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Super Robot Wars/OGs/Pilot Skills
From Akurasu
< Super Robot Wars | OGs
Purchasable Skills
Hover over the PP cost to see its scaling.
| Skill | Japanese | PP Cost | Description |
|---|---|---|---|
| Potential | 底力 | 20 (+5) | When HP is below certain thresholds, gain a bonus to Hit, Evade, Armor, and Critical rates. |
| Support Attack | 援護攻撃 | 50 (+10) | Provide offensive support to an adjacent ally. |
| Support Defend | 援護防御 | 50 (+10) | Provide defensive support to an adjacent ally. |
| Counter | カウンター | 20 (+5) | Attack first when targeted by the enemy. |
| In-Fighter | インファイト | 20 (+5) | Increase movement and damage dealt by melee weapons. |
| Gunfighter | ガンファイト | 20 (+5) | Increase range of, and damage dealt by, ranged weapons. |
| SP Up | SPアップ | 30 (+5) | Gain +6 Spirit Points per level. |
| Commander | 指揮官 | 30 (+10) | Provide a bonus to nearby allies' Hit and Evade stats. |
| SP Regen | SP回復 | 80 | Regain 10 Spirit Points at the start of every player phase. |
| Concentrate | 集中力 | 80 | Reduce the SP cost of Spirit Commands to 80%. |
| Hit & Run | ヒット&アウェイ | 70 | Enable movement after attacking. |
| Attacker | アタッカー | 80 | Gain +20% final damage dealt at 130+ Will. |
| Revenge | リベンジ | 40 | Gain +20% counterattack damage dealt. |
| Predict | 見切り | 90 | Gain +10 to final Hit and Evade, and Skill at 130+ Will. |
| E-Save | Eセーブ | 80 | Reduce EN cost of weapons and attacks to 70% (rounded down). |
| B-Save | Bセーブ | 80 | Increase ammo of weapons by 1.5x. |
| Learner | ラーニング | 100 | Pilots in the sub-unit of a Twin unit gain the same amount of EXP and PP as the main unit. |
| Resolve | 闘争心 | 50 | Gain +5 Will at the start of each scenario. |
| Morale | 戦意高揚 | 60 | Gain +2 Will at the start of every player phase starting on Turn 2. |
| Will+ (Evade) | 気力+(回避) | 60 | Gain +1 Will when unit evades attack. |
| Will+ (Hit) | 気力+(命中) | 65 | Gain +1 Will when unit hits enemy. |
| Will+ (Damaged) | 気力+(ダメージ) | 60 | Gain +2 Will when unit is damaged by enemy. |
| Will+ (Kill) | 気力+(撃破) | 65 | Gain +1 Will when enemy is destroyed. |
| Assist Attacker | 連携攻撃 | 75 | Support Attacks deal 100% damage. |
| Focused Attacker | 集束攻撃 | 75 | Deal 85% damage when attacking the sub-unit of a Twin unit as a main unit or vice-versa. |
| Guard | ガード | 85 | Take 80% damage at 130+ Will. |
| Break Will Limit | 気力限界突破 | 100 | Increase maximum Will to 170. |
| Mechanic | 修理技能 | 65 | Restore 1.2x HP when the Repair command is used. |
| Resupply | 補給技能 | 70 | Enable the Resupply command after moving. |
| EXP Up | EXPアップ | 100 | Gain 1.2x EXP from battles. |
- The bold lines denote a page break.
Potential
| Level | Cost | Cumulative Cost |
|---|---|---|
| 1 | 20 | 20 |
| 2 | 25 | 45 |
| 3 | 30 | 75 |
| 4 | 35 | 110 |
| 5 | 40 | 150 |
| 6 | 45 | 195 |
| 7 | 50 | 245 |
| 8 | 55 | 300 |
| 9 | 60 | 360 |
| Bonus to Hit, Evade, and Armor | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | 10% HP | 20% HP | 30% HP | 40% HP | 50% HP | 60% HP | 70% HP | 80% HP | 90% HP |
| 1 | 5% | - | - | - | - | - | - | - | - |
| 2 | 10% | 5% | - | - | - | - | - | - | - |
| 3 | 15% | 10% | 5% | - | - | - | - | - | - |
| 4 | 20% | 15% | 10% | 5% | - | - | - | - | - |
| 5 | 25% | 20% | 15% | 10% | 5% | - | - | - | - |
| 6 | 30% | 25% | 20% | 15% | 10% | 5% | - | - | - |
| 7 | 35% | 30% | 25% | 20% | 15% | 10% | 5% | - | - |
| 8 | 40% | 35% | 30% | 25% | 20% | 15% | 10% | 5% | - |
| 9 | 45% | 40% | 35% | 30% | 25% | 20% | 15% | 10% | 5% |
| Bonus to Critical | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | 10% HP | 20% HP | 30% HP | 40% HP | 50% HP | 60% HP | 70% HP | 80% HP | 90% HP |
| 1 | 8% | - | - | - | - | - | - | - | - |
| 2 | 16% | 8% | - | - | - | - | - | - | - |
| 3 | 24% | 16% | 8% | - | - | - | - | - | - |
| 4 | 32% | 24% | 16% | 8% | - | - | - | - | - |
| 5 | 40% | 32% | 24% | 16% | 8% | - | - | - | - |
| 6 | 48% | 40% | 32% | 15% | 16% | 8% | - | - | - |
| 7 | 56% | 48% | 40% | 32% | 24% | 16% | 8% | - | - |
| 8 | 64% | 56% | 48% | 40% | 32% | 24% | 16% | 8% | - |
| 9 | 72% | 64% | 56% | 48% | 40% | 32% | 24% | 16% | 8% |
Support Attack
| Level | Cost | Cumulative Cost |
|---|---|---|
| 1 | 50 | 50 |
| 2 | 60 | 110 |
| 3 | 70 | 180 |
| 4 | 80 | 260 |
- Each level provides one use per turn. Uses recharge each turn.
- A unit who performs a Support Attack deals 75% of their normal damage.
- In order to use Support Attack (SA), the unit providing SA must meet the following requirements:
- They must be next to the attacking unit.
- They must not have ended their turn.
- They must have one or more uses left of SA.
- They must be able to enter the terrain of the attacking unit.
- They must have a weapon that is within range of the targeted enemy (including terrain restrictions).
- SA cannot be used if the attacking unit uses an ALL or W attack.
Support Defend
| Level | Cost | Cumulative Cost |
|---|---|---|
| 1 | 50 | 50 |
| 2 | 60 | 110 |
| 3 | 70 | 180 |
| 4 | 80 | 260 |
- Each level provides one use per turn. Uses recharge each turn.
- A unit who performs a Support Defend takes 50% of the normal damage.
- In order to use Support Defend (SD), the original target of the attack must fail to the evade the attack and the unit providing SD must meet the following requirements:
- They must be next to the unit who is being attacked.
- They must not have ended their turn.
- They must have one or more uses left of SD.
- They must be able to enter the terrain of the unit who is being attacked.
- SD cannot be used if the attacking unit uses an ALL or W attack.
- A unit with the After Image or Jammer Mech Abilities who performs a Support Defend can dodge the attack that it is intended to absorb.
Counter
| Level | Cost | Cumulative Cost |
|---|---|---|
| 1 | 20 | 20 |
| 2 | 25 | 45 |
| 3 | 30 | 75 |
| 4 | 35 | 110 |
| 5 | 40 | 150 |
| 6 | 45 | 195 |
| 7 | 50 | 245 |
| 8 | 55 | 300 |
| 9 | 60 | 360 |
- Formula for calculating activation rate: [(Pilot Skill - Enemy Skill)/10 + Counter Level]/16
- Works with Revenge, unlike the GBA games.
In-Fighter
| Level | Movement | Attack Power | Cost | Cumulative Cost |
|---|---|---|---|---|
| 1 | - | +50 | 20 | 20 |
| 2 | - | +100 | 25 | 45 |
| 3 | - | +150 | 30 | 75 |
| 4 | +1 | - | 35 | 110 |
| 5 | - | +200 | 40 | 150 |
| 6 | - | +250 | 45 | 195 |
| 7 | +2 | - | 50 | 245 |
| 8 | - | +300 | 55 | 300 |
| 9 | - | +350 | 60 | 360 |
Gunfighter
| Level | Range | Attack Power | Cost | Cumulative Cost |
|---|---|---|---|---|
| 1 | - | +50 | 20 | 20 |
| 2 | - | +100 | 25 | 45 |
| 3 | - | +150 | 30 | 75 |
| 4 | +1 | - | 35 | 110 |
| 5 | - | +200 | 40 | 150 |
| 6 | - | +250 | 45 | 195 |
| 7 | +2 | - | 50 | 245 |
| 8 | - | +300 | 55 | 300 |
| 9 | - | +350 | 60 | 360 |
- Affects Special Weapons.
- Does not affect the range of MAP attacks or weapons.
SP Up
| Level | SP | Cost | Cumulative Cost |
|---|---|---|---|
| 1 | +6 | 30 | 30 |
| 2 | +12 | 35 | 65 |
| 3 | +18 | 40 | 105 |
| 4 | +24 | 45 | 150 |
| 5 | +36 | 50 | 200 |
| 6 | +42 | 55 | 255 |
| 7 | +48 | 60 | 315 |
| 8 | +54 | 65 | 380 |
| 9 | +60 | 70 | 450 |
Commander
| Level | Cost | Cumulative Cost |
|---|---|---|
| 1 | 30 | 30 |
| 2 | 40 | 70 |
| 3 | 50 | 120 |
| 4 | 60 | 180 |
- Does not affect the pilot with Commander.
- Does not stack if there are multiple pilots with Commander. Only the highest level is applied to each square.
| Bonus to Hit and Evade | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Twin | Range 1 | Range 2 | Range 3 | Range 4 | Range 5 | |||
| 1 | 12% | 10% | 8% | - | - | - | |||
| 2 | 18% | 15% | 12% | 9% | - | - | |||
| 3 | 24% | 20% | 16% | 12% | 8% | - | |||
| 4 | 30% | 25% | 20% | 15% | 10% | 5% | |||
Concentration
- Does not stack with Ace Bonuses that also reduce SP costs.
Revenge
- Works with Counter unlike the GBA games.
- Does not work if an enemy uses Counter against you during a player phase.
E-Save
- Rounded down.
- For Combination Attacks, only the pilot with E-Save will benefit from reduced EN consumption. Other pilots participating in the combination attack will consume the normal amount of EN unless they also have E-Save.
B-Save
- Rounded down.
- Does not increase the amount of ammo for weapons which have one ammo.
Unique Skills
| Skill | Japanese | Description |
|---|---|---|
| Telekinesis | 念動力 | Level-dependent bonus to Hit and Evade rate. |
| Genius | 天才 | +20% to Hit, Evade, and Critical rate. |
| Lucky | ラッキー | On activation, Hit, Evade, and Critical rate become 100%. |
| Fortunate | 強運 | Receive 20% more money when destroying enemy units. |
| Precognition | 予知 | At 130+ Will, +30 to Final Evade during enemy phase. |
- These can't be learned.
Telekinesis
| Level | Hit and Evade Bonus | Telekinesis Field |
|---|---|---|
| 1 | 0% | 200 |
| 2 | 3% | 400 |
| 3 | 6% | 600 |
| 4 | 9% | 800 |
| 5 | 12% | 1000 |
| 6 | 15% | 1200 |
| 7 | 18% | 1400 |
| 8 | 21% | 1600 |
| 9 | 24% | 1800 |
Lucky
- Activation rate = (Lucky level/64)
- Does not stack with the Valor and Soul Spirit Commands.
- Overrides the Flash Spirit Command.
- Can activate even when the Valor and Soul Spirit Commands are active.
Fortunate
- Stacks with "Ace Pilot" status (50+ kills) and Ace Bonuses that provide extra money.
- Does not stack with the Luck or Bless Spirit Commands.