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Battle Moon Wars/Game Mechanics

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Revision as of 02:32, 4 October 2021 by Cloudmonkey98 (talk | contribs) (Created page with "= '''Core Range and All Range''' = Every weapon in the game has two listed ranged stats, Core Range, represented with a thick orange circle, and All Range, represented by a t...")
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Core Range and All Range

Every weapon in the game has two listed ranged stats, Core Range, represented with a thick orange circle, and All Range, represented by a thin yellow circle in the Weapons menu.

In cases where the All Range is different from Core Range, when targeting with the weapon, squares only covered by All Range will be yellow, when an attack is executed in the All Range but not Core Range, the All Range symbol will appear on the battle forecast, and the weapon's power will be halved, greatly reducing the effectiveness.

All effects that increase range boost both Core and All Ranges equally.

Height

Each tile on a stage has a height, which can be observed by clicking on it, a unit can only change tile heights within the range of their Jump stat, and only target attacks across height differences within the Height tolerance stat of their weapons.

(Unconfirmed) Height also appears to cause accuracy drop-off in a similar fashion to lateral range.

Haruna's Flight ability allows her to ignore everything about Height once she hits 130 Will.