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Super Robot Wars/OGs/Mech Database
From Akurasu
< Super Robot Wars | OGs
Unit Categories
- R Series - SRX project related mechs
- Personal Trooper X - Gespenst series related mechs
- Real Trooper X - Huckebein series related mechs
- Super Robot Grungust - Grungust series related mechs
- Armored Module - Mobile weapons used mostly by the Divine Crusaders
- Others - Units that fit under no category
- Battleships - Various ships/carriers
- Aerogator - Mobile weapons used by the Aerogators
- Shadow Mirror - Mobile weapons from the Shadow Mirror dimension
- Einst Series - Ancient guardian race
- Inspectors - Mobile weapons used by the Inspectors
Layout Explanation
Below is how the information is laid out in the links
General Statistics
| Name | (The name of the unit) |
| Model Number | (The unit's model number if known) |
| Height | (The unit's height if known) |
| Weight | (The unit's weight if known) |
(Any innate abilities the mech possesses will be logged here)
(The mech's Twin System atribute will be logged here)
(Information from the mech database will be here if/when translated)
Mechanic Statistics
| Statistics | Base | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|
(The unit's base values for each stat is listed here with the values after each upgrade purchased.)
| HP - The unit's hit points. Unit is destroted if reduced to zero. |
| EN - The unit's energy. |
| Mobility - Determines how well the unit is at dodging attacks. |
| Armour - Unit's defensive ability. High stats will reduce damage. |
Armament Statistics
| Armament | Attribute | Classification | Attack Power | Range | Accuracy | Critical | Ammo | EN Cost | Morale | Terrain | Requirement | Status |
|---|
(Detailed information on the attacks available to a unit excluding equipable weapons)
| Armament - The name of the unit's attack | |
| Attribute | P means Post Movement, able to perform this attack after moving. |
| B means Beam, will be affected by beam barriers. | |
| M means Missle, will be affected by jammers. | |
| Classification | Melee - Damage modified by pilot's melee stat. |
| Shoot - Damage modified by pilot's shooting stat & Gunfight level. | |
| Infight - Melee attack that is also modified by a pilot's Infight level. | |
| All - Attack that will target both units in a twin setup. | |
| Double - Possible to target two units that are 1 square apart at once. | |
| Map - Will target all units within the designated range. (May or may not ignore allies) | |
| Pierce - Will penetrate/ignore enemies' barriers. | |
| Attack Power - Base value of the attack. | |
| Range - How many squares from the unit that the attack is usable at. | |
| Accuracy - Modifier to the chance of attack hitting the target. | |
| Critical - Modifier to the chance of the attack causing critical damage. | |
| Ammo - How many times the attack can be used if limited by ammo. | |
| EN Cost - How much energy this attack requires to be used. | |
| Morale - The minimum morale requirement of the pilot before the attack can be used. | |
| Terrain - Final damage modifier on various terrain ranked from S to D in this order: Air / Ground / Water / Space | |
| Requirement - Anything else the attack requires e.g Nendou Level 2, Must be near X unit, etc. | |
| Status | Any status effects the attack has. |
| R status effects can be blocked by certain mech abilities. | |
| P status effects can be blocked by certain mech abilities. | |
Armament Upgrading
| Armament | Attack Power | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|
(The unit's base values for each attack is listed here with the values after each upgrade purchased.)