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Super Robot Wars/OGG/Flow Chart

From Akurasu
Revision as of 13:27, 9 January 2008 by Syochan (talk | contribs) (Mission 6 added. Translated titles applied.)
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Mission 1 -凍結した過去- -Frozen Past-

Battle Objectives
Victory Conditions Defeat all enemies
Loss Conditions Loss of 1 unit
Skill Point Achieve victory within 3 turns


Deployments
Units Pilots
Event Deployments MP Gespenst Mk-II Albero
MP Gespenst Mk-II Foglia
MP Gespenst Mk-II Hugo
Enemy Deployments Einst Knochen x3 ???
Einst Glied x2 ???
Einst Gemuet ???
Enemy Reinforcement Einst Regisseur ???


Available Terrain Effects
荒野 <Wasteland> DEF+5%, EVA+5%
陥没アースクレイドル <Caved-in Earth Cradle> DEF+25%, EVA+25%, HP Recovery+10%, EN Recovery+10%
  • The three MP Gespenst Mk-IIs all start equipped with a [Cartridge], [Propelant Tank], and [Repair Kit] each.
  • Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.
  • Mission Cleared when Einst Regisseur's HP is under 72,000.
  • Parts: [Repair Kit]x2, [Propelant Tank]x2 recieved after mission.


Mission 2 -捨てる神あれば- -Abandoned by the Gods-

Battle Objectives
Victory Conditions Reach designated point with an ally unit
Loss Conditions Loss of 1 unit
Skill Point Achieve victory within 4 turns


Deployments
Units Pilots
Event Deployments MP Gespenst Mk-II Albero
MP Gespenst Mk-II Foglia
MP Gespenst Mk-II Hugo
Enemy Deployments GunSect x6 AI
Galoica Nai x3 AI
MP Giganspada Bioroid Soldier


Available Terrain Effects
ネビーイーム要塞内部 <Nebiem Stronghold Interior> EVA+5%
エネルギータンク <Energy Tank> EVA+5%, HP Recovery+20%, EN Recovery+10%


Mission 3 -踊る揺籃 (前編)- -Dancing Cradle (Beginning)-

Battle Objectives
Victory Conditions Defeat all enemies
Loss Conditions Kai is defeated
Skill Point Achieve victory within 3 turns


Deployments
Units Pilots
Event Deployments MP Gespenst Mk-II Kai
Enemy Deployments MP Huckebein Mk-II x5 Federation Army Soldier


Available Terrain Effects
破壊道路 <Destroyed Road> DEF+5%, EVA+5%
廃虚 <Ruins> DEF+5%, EVA+5%
平地 <Plains>
クレーター <Crater> DEF+20%, EVA+20%
クレーター湖 <Crater Lake> DEF+5%, EVA+5%
  • Weapons: [M950 Machinegun], [Slash Ripper] recieved after mission.
  • Parts: [Servo Motor], [Chobham Armor], [Dual Sensor] recieved after mission.
  • Ammo: [Accuracy Up, Critical Down], [Ground Terrain Up] ammo recieved after mission.


Mission 4 -踊る揺籃 (後編)- -Dancing Cradle (Conclusion)-

Battle Objectives
Victory Conditions Defeat Wendigo
Loss Conditions All allies defeated
Skill Point Achieve victory without losing a unit


Deployments
Units Pilots
Event Deployments MP Huckebein Mk-II x3 Federation Army Soldier
Enemy Deployments Wendigo ???
Player Reinforcement MP Gespenst Mk-II Kai


Available Terrain Effects
軍事基地 <Military Base> EVA+5%
道路 <Road>
軍事施設 <Military Installation> DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%
格納庫 <Hangar> DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%
塔 <Tower> EVA+5%
本部 <Headquarters> DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%
緑地帯 <Green Belt> DEF+5%
滑走路 <Runway> EVA+5%
平原 <Prairie>
森 <Forest> DEF+20%, EVA+20%
  • Kai arrives at Player Phase 3.
  • Player Phase 5/Kai is hit then Kai's morale becomes 150 and Jet Magnum S is available.
  • Wendigo carries a [SP Drink] part.
  • Weapons: [M13 Shotgun], [Chaff Grenade] recieved after mission.

Parts: [Repair Kit], [Propelant Tank] recieved after mission. Ammo: [Critical Up, Range Down], [Sea Terrain Up] recieved after mission.


Mission 5 -狠達との邂逅- -Extreme Arrival and a Chance Meeting-

Battle Objectives
Victory Conditions Defeat all enemies
Loss Conditions Loss of 1 unit
Skill Point Achieve victory within 4 turns


Deployments
Units Pilots
Event Deployments Angelg Lamia
MP Gespenst Mk-II Kai Kai
MP Gespenst Mk-II Kai Albero
MP Gespenst Mk-II Kai Hugo
MP Gespenst Mk-II Foglia
Enemy Deployments Lion Type F x5 Neue DC Soldier
Landlion x3 Neue DC Soldier
Sorpresa x2 Neue DC Soldier
Barrelion x2 (Twin) Neue DC Soldier
Heavy Barrelion Neue DC Soldier
Non-Playable Unit Ladybird ???


Available Terrain Effects
平原 <Prairie>
森 <Forest> DEF+20%, EVA+20%
荒地 <Rough Ground> DEF+5%, EVA+5%
道路 <Road>
  • Mech: [Angelg], [MP Gespenst MK-II Kai] recieved after mission.


Mission 6 -甦る炎- -Resurrected Flame-

Battle Objectives
Victory Conditions Defeat all enemies
Loss Conditions Kouta is defeated
Skill Point Achieve victory within 2 turns


Deployments
Units Pilots
Event Deployments Fighter Roar Kouta
Enemy Deployments GunSect x4 AI
Enemy Reinforcement Galoica x6 (2 Twin) AI
Barrelion x2 AI
Player Reinforcement Compatible Kaiser Kouta


Available Terrain Effects
浅草寺 <Asakusa Temple> DEF+25%, EVA+25%, EN Recovery+10%
ビル <Building> DEF+25%, EVA+25%, EN Recovery+10%
林 <Forest> DEF+15%, EVA+10%
遊園地 <Amusement Park> DEF+5%, EVA+5%
川 <River> DEF+5%, EVA+5%
浅草寺 <Asakusa Temple>
平地 <Level Ground>
道路 <Road>
  • Enemy Reinforcement appears after all enemies are defeated/Skill Point is achieved.
  • Player Reinforcement appears after 2 enemy reinforcement units are defeated.
  • Mech: [Compatible Kaiser] recieved after mission.