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Super Robot Wars/OGs/Pilot Skills

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Revision as of 21:22, 31 July 2021 by Ghost (talk | contribs) (Added hyperlinks.)
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Purchasable Skills

Hover over the PP cost to see its scaling.

Skill Japanese PP Cost Description
Potential 底力 20 (+5) When HP is below certain thresholds, gain a bonus to Hit, Evade, Armor, and Critical rates.
Support Attack 援護攻撃 50 (+10) Provide offensive support to an adjacent ally.
Support Defend 援護防御 50 (+10) Provide defensive support to an adjacent ally.
Counter カウンター 20 (+5) Attack first when targeted by the enemy.
In-Fighter インファイト 20 (+5) Increase movement and damage dealt by melee weapons.
Gunfighter ガンファイト 20 (+5) Increase range of, and damage dealt by, ranged weapons.
SP Up SPアップ 30 (+5) Gain +6 Spirit Points per level.
Commander 指揮官 30 (+10) Provide a bonus to nearby allies' Hit and Evade stats.
SP Regen SP回復 80 Regain 10 Spirit Points at the start of every player phase.
Concentrate 集中力 80 Reduce the SP cost of Spirit Commands to 80%.
Hit & Run ヒット&アウェイ 70 Enable movement after attacking.
Attacker アタッカー 80 Gain +20% final damage dealt at 130+ Will.
Revenge リベンジ 40 Gain +20% counterattack damage dealt.
Predict 見切り 90 Gain +10 to final Hit and Evade, and Skill at 130+ Will.
E-Save Eセーブ 80 Reduce EN cost of weapons and attacks to 70% (rounded down).
B-Save Bセーブ 80 Increase ammo of weapons by 1.5x.
Learner ラーニング 100 Pilots in the sub-unit of a Twin unit gain the same amount of EXP and PP as the main unit.
Resolve 闘争心 50 Gain +5 Will at the start of each scenario.
Morale 戦意高揚 60 Gain +2 Will at the start of every player phase starting on Turn 2.
Will+ (Evade) 気力+(回避) 60 Gain +1 Will when unit evades attack.
Will+ (Hit) 気力+(命中) 65 Gain +1 Will when unit hits enemy.
Will+ (Damaged) 気力+(ダメージ) 60 Gain +2 Will when unit is damaged by enemy.
Will+ (Kill) 気力+(撃破) 65 Gain +1 Will when enemy is destroyed.
Assist Attacker 連携攻撃 75 Support Attacks deal 100% damage.
Focused Attacker 集束攻撃 75 Deal 85% damage when attacking the sub-unit of a Twin unit as a main unit or vice-versa.
Guard ガード 85 Take 80% damage at 130+ Will.
Break Will Limit 気力限界突破 100 Increase maximum Will to 170.
Mechanic 修理技能 65 Restore 1.2x HP when the Repair command is used.
Resupply 補給技能 70 Enable the Resupply command after moving.
EXP Up EXPアップ 100 Gain 1.2x EXP from battles.
  • The bold lines denote a page break.


Potential

Level Cost Cumulative Cost
1 20 20
2 25 45
3 30 75
4 35 110
5 40 150
6 45 195
7 50 245
8 55 300
9 60 360


Bonus to Hit, Evade, and Armor
Level 10% HP 20% HP 30% HP 40% HP 50% HP 60% HP 70% HP 80% HP 90% HP
1 5% - - - - - - - -
2 10% 5% - - - - - - -
3 15% 10% 5% - - - - - -
4 20% 15% 10% 5% - - - - -
5 25% 20% 15% 10% 5% - - - -
6 30% 25% 20% 15% 10% 5% - - -
7 35% 30% 25% 20% 15% 10% 5% - -
8 40% 35% 30% 25% 20% 15% 10% 5% -
9 45% 40% 35% 30% 25% 20% 15% 10% 5%


Bonus to Critical
Level 10% HP 20% HP 30% HP 40% HP 50% HP 60% HP 70% HP 80% HP 90% HP
1 8% - - - - - - - -
2 16% 8% - - - - - - -
3 24% 16% 8% - - - - - -
4 32% 24% 16% 8% - - - - -
5 40% 32% 24% 16% 8% - - - -
6 48% 40% 32% 15% 16% 8% - - -
7 56% 48% 40% 32% 24% 16% 8% - -
8 64% 56% 48% 40% 32% 24% 16% 8% -
9 72% 64% 56% 48% 40% 32% 24% 16% 8%


Support Attack

Level Cost Cumulative Cost
1 50 50
2 60 110
3 70 180
4 80 260
  • Each level provides one use per turn. Uses recharge each turn.
  • SA cannot be used if the attacking unit uses an ALL or W attack.
  • In order to use Support Attack (SA), the pilot providing SA must meet the following requirements:
    • They must be next to the attacking unit.
    • They must not have ended their turn.
    • They must have one or more uses left of SA.
    • They must be able to enter the terrain of the attacking unit.
    • They must have a weapon that is within range of the targeted enemy (including terrain restrictions).
  • A pilot who performs a Support Attack (SA) will receive a +20% bonus to their Final Hit rate but will only deal 75% of their normal damage.
  • A pilot will not provide SA and attack the enemy if the enemy unit has already been reduced to 0 HP.


Support Defend

Level Cost Cumulative Cost
1 50 50
2 60 110
3 70 180
4 80 260
  • Each level provides one use per turn. Uses recharge each turn.
  • SD cannot be used if the attacking unit uses an ALL or W attack.
  • In order to use Support Defend (SD), the original target of the attack must fail to the evade the attack and the pilot providing SD must meet the following requirements:
    • They must be next to the unit who is being attacked.
    • They must not have ended their turn.
    • They must have one or more uses left of SD.
    • They must be able to enter the terrain of the unit who is being attacked.
  • A pilot who performs a SD takes 50% of the normal damage.
  • The Afterimage or Jammer Mech Abilities can still activate on the unit who is using SD which allows it to dodge the attack that it is intended to absorb.



Counter

Level Cost Cumulative Cost
1 20 20
2 25 45
3 30 75
4 35 110
5 40 150
6 45 195
7 50 245
8 55 300
9 60 360
  • Formula for calculating activation rate: [(Pilot Skill - Enemy Skill)/10 + Counter Level]/16
  • Works with Revenge, unlike the GBA games.


In-Fighter

Level Movement Attack Power Cost Cumulative Cost
1 - +50 20 20
2 - +100 25 45
3 - +150 30 75
4 +1 - 35 110
5 - +200 40 150
6 - +250 45 195
7 +2 - 50 245
8 - +300 55 300
9 - +350 60 360


Gunfighter

Level Range Attack Power Cost Cumulative Cost
1 - +50 20 20
2 - +100 25 45
3 - +150 30 75
4 +1 - 35 110
5 - +200 40 150
6 - +250 45 195
7 +2 - 50 245
8 - +300 55 300
9 - +350 60 360
  • Affects Special Weapons.
  • Does not affect the range of MAP attacks or weapons.


SP Up

Level SP Cost Cumulative Cost
1 +6 30 30
2 +12 35 65
3 +18 40 105
4 +24 45 150
5 +36 50 200
6 +42 55 255
7 +48 60 315
8 +54 65 380
9 +60 70 450


Commander

Level Cost Cumulative Cost
1 30 30
2 40 70
3 50 120
4 60 180
  • Does not affect the pilot with Commander.
  • Does not stack if there are multiple pilots with Commander. Only the highest level is applied to each square.


Bonus to Hit and Evade
Level Twin Range 1 Range 2 Range 3 Range 4 Range 5
1 12% 10% 8% - - -
2 18% 15% 12% 9% - -
3 24% 20% 16% 12% 8% -
4 30% 25% 20% 15% 10% 5%


Concentration

  • Does not stack with Ace Bonuses that also reduce SP costs.


Revenge

  • Works with Counter unlike the OG1 and OG2 on GBA.
  • Does not work if an enemy uses Counter against you during a player phase.


E-Save

  • Rounded down.
  • For Combination Attacks, only the pilot with E-Save will benefit from reduced EN consumption. Other pilots participating in the combination attack will consume the normal amount of EN unless they also have E-Save.


B-Save

  • Rounded down.
  • Does not increase the amount of ammo for weapons which have one ammo.


Unique Skills

Skill Japanese Description
Telekinesis 念動力 Level-dependent bonus to Hit and Evade rate.
Genius 天才 +20% to Hit, Evade, and Critical rate.
Lucky ラッキー On activation, Hit, Evade, and Critical rate become 100%.
Fortunate 強運 Receive 20% more money when destroying enemy units.
Precognition 予知 At 130+ Will, +30 to Final Evade during enemy phase.
  • These can't be learned.


Telekinesis

Level Hit and Evade Bonus Telekinesis Field
1 0% 200
2 3% 400
3 6% 600
4 9% 800
5 12% 1000
6 15% 1200
7 18% 1400
8 21% 1600
9 24% 1800


Lucky


Fortunate

  • Stacks with "Ace Pilot" status (50+ kills) and Ace Bonuses that provide extra money.
  • Does not stack with the Luck or Bless Spirit Commands.