rank: Conquest 3 Points x300

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 10000 or more damage with a single attack
-Deal 5000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
Graydon
Location: 3rd Battle
Weak: Projectile, Beam, Special
Effects:
-Attack and Defense increases by 5% for each 25% of HP lost.
-Beam/Slash type damage received reduced by 20%.
-When Break Gauge is broken, Attack decreases by 15%.

Area 2

Battles: 3
1st Time Clear: D-Crystals x10
S Rank: Conquest 3 Points x600

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 15000 or more damage with a single attack
-Deal 10000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
Gundam Mk.II (Titans)
Location: 3rd Battle
Weak: Beam, Strike
Effects:
-Slash/Projectile type damage received reduced by 40%.
-When counterattacking, damage dealt increases by 20%.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Inspire (奮起) when HP is 40% or lower.

Area 3

Battles: 3
1st Time Clear: D-Crystals x10
S Rank: Conquest 3 Points x900

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 17000 or more damage with a single attack
-Deal 12000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
Tieren Taozi
Location: 3rd Battle
Weak: Slash, Projectile
Effects:
-When battling an enemy, target's Accuracy is decreased by 20%.
-When Morale is 120 or higher, damage dealt is increased by 20%.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Focus (集中) for 2 Actions when HP is 50% or lower.

Area 4

Battles: 4
1st Time Clear: D-Crystals x10
S Rank: Conquest 3 Points x1600

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 110 or less actions
-Take 160 or less actions
-Deal 25000 or more damage with a single attack
-Deal 20000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4

-Bosses
Greimkaiser
Location: 2nd Battle
Weak: Strike, Beam
Effects:
-When Morale is 120 or higher, Evade Rate and Hit Rate increase by 12%.
-When being attacked, 50% chance to counterattack first.
-When Break Gauge is broken, Mobility decreases by 30%.
-Triggers Focus (集中) for 2 Actions when HP is 50% or lower.

Man Rodi
Location: 4th Battle
Weak: Strike, Slash
Effects:
-Each time HP decreases by 25%, Defense increases by 7%.
-Upon hit, Special Move lowers target's Attack by 20% for 2 Actions.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Wall (鉄壁) for 2 Actions when HP is 50% or lower.
-Triggers Inspire (奮起) and Persist (不屈) when HP is 30% or lower.
-When HP is 30% or lower, unit will Defend when attacked. (Including attacks that would lower HP below 30%.)

Note: You do not have to worry about counterattacks when his HP is lowered, so you can allow yourself to be more reckless and attack freely.

Area 5

Battles: 4
1st Time Clear: Compatible Kaiser Crystals x250
S Rank: Conquest 3 Points x2000

Area Missions:
-6 or less allies shot down
-8 or less allies shot down
-Take 130 or less actions
-Take 180 or less actions
-Deal 27000 or more damage with a single attack
-Deal 22000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4

-Bosses
Skullrook
Location: 2nd Battle
Weak: Slash, Projectile
Effects:
-Upon hit, Special Move lowers target's Defense by 20% for 2 Actions.
-Attack and Defense increases by 5% for each 25% of HP lost.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Patience (忍耐) when HP is 60% or lower.
-Triggers Tenacity (強靭) when HP is 30% or lower.
-Prioritizes enemies the boss has a 50% or higher Hit Rate against.

Note: This boss will ignore targets with high Mobility and attack the one it is most likely to hit.


Dark Brain
Location: 4th Battle
Weak: Beam, Special
Effects:
-When Morale is 130 or higher, unit cannot be debuffed.
-Unless Break Gauge is broken, unit takes 2 Actions.
-During own Action, Accuracy is increased by 20%.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Valor (熱血) and Persist (不屈) when HP is 50% or lower.
-Triggers Guts (ド根性) when HP is 30% or lower.
-Prioritizes enemies that can be shot down.

Note: This boss will attack enemies it can shoot down most easily first, meaning that it will likely be your unit with lowest Defense. Guts will restore 50% of its HP, prolonging the fight. If it continues to take 2 Actions, it will trigger its Special Move frequently. It has low Speed, so most of your units will be able to attack it multiple times between its Actions. Dodge units will have a hard time avoiding it during its Action.

Area 6

Battles: 5
1st Time Clear: D-Crystals x10
S Rank: Conquest 3 Points x2900

Area Missions:
-6 or less allies shot down
-8 or less allies shot down
-Take 170 or less actions
-Take 210 or less actions
-Deal 30000 or more damage with a single attack
-Deal 25000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5

-Bosses
Bullgrenn
Location: 2nd Battle
Weak: Beam
Effects:
-When Morale is 120 or higher, Evade and Hit Rate increases by 12%.
-Each time HP is reduced by 25%, Attack and Mobility increases by 5%.
-When Break Gauge is broken, Mobility decreases by 20%.
-Triggers Focus (集中) and Inspire (奮起) when HP is 60% or lower.

Jagd Doga
Location: 3rd Battle
Weak: Slash
Effects:
-Each time HP is reduced by 25%, Attack and Defense increases by 5%.
-During own Action, Accuracy increases by 20%.
-Projectile/Beam type damage received is reduced by 40%.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Vigor (根性) when HP is 50% or lower.
-Prioritizes enemies the boss has a 50% or higher Hit Rate against.

Note: This boss will ignore targets with high Mobility and attack the one it is most likely to hit.

Sazabi
Location: 5th Battle
Weak: Strike
Effects:
-When HP is 50% or lower, Attack increases by 20%, and gains an 80% chance to counterattack first.
-When Morale is 130 or higher, Evade and Hit Rate increases by 20%.
-At the start of every Action, Attack and Accuracy increase by 3%. (Caps at 30%.)
-When Break Gauge is broken, Mobility decreases by 30%.
-When Morale is 120 or higher, triggers Resolve (決意) for 2 Actions. -Triggers Intuition (直感) for 2 Actions and Valor (熱血) when HP is 50% or lower.

Area 7

Battles: 5
1st Time Clear: D-Crystals x10
S Rank: Conquest 3 Points x3300

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 170 or less actions
-Take 210 or less actions
-Deal 30000 or more damage with a single attack
-Deal 25000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5

-Bosses
PLAN 1056 Chodari
Location: 2nd Battle
Weak: Slash, Beam
Effects:
-Damage dealt increased by 15%, and damage taken reduced by 15% via Barrier Effect.
-Each time HP decreases by 25%, Attack and Defense increases by 5%.
-At the start of every Action, Attack and Accuracy increase by 3%. (Caps at 30%.)
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Blitz (奇襲) on first Action. -Triggers Bullseye (必中) when HP is 60% or lower.
-Triggers Valor (熱血) when HP is 40% or lower.
-When HP is 30% or lower, unit will Defend when attacked. (Including attacks that would lower HP below 30%.)

Note: You do not have to worry about counterattacks when his HP is lowered, so you can allow yourself to be more reckless and attack freely.

Flying Fortress Ghoul
Location: 3rd Battle
Weak: Strike
Effects:
-80% chance to counterattack first.
-Attack and Defense increases by 7% for each 20% of HP lost.
-When Break Gauge is broken, Defense decreases by 30%.
-Triggers Wall (鉄壁) for 2 Actions when HP is 40% or lower.
-Prioritizes enemies who cannot counterattack.
-Prioritizes enemies the boss has a 50% or higher Hit Rate against.

Note: This boss has a lot of factors that can affect who it targets. His Hit Rate, his range, his opponent's range, and if his opponent has a Special Move with 1-4 or more Range available to use. He will attack the unit with the lowest Mobility primarily, but if that unit has an attack that can counterattack him, he will shift priority to someone else. Keep in mind what attacks your units have available to try to determine who he will target.

Argyre
Location: 5th Battle
Weak: Special
Effects:
-When counterattacking, damage is increased by 30%.
-When HP is 50% or lower, Attack is increased by 20%, and gains an 80% chance to counterattack first.
-When Break Gauge is broken, Defense decreases by 30%.
-When Morale is 130 or higher, Triggers Bullseye (必中) and Fierce Fight (激闘).
-Triggers Blitz (奇襲) when HP is 70% or lower.
-Triggers Guts (根性) when HP is 40% or lower.
-Prioritizes targets with low HP.

Note: This boss will go after enemies with low HP first. This is low current HP rather than their total HP.

Area 8

Battles: 6
1st Time Clear: D-Crystals x10
S Rank: Conquest 3 Points x4500

Area Missions:
-8 or less allies shot down
-12 or less allies shot down
-Take 200 or less actions
-Take 250 or less actions
-Deal 35000 or more damage with a single attack
-Deal 30000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3
-Clear Base 4
-Clear Base 5
-Clear Base 7

-Bosses
The 4th Angel
Location: 2nd Battle
Weak: Beam
Effects:
-Each time Morale increases by 10, Attack, Defense, Mobility, and Accuracy increase by 7%.
-Damage taken reduced by 20% via Barrier Effect.
-When Morale is 120 or higher, enemy Defense is reduced by 20% during battle only.
-Defense decreases by 30% upon Break.
-Triggers Charge (突撃) for 2 Actions and Bullseye (必中) when HP is 60% or less. -Triggers Guts (ド根性) when HP is 20% or less.
-When HP is 30% or lower, unit will Defend when attacked. (Including attacks that would lower HP below 30%.)

Note: You do not have to worry about counterattacks when his HP is lowered, so you can allow yourself to be more reckless and attack freely.

Gloucester (Cornelia)
Location: 3rd Battle
Weak: Projectile
Effects:
-Morale Limit is increased by 30. Upon hit, attacks lower target's Morale by 10. When Morale is 120 or higher, Evade Rate is increased by 15%.
-Morale increases by 2 when successfully attacking or evading.
-Defense decreases by 30% upon Break.
-When Morale is 120 or higher, triggers Expert (巧手) for 2 Actions.
-Triggers Flash (ひらめき) and Inspire (奮起) when HP is 50% or lower.
-Prioritizes enemies the boss has a 50% or higher Hit Rate against.

Note: This boss will ignore targets with high Mobility and attack the one it is most likely to hit.

Enact Custom (Ali al-Saachez)
Location: 4th Battle
Weak: Strike, Slash
Effects:
-When counterattacking, increase damage dealt by 30%.
-When counterattacking, increase Evasion Rate by 15%.
-Each time HP decreases by 20%, Attack and Mobility increase by 5%.
-Mobility decreases by 15% upon Break.
-Triggers Focus (集中) for 2 Actions when HP is 60% or less. -Triggers Valor (熱血) and Bullseye (必中) when HP is 30% or less.

Ideal-class Mechanized Annihilator (X-eins)
Location: 6th Battle
Weak: Special
Effects:
-The farther away the unit is from the target, Attack and Accuracy increases up to 20%.
-Upon hit, attacks lower target's Defense and Mobility by 20% for 2 Actions.
-Mobility decreases by 15% upon Break.
-When Morale is 120 or higher, triggers Bullseye (必中).
-Triggers Sacrifice (捨て身) when HP is 30% or lower.
-Prioritizes targets with the highest total HP.

Note: This boss will most likely go after your tank. It does not target based off of current HP. Its target will received several debuffs as it is continually attacked, meaning it can go down quickly, especially if other units are attacking it simultaneously.

Ideal-class Mechanized Annihilator (H-neun)
Location: 6th Battle
Weak: Special
Effects:
-When being attacked, unit has a 70% chance to counterattack first.
-Each time HP decreases by 20%, Attack and Mobility increase by 5%.
-Mobility decreases by 15% upon Break.
-When Morale is 120 or higher, triggers Valor (熱血) and Focus (集中) for 2 Actions.
-Triggers Flash (ひらめき) when HP is 50% or less.

Note: This boss does NOT Defend when attacked by out of range units, meaning 1-4 range units are very useful here.

Area 9

Battles: 8
1st Time Clear: Cybuster Crystals x250
S Rank: Conquest 2 Points x7000

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 10000 or more damage with a single attack
-Deal 5000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
The 5th Angel
Location: 3rd Battle
Weak: Projectile
Effects:
-Nullify all damage below 3000. Barrier effect.
-Attack increases by 10% for each 25% of HP lost.
-Upon hit, Special Move lowers target’s Mobility by 50% for 2 Actions.
-Defense decreases by 30% upon Break.
-Triggers Charge (突撃) and Persist (不屈) at 60% HP and Vigor (根性) and Valor (熱血) at 30% HP.

Note: The Angel is the only enemy in this stage and it will have to enter water tiles to reach you. Position all your units on the water's edge on the base tiles, with your tank closest to the Angel. Let it come to you and fight it while it's in the water. Do not move any units away from the water's edge, or the Angel will move onto land and gain beneficial effects from the base tiles. Try to kill it before it reaches 30% HP to avoid it healing itself and using Valor.

Schwalbe Graze (Gaelio Custom) (Gaelio Bauduin)
Location: 5th Battle
Weak: Projectile
Effects:
-80% chance to counterattack first.
-During battle only, enemy unit’s Mobility decreases by 20%.
-Attack and Defense increases by 10% for each 25% of HP lost.
-Accuracy decreases by 30% upon Break.
-Triggers Focus (集中) and Valor (熱血) at 50% HP and Expert (巧手) at 30% HP.

Schwalbe Graze (McGillis Custom) (McGillis Fareed)
Location: 5th Battle
Weak: Projectile
Effects:
-Hit and Evade Rate increases by 10%.
-When Morale is 120 or higher, Attack increases by 20%.
-When Morale is 120 or higher, Mobility increases by 20%.
-Mobility decreases by 30% upon Break.
-Triggers Spirit (気合) at 70% HP and Godspeed (神速) at 30% HP.

Note: Spirit will increase his Morale by 20, meaning you will be unable to avoid dealing with McGillis's Morale effects without some way to decrease Morale. There are forest and mountain tiles on the map that can greatly increase Defense and Mobility, so it is recommended to park your tank on one of those tiles and keep the enemy bosses out of them. It is better to defeat McGillis first and deal with Gaelio second.

Psyco Gundam (Four Murasame)
Location: 8th Battle
Weak: Projectile
Effects:
-Unless Break Gauge is broken, unit takes 2 Actions.
-Strike and Slash type damage reduced by 40%.
-Uses a MAP Attack every 6 Actions with 6 Range and 100% Accuracy.
-Mobility decreases by 30% upon Break.
-Triggers Love (愛) at 50% HP and Persist (不屈) and Soul (魂) at 25% HP.

Note: Four's MAP Attack triggers every 6 Actions, but since she takes 2 Actions unless her Break Gauge is broken, this means it will trigger more often than that. At 6 range, it will be difficult to keep all of your characters outside of the range of it. In addition, she still has her normal Special Move she can use for high damage. The MAP Attack itself doesn't deal much damage by comparison, but will always hit its target unless a Spirit Command or guaranteed dodge chance is triggered. Higher defense is more beneficial than high evasion against Four. Units with high range may be able to fight from afar and avoid the MAP Attack, but only if you keep track of how many turns have passed and moved them out of range beforehand. Four cannot move and use the MAP Attack in the same turn, so you can predict its range by counting tiles from her current position. However, if she can act twice, she may move on the 5th turn, then trigger the attack on her 6th, so keep that in mind and position accordingly. If Soul is active and her MAP Attack is about to trigger, make her counterattack beforehand so your team isn't hit with a 1.6x damage MAP Attack.

Area 10

Battles: 10
1st Time Clear: Masaki Skill Orb x1
S Rank: Conquest 2 Points x10000

Area Missions:
-4 or less allies shot down
-5 or less allies shot down
-Take 80 or less actions
-Take 130 or less actions
-Deal 10000 or more damage with a single attack
-Deal 5000 or more damage with a single attack
-Clear Base 1
-Clear Base 2
-Clear Base 3

-Bosses
Graze (Ein Dalton)
Location: 3rd Battle
Weak: Special
Effects:
-Attack and Defense increases by 10% for each 25% of HP lost.
-Mobility decreases by 30% upon Break.
-Triggers Bullseye (必中) and Valor (熱血) at 50% HP and Resolve (決意) and Persist (不屈) at 30% HP.

Graze (Crank Zent)
Location: 3rd Battle
Weak: Special
Effects:
-Attack and Defense increases by 7% for each 25% of HP lost.
-Defense decreases by 30% upon Break.
-Triggers Endurance (我慢) at the start of every turn.
-Triggers Valor (熱血) at 60% HP and Soul (魂) at 20% HP.

Note: Endurance reduces damage received by 40% for 1 attack, so you will have to waste an attack to use it up every turn. When one of them is at about half HP, they will both trigger a Spirit Command that increases their damage for 2 Actions. Dengeki doesn't list this and I unfortunately don't remember which one it was exactly. Also, neither of these bosses will ever move from their starting position, so characters with 4 or more range can attack them without fear of counterattack. Their Special Moves are only 1-2 range, so you may be able to defeat them without them ever even using it.

Kshatriya (Marida Cruz)
Location: 5th Battle
Weak: Special
Effects:
-For every 10 Morale gained, Attack and Defense increases by 10%, Special Move damage increases by 8%.
-When Morale is 120 or higher, increase Mobility and Accuracy by 12%.
-Defense decreases by 30% upon Break.
-Triggers Bullseye (必中) and Valor (熱血) at 50% HP and Resolve (決意) and Persist (不屈) at 30% HP.

Note: Marida will attack from outside of her target's attack range if she is able, so you make sure your characters with small range can close the distance when it comes time to attack her. Attempt to defeat her quickly before her Morale increasing effects make her more troublesome than she needs to be, or alternatively bring someone that can lower her Morale.

Graydon (Garuda)
Location: 7th Battle
Weak: Special
Effects:
-Attack and Defense increases by 7% for each 25% HP lost.
-When Morale is 120 or higher, during battle only, enemy Defense decreases by 20%.
-Attack decreases by 30% upon Break.
-Triggers Valor (熱血) at 50% HP and Sacrifice (捨て身) at 20% HP.

Note: The tiles you start on have stat boosting properties. Form a line at the edge of those tiles and wait for Garuda to approach you, so that you can keep him outside of the stat boosting tiles and take advantage of them yourself. Sacrifice will increase his attack but lower his defense, so try to defeat him as soon as he activates it.

Lancelot (Suzaku Kururugi)
Location: 9th Battle
Weak: Special
Effects:
-Unless Break Gauge is broken, unit takes 2 Actions.
-When Morale is 130 or higher, Hit and Evade Rates increase by 20%.
-Attack and Defense increases by 5% for each 25% HP lost.
-Mobility decreases by 30% upon Break.
-Triggers Blitz (奇襲) on his first Action.
-Triggers Focus (集中) at 50% HP and Godspeed (神速) and Persist (不屈) at 30% HP.

Note: Suzaku is positioned ahead of the normal enemies and will most definitely reach your team first. He will also attack outside of his target's attack range if he is able, making it difficult to control his position and stay in range. Try to position your units on the buildings to receive stat bonuses, while keeping Suzaku off of them. Break his Break Gauge ASAP to keep him from acting twice and try to defeat him before his Morale effect triggers. Focus and Godspeed are Spirits that will increase his Mobility, so you may want to consider waiting for those Spirits to wear off before attempting to finish him off if you have trouble landing your attacks. If you can defeat him before he falls below 30% HP, that will save you some trouble.

Valsion (Bian Zoldark)
Location: 10th Battle
Weak: Special
Effects:
-Unit always takes 2 Actions.
-When Special Move hits, increase own Attack and Defense by 10% for 5 Actions and decrease target’s number of Special Moves by 1.
-Reduces all damage by 20%. Barrier effect. Recover 3% HP at the start of each Action.
-Triggers Flash (ひらめき) and Valor (熱血) at 75% HP, Wall (鉄壁) and Valor (熱血) at 50% HP, and Strong (屈強) and Soul (魂) at 30% HP.

Note: His Special Move is on a 5 Action cooldown, but since he can act twice for the entire fight, it means his buffs can and will stack quite easily. His Special Move has high Accuracy, but if you avoid it, Bian will not receive any buffs. Bian will also not receive his buffs if his Special Move kills the target. His Normal Attack range is 1-2, meaning several characters are able to attack him safely from outside of his attack range when his Special Move isn't up. Guaranteed dodge Spirit Commands are recommended. Masaki is also recommended, as his SSR attack is the only thing with the ability to remove Bian's buffs. Dodging is also highly recommended to avoid his 3 damage boosting spirits he'll activate throughout the fight.

Bian will also ignore proximity targeting just like the Dunbine bosses in Area 7. This makes it very difficult to tank him as he will simply go after who he deems the weakest. His Special Move can also remove 1 count on each of his target's Special Moves, meaning your best option is to have your characters go all in as quickly as possible and use your own Special Moves ASAP. His Special Move is 1-5 range, meaning that almost no one can attack outside of its range when it's ready. Lastly, he recovers 7200 damage per turn, and since he takes two Actions, he'll recover 14400. You need to deal more damage than that per turn to counteract his healing.