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Super Robot Wars/Alpha 3/Mech Abilities
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Mech Abilities
| English | Japanese | Description |
|---|---|---|
| Transform | Change into alternate form. | |
| Combine | Multiple units merge to form new one. | |
| Repair | Recovers some of an adjacent unit's HP. | |
| Resupply | Recovers all of an adjacent unit's EN and Ammo. Cannot be used post-movement. | |
| Sword Equipped | Allows use of pilot skill Sword Cut. | |
| Shield Equipped | Allows use of pilot skill Shield Defense. | |
| Separate | Combined unit splits into component units or discards an "armored carrier"-type shell. | |
| AB Field | Reduces Beam damage by 900. Activates at 110 Morale. Costs 10 EN. | |
| Pinpoint Barrier | Reduces damage by 1000. Activates at 110 Morale. Costs 10 EN. | |
| Protect Wall | Negates damage below 1800. Activates at 100 Morale. Costs 5 EN. Grants half effect (900 damage) to squad members. | |
| Phase Shift Armor | Negates non-Beam damage below 2000. Costs 10 EN. | |
| Laminate Armor | Negates Beam damage below 2500. Costs 10 EN. | |
| AT Field | Negates damage below 3000. Activates at 100 Morale and 51% Synchro Rate. Grants half effect (1500 damage) to squad members. | |
| S2 Engine | At the start of each Player Phase, unit regenerates 50% of max EN. | |
| Zero System | Pilot's Accuracy and Evasion +20. Melee, Ranged, Skill, and Defense +10. Activates at 140 Morale. | |
| After Image | Grants 50% chance to evade attacks. Activates at 130 Morale. |