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Super Robot Wars/OGs/Formulas
From Akurasu
< Super Robot Wars | OGs
Terrain Rating Modifiers
| Pilot →
Unit ↓ |
S
(4) |
A
(3) |
B
(2) |
C
(1) |
D
(0) |
|---|---|---|---|---|---|
| S (4) | x1.1 | x1.1 | x1.0 | x0.9 | x0.9 |
| A (3) | x1.1 | x1.0 | x0.9 | x0.9 | x0.8 |
| B (2) | x1.0 | x0.9 | x0.9 | x0.8 | x0.8 |
| C (1) | x0.9 | x0.9 | x0.8 | x0.8 | x0.4 |
| D (0) | x0.9 | x0.8 | x0.8 | x0.4 | x0.4 |
Unit Size Modifiers
| Size | Modifier |
|---|---|
| LL | x1.4 |
| L | x1.2 |
| M | x1.0 |
| S | x0.8 |
| SS | x0.1 |
Accuracy and Evade Rate
Basic Accuracy Rate
= (Accuracy stat / 2 + 140) * Terrain Rating + weapon's Accuracy + basic modifiers
Basic Evade Rate
= (Evade stat / 2 + unit's Mobility) * Terrain Rating + basic modifiers
Accuracy Rate
= (Basic Accuracy Rate - Basic Evade Rate) * defender's unit size + distance modifier + Command modifier + other modifiers - defender's terrain bonus
Final Accuracy Rate
= Accuracy Rate + final modifiers
Notes
- "Basic modifiers" includes the Telekinesis, Genius, and Potential Pilot Skills.
- "Other modifiers" include Ace Bonuses which aren't marked as "Final".
- "Final modifiers" includes the Predict and Precognition Pilot Skills, the Friendship Relationship Bonus, the Focus Spirit Command, and "Final" Ace Bonuses.
- The distance modifier base range is 5 squares away from a unit. The distance modifier increases by 3% per square closer to the unit and decreases by 3% per square further away from the unit.
- For the purposes of the Basic Accuracy Rate formula, a weapon or attack that forces a unit to travel to the terrain of an enemy unit causes that weapon or attack to use the Terrain Rating of the terrain that the enemy unit is on.
Critical Hit Rate
= Attacking pilot's Skill stat - defending pilot's Skill stat + weapon's Critical Rate + other modifiers
Notes
- "Other modifiers" includes the Telekinesis and Genius Pilot Skills, the Rival Relationship Bonus, and certain Ace Bonuses.
- Critical hits deal 1.25x damage.
- Critical hits cannot occur if a pilot has Valor or Soul active.
Damage
Basic Attack Power
= (Melee or Ranged stat + Will) / 200 * weapon's Attack Power * weapon's Terrain Rating
Basic Defense
= (Defense stat + Will) / 200 * unit's Armor * unit's Terrain Rating
Final Damage
= (Basic Attack Power - Basic Defense) * defender's terrain bonus * final modifiers
Notes
- "Final modifiers" includes the Attacker, Revenge, Assist Attacker, and Focused Attacker Pilot Skills, the Love Relationship Bonus, and "Final" Ace Bonuses.
- For the purposes of the Basic Attack Power formula, a weapon or attack always uses the Terrain Rating of the terrain that the enemy unit is on.
Experience
Kill Experience
= (Pilot EXP + Unit EXP) * Level Modifier
Attack Experience
= Kill Experience / 10
Repair Module Experience
= (Amount of HP recovered / 20) * Level Modifier
Resupply Module Experience
= 200 * Level Modifier
| Level Modifier | >= -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 | >= +7 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Modifier | x4.0 | x3.7 | x3.4 | x3.1 | x2.8 | x2.5 | x2.2 | x1.9 | x1.6 | x1.3 | x1.0 | x0.7 | x0.5 | x0.35 | x0.2 | x0.1 | x0.05 | x0.02 |
Notes
- All pilots and units have their own EXP value (Pilot EXP and Unit EXP). Examples:
- Elite Soldier: 5
- Last Battalion Soldier: 10
- Atad: 200
- Last Battalion Guarlion: 172
- Guarlion Trombe: 190
- Most Guarlions: 175 (some have 170)
- MAPWs reduce the experience gained to 33% (x0.33)
- Sub-units in a Twin get 75% EXP (x0.75).
- Battleship supporters get 50% EXP (x0.5).
- The minimum guaranteed experience when killing an enemy unit is 10 and when attacking an enemy unit is 1.