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Super Robot Wars/OGG/Flow Chart/OG Gaiden Scenario 10-14

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Mission 10 (Earth Route) | 捧げられ生贄 | Offered Living Sacrifice

Battle Objectives 1
Victory Conditions Defeat all enemies
Reach the 5th player phase
Loss Conditions Loss of 1 unit
Skill Point ???


Deployments 1
Units Pilots
Event Deployments G Raptor Bullet
G Bison Kusuha
Astelion AX Ibis/Tsugumi
Enemy Deployments Wild Raubtier (FM) Latooni
MP Huckebein Mk-II Seolla
MP Huckebein Mk-II Arado
Guarlion Lamia
Non-Playable Unit Type-81 PT Carrier Federation Army Soldier


Battle Objectives 2
Victory Conditions Defeat all enemies
Loss Conditions Loss of 1 unit
Skill Point Defeat 3 enemy units within 4 turns


Deployments 2
Units Pilots
Event Deployments Wild Raubtier (FM) Latooni
MP Huckebein Mk-II Seolla
MP Huckebein Mk-II Arado
Grungust Type-3 Bullet/Kusuha
Astelion AX Ibis/Tsugumi
Guarlion Lamia
Enemy Deployments Mironga x7 Federation Army Soldier
Non-Playable Unit Type-81 PT Carrier Federation Army Soldier


Available Terrain Effects
格納庫 <Hangar> DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%
本部 <Headquarters> DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%
軍事施設 <Military Installation> DEF+30%, EVA+30%, HP Recovery+20%, EN Recovery+20%
荒地 <Rough Ground> DEF+5%, EVA+5%
緑地帯 <Green Belt> DEF+5%
軍事基地 <Military Base> EVA+5%
滑走路 <Runway> EVA+5%
道路 <Road>


  • Battle Objectives 2/Deployments 2 begin when Battle Objectives 1 is completed.
  • SP of all units replenished when Battle Objectives 2/Deployments 2 begin.
  • Mirongas will cast [ひらめき]<Flash>, [集中]<Concentrate>, and [加速]<Accelerate> upon deployment.
  • When 3 Mirongas are defeated, remaining Mirongas will replenish all HP and cast [ひらめき]<Flash>, [鉄壁]<Iron Wall>, [集中]<Concentrate>, [必中]<Sure Hit>, and [加速]<Accelerate>.
  • Defeat a 4th Mironga to end the Scenario.


Mission 10 (Space Route) | 遊泳する異形 | Swimming Grotesque

Mission 11 (Earth Route) | 群れなす機械 | Swarm of Machines

Battle Objectives 1
Victory Conditions Defeat all enemies
Loss Conditions Loss of 1 unit
Skill Point Defeat 3 Bartolls within 2 turns


Deployments
Units Pilots
Event Deployments Compatible Kaiser Kouta
Enemy Deployments Bartoll x6 HAI
Player Reinforcements 1 Alt Eisen Reise Kyosuke
Rein Weiβritter Excellen
MP Gespenst Mk-II Kai Kai
Grungust Type-3 Bullet
Enemy Reinforcements Bartoll/Bartoll x3 HAI
Bartoll x9 HAI
Player Reinforcements 2 Hagane Tetsuya/Eita
R-2 Powered Rai
R-3 Powered Aya
R-Gun Powered Viletta
ART-1 Ryusei
Huckebein Mk-III Type L Ryoto
AM Gunner Rio
MP Huckebein Mk-II Mai
Grungust Irum


Battle Objectives 2
Victory Conditions Defeat all enemies
Loss Conditions Hagane is destroyed
Skill Point -


Available Terrain Effects
会場 <Assembly Grounds> DEF+25%, EVA+25%, EN Recovery+10%
ビル <Building> DEF+25%, EVA+25%, EN Recovery+10%
海 <Sea> DEF+5%, EVA+5%
平地 <Level Ground> DEF+5%
船 <Ship> DEF+5%
会場 <Assembly Grounds> EVA+5%
平地 <Level Ground>
道路 <Road>


  • Player reinforcements 1 arrive when 3 Bartolls have been defeated/skill point is achieved.
  • Compatible Kaiser leaves when player reinforcements arrive.
  • Enemy reinforcements arrive when all enemy deployment units are destroyed.
  • Player reinforcements 2 arrive on the player phase after enemy reinforcements arrive.
  • Battle Objectives 1 replaced by battle objectives 2 when player reinforcements 2 arrive.


  • Enemy deployment Bartoll carries [A-Adaptor] part
  • Enemy reinforcement Bartoll carries [Range Up, Attack Down] ammo.
  • Enemy reinforcement Bartoll carries [Air Terrain Up] ammo.


  • Weapons: [Repair], [Resupply], [Spider Net], [Spirit Taker] recieved after mission.
  • Parts: [Apogee Motor], [Chobham Armour], [Screw Module], [Large Type Generator] recieved after mission.
  • Mechs: [ART-1], [Huckebein Mk-II], [Grungust Type-2] recieved after mission.