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Super Robot Wars/OGs/Personality Types
From Akurasu
< Super Robot Wars | OGs
Personality Types
Each character has a Personality Type which affects when and how they gain Will during a battle.
| English | Japanese | Hit | Miss | Damaged | Evade | Defeat (M) | Defeat (S) | Enemy Defeat | Ally Defeat |
|---|---|---|---|---|---|---|---|---|---|
| Normal | 普通 | +0 | +0 | +1 | +0 | +3 | +2 | +1 | +0 |
| Strong | 強気 | +1 | +1 | +1 | +1 | +3 | +2 | +1 | +1 |
| Super Strong | 超強気 | +2 | -1 | +2 | +0 | +3 | +2 | +1 | +2 |
| Cool | 冷静 | +2 | +0 | +1 | +2 | +1 | +0 | +1 | +0 |
| Cautious | 慎重 | +0 | +0 | +1 | +1 | +3 | +2 | +1 | +1 |
| Easygoing | 楽天家 | +0 | +3 | +2 | +1 | +3 | +2 | +1 | +0 |
| Hard Worker | 努力家 | +1 | -2 | +1 | +1 | +3 | +2 | +1 | -1 |
| Short Tempered | 短気 | +0 | +2 | +2 | +0 | +4 | +3 | +1 | +2 |
| Superior | 大物 | +2 | +3 | +3 | +2 | +4 | +3 | +1 | +3 |
| Superior+ | 超大物 | +3 | +4 | +4 | +3 | +4 | +3 | +1 | +3 |
| Cunning | 狡猾 | +1 | +1 | +2 | +3 | +3 | +2 | +1 | +2 |
| Cruel | 残虐 | +1 | +2 | +3 | +1 | +3 | +2 | +1 | +2 |
- Hit: effect whenever the pilot deals at least 1 damage.
- Miss: effect whenever the pilot's attack misses or is nullified.
- Damaged: effect whenever the pilot takes at least 1 damage.
- Evade: effect whenever the pilot dodges an attack, or nullifies an attack.
- Defeat (M): effect whenever the pilot shoots down an enemy as the main unit of a Twin formation.
- Defeat (S): effect whenever the pilot shoots down an enemy as the sub unit of a Twin formation.
- Enemy Defeat: effect whenever an enemy is shot down.
- Ally Defeat: effect whenever an ally is shot down.
OGs1 Personality Type List
| Personality Type | Ally | Enemy |
|---|---|---|
| Normal | Eita, Sean, Ling | Hans, Shine (GEIM System), A.I., General Soldiers |
| Strong | Elzam, Gilliam, Kai, Tetsuya | Galuin, Tempest, Tempest (GEIM System), Captains, Elite Soldiers, Controlled Soldiers |
| Super Strong | Bullet, Daitetsu, Kyosuke, Lune, Masaki, Rio, Ryusei, Sanger | Atad, Troyes, LB Soldiers |
| Cool | Ingram, Latune, Leona, Rai, Viletta | Julia |
| Cautious | Aya, Radha, Russel, Ryoto | Lily |
| Easygoing | Excellen, Garnet, Irm, Tasuku | — |
| Hard Worker | Kusuha, Lefina | — |
| Short Tempered | Giada, Katina | — |
| Superior | — | Shu |
| Superior+ | — | Bian, Levi, Maier, Septuagint |
| Cunning | — | Adler, Siebel, Tenzan, Tenzan (GEIM System), Thomas |
| Cruel | — | Gaza |
OGs2 Personality Type List
Note: pilots returning from OGs1 will have the same Personality Type in OGs2 unless they are bolded.
| Personality Type | Ally | Enemy |
|---|---|---|
| Normal | Shine, Tsugumi | Aguilla, Cuervo |
| Strong | Kusuha, Lee, Mai, Ratsel, Sleigh | Archibald, Alchemie, Shadow Mirror Soldiers |
| Super Strong | Fiona, Ibis, Kai, Raul, Seolla | Aguija, Alchemie, Axel, Mekibos, Murata, Wodan, Bioroids, Einst, Einst Regisseur, Stern Neu Regisseur |
| Cool | Lamia, Yuuki | Echnida, Lemon, Ouka, Ouka (GEIM System), Mass-Production W-Series |
| Cautious | — | Sikalog |
| Easygoing | Arado, Carla | — |
| Hard Worker | — | — |
| Short Tempered | — | Vigagi |
| Superior | — | Lorenzo, Vindel, Van, Wendolo |
| Superior+ | — | — |
| Cunning | — | Ansuz |
| Cruel | — | Thurisuz |
OGs2.5 Personality Type List
Note: pilots returning from OGs1 and OGs2 will have the same Personality Type in OGs2.5.
| Personality Type | Ally | Enemy |
|---|---|---|
| Normal | — | Jurgen |
| Strong | — | Kusuha (ODE) |
| Super Strong | Folka, Fernando, Kota | Kyle, Kyle (ODE), Seolla (ODE) |
| Cool | — | Lalia, Lamia (ODE), Latune (ODE) |
| Cautious | — | Despinis |
| Easygoing | — | Alion, Arado (ODE) |
| Hard Worker | — | — |
| Short Tempered | — | Tis |
| Superior | Rishu | — |
| Superior+ | — | — |
| Cunning | — | — |
| Cruel | — | — |
Notes
- Characters have the same Personality Type whether they are a playable character or an enemy for one or more scenarios.
- Whenever an enemy is shot down, the pilot who shot them down receives the Will from Defeat as well as Enemy Defeat.
- If a unit is not damaged due to a Barrier Mech Ability, the Evade modifier is used to determine the Will modifier.
- If the main unit of a Twin formation shoots down an enemy and the sub unit attacks the enemy with 0 HP afterwards, they will still receive the benefits of the Hit and Defeat (S) modifiers.
- If both units of a Twin formation use an ALL attack, the Hit modifier is rounded down to the nearest whole number based on the average number of attacks made.
- The Will+ (Hit) Pilot Skill is applied before the Will is averaged.
- If a unit shoots down multiple enemies with one ALL attack, they only gain +1 Will for any kills after the first enemy.
- For example: two Super Strong pilots in a Twin formation both use ALL attacks against an enemy Twin formation. The main hits one and misses the other. The sub hits both and destroys both. The main gains +2 Will for hitting and -1 Will for missing, resulting in no change: (2 + (-1)) / 2 = 0.5 rounded down which is 0. The sub gains +2 Will for hitting both, resulting in +2 Will total: (2 + 2) / 2 = 2. Finally, the main gains +2 Will for both enemies being shot down while the sub gains +4 Will for shooting down the first enemy and +1 Will for shooting down the second enemy.
- If a pilot uses a MAPW attack, they will receive +1 Will for each unit that is shot down regardless of their Personality Type.
Other Will Modifiers
- -10 Will whenever a unit's EN and Ammo are replenished by a Resupply Module. The Resupply Spirit Command will not decrease Will.
- -5 Will whenever a unit boards a battleship (but will not go below 100).
- +5 Will at the start of each scenario for all pilots (Easy difficulty only).
- +x Will from various Pilot Skills.
- +/-x Will from various Spirit Commands.