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Super Robot Wars/OGs/Personality Types
From Akurasu
< Super Robot Wars | OGs
Each character has a set personality type which affects when and how they gain Will during a battle.
| Personality Type | Hit | Miss | Damaged | Evade | Defeat (M) | Defeat (S) | Enemy Defeat | Ally Defeat |
|---|---|---|---|---|---|---|---|---|
| Normal (普通) | +0 | +0 | +1 | +0 | +3 | +2 | +1 | +0 |
| Strong (強気) | +1 | +1 | +1 | +1 | +3 | +2 | +1 | +1 |
| Super Strong (超強気) | +2 | -1 | +2 | +0 | +3 | +2 | +1 | +2 |
| Cool (冷静) | +2 | +0 | +1 | +2 | +1 | +0 | +1 | +0 |
| Cautious (慎重) | +0 | +0 | +1 | +1 | +3 | +2 | +1 | +1 |
| Easygoing (楽天家) | +0 | +3 | +2 | +1 | +3 | +2 | +1 | +0 |
| Hard Worker (努力家) | +1 | -2 | +1 | +1 | +3 | +2 | +1 | -1 |
| Short Tempered (短気) | +0 | +2 | +2 | +0 | +4 | +3 | +1 | +2 |
| Superior (大物) | +2 | +3 | +3 | +2 | +4 | +3 | +1 | +3 |
- Hit: effect whenever the pilot deals at least 1 damage.
- Miss: effect whenever the pilot's attack misses or is nullified.
- Damaged: effect whenever the pilot takes at least 1 damage.
- Evade: effect whenever the pilot dodges an attack, or nullifies an attack.
- Defeat (M): effect whenever the pilot shoots down a lone unit or the main unit in a Twin formation.
- Defeat (S): effect whenever the pilot shoots down the sub unit in a Twin formation.
- Enemy Defeat: effect whenever an enemy is shot down.
- Ally Defeat: effect whenever an ally is shot down.
Pilot Personality List
- Normal: Ring, Shine, Tsugumi
- Strong: Elzam, Gilliam, Kai (OG1), Kusuha (OG2), Lee, Mai, Ratsel, Sleigh, Tetsuya
- Super Strong: Alfimi, Axel, Bullet, Daitetsu, Fiona, Ibis, Kai (OG2), Kouta, Kyosuke, Lune, Masaki, Raul, Rio, Ryusei, Sanger, Seolla, Wodan
- Cool: Ingram, Lamia, Latooni, Leona, Ouka, Rai, Viletta, Yuuki
- Cautious: Aya, Radha, Russel, Ryoto
- Easygoing: Arado, Carla, Excellen, Garnet, Irm, Tasuku
- Hard Worker: Kusuha (OG1), Lefina
- Short Tempered: Giado, Katina
- Superior: Rishu, Shu
Other Will Modifiers
- -10 Will whenever a unit's EN and Ammo are replenished by a Resupply Module. The Resupply Spirit Command will not decrease Will.
- -5 Will whenever a unit boards a battleship (but will not go below 100).
- +5 Will at the start of each scenario for all pilots (Easy difficulty only).
Notes
- Whenever an enemy is shot down, the pilot who shot them down receives the Will from Defeat as well as Enemy Defeat.
- If a unit is not damaged due to a Barrier Mech Ability, the Evade modifier is used to determine the Will modifier.
- If the main unit of a Twin formation shoots down an enemy and the sub unit attacks the enemy with 0 HP afterwards, they will still receive the benefits of the Hit modifier.