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Super Robot Wars/R/Spirit
From Akurasu
< Super Robot Wars | R
精神/Spirit List
| English | Japanese | Target | Cost | Description |
|---|---|---|---|---|
| Valor (Hot Blood) | 熱血 | Self | 40 | Deals 2x damage to enemies for one attack. Can't be used with Soul. |
| Soul | 魂 | Self | 60 | Deals 2.5x damage to enemies for one attack. Does not stack with Valor. |
| Iron Wall (Guard) | 鉄壁 | Self | 30 | For 1 turn, decrease damage received from enemy to 1/4. |
| Fortitude (Wall) | 不屈 | Self | 20 | For one attack, receive only 10 points of damage. The effect lasts till you get hit. |
| Focus (Concentrate) | 集中 | Self | 15 | For 1 turn, hit & evade rates increase by 30%. |
| Strike (Sure Hit) | 必中 | Self | 20 | For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert. |
| Flash (Alert/Inspiration) | ひらめき | Self | 10 | 100% chance to evade the next attack. |
| Accelerate | 加速 | Self | 5 | +3 to movement. |
| Awaken (Zeal) | 覚醒 | Self | 50 | Unit can act again after moving/attacking. Does not stack. |
| Enable (Move Again) | 再動 | 1 Ally | 90 | Casts Zeal on an ally that has already acted this turn, allowing them to act again. |
| Guts (Vigor) | 根性 | Self | 20 | Recovers 30% of MAX HP. |
| Willpower (Super Guts) | ド根性 | Self | 40 | Fully recovers HP. |
| Trust | 信頼 | 1 Ally | 30 | Recovers 2000 HP. |
| Friendship (Faith) | 友情 | 1 Ally | 50 | Fully recovers their HP. |
| Resupply (Renew) | 補給 | 1 Ally | 70 | Recovers all their EN and Ammo. Doesn't reduce their will. |
| Dedication | 献身 | 1 Ally | 30 | Recovers 10 SP of 1 chosen pilot. |
| Yell (Spirit) | 気合 | Self | 50 | +10 to Will. |
| Encourage (Rouse) | 激励 | 1 Ally | 70 | +10 Will for any adjacent allies. |
| Charge (Assault) | 突撃 | Self | 25 | For one turn, use any weapon (except MAP weapons) after moving. |
| Direct Hit (Smite/Break) | 直撃 | Self | 20 | The next attack ignores enemy barriers and defensive skills, including support defense. |
| Mercy | てかげん | Self | 10 | If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. |
| Confuse (Disturbance) | かく乱 | All enemy units | 50 | For one turn, accuracy of all enemies is halved. |
| Daunt (Dishearten) | 脱力 | 1 Enemy | 40 | -10 to Will. |
| Scan | 偵察 | 1 Enemy | 1 | View an enemy's stats. |
| Luck | 幸運 | Self | 40 | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Bless | 祝福 | 1 Ally | 45 | Grants the effects of Luck. |
| Hardwork (Gain) | 努力 | Self | 20 | Gain double experience after the next attack. |
| Cheer | 応援 | 1 Ally | 20 | Grants the effects of Hardwork. |
| Love | 愛 | Self | 90 | Use Accel, Valor, Feint, Strike, Yell, Luck and Hardwork at once. |
| Self-Destruct | 自爆 | Self | 1 | Self-destructs your unit, doing damage to any adjacent units equal to the unit's remaining HP before self-destructing.
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