| https://akurasu.net/downloads/Mazin_head.png | Come hang out with us in the Discord server.
Account creation is disabled due to spam. If you want to help out on the Wiki, poke us in on our Discord server in #wiki. Please consider supporting the site with the PlayAsia referral links here or via the donate buttons in the sidebar, it really does help. | https://akurasu.net/downloads/Flonne_cheer.png |
Super Robot Wars/30/Pilot Skills
From Akurasu
< Super Robot Wars | 30
Buyable Skills
(WORK IN PROGRESS)
Normal Skills
| Skill Name JP | Skill Name EN | PP | Max Lv | Effect |
|---|---|---|---|---|
| 援護攻撃 | Support Attack | 250 | 4 | Makes an extra attack after an adjacent ally (for half of normal damage). Can be used once per turn for each skill level. Activation requirements are explained in the tutorial menu. |
| 再攻撃 | Second Attack | 350 | 1 | If the pilot's SKL is at least 30 higher than the target's, they can perform another attack after the opponent's counterattack. Second Attack deals 50% of the normal damage. |
| サポートアタック | Enhance Attack | 300 | 1 | Support attack will be critical hit. Does not apply to second attacks. |
| 援護防御 | Support Defend | 250 | 4 | Takes an attack instead of an adjacent ally (as if defending in combat). Can be used once per turn for each skill level. Activation requirements are explained in the tutorial menu. |
| 闘爭心 | Fighter's Spirit | 100 | 3 | Increases Morale on sortie. L1: +2 / L2: +5 / L3: +10 / EX: +20 |
| 気力+ATK | Morale+ (ATK) | 250 | 1 | When attacking, counterattacking or using Support Attack, +1 Morale on top of base Morale Gain. |
| 気力+DEF | Morale+ (DEF) | 250 | 1 | When taking damage, evading, or avoiding damage with a barrier ability, +1 Morale on top of base Morale Gain. |
| 気力限界突破 | Break Morale Limit | 100 | 3 | Increases maximum Morale from the normal 150. L1: +5 / L2: +10 / L3: +20 / EX: +30. Stacks with parts and effects that raise maximum Morale. |
| 底力 | Potential | 100 | 9 | Lost HP increases Accuracy, Evasion, Critical Rate, and Defense. The higher the level, the greater the effect. At L9 and below 10% HP, +45% final Accuracy and Evasion, +72% Critical Rate, and -90% damage taken. |
| Eセーブ | Save E | 150 | 2 | Reduces the EN cost of weapons. L1: -10% / L2: -20% / EX: -30% |
| Bセーブ | Save B | 150 | 2 | Increases Ammo capacity of weapons (rounds up). L1: +20% / L2: +50% / EX: +100% |
| 見切り | Instinct | 100 | 3 | At 130+ Morale, increase final Accuracy and Evasion. If an enemy hits with a 30% or less chance, the unit takes half damage. L1: +5% / L2: +10% / L3: +15% / EX: +25%. |
| ガード | Guard | 100 | 3 | Reduces damage taken at 130+ Morale. L1: 10% / L2: 15% / L3: 20% / EX: 30% |
| 先制攻撃 | Preemptive Strike | 300 | 1 | Casts the Persist and Accel Spirits on sortie. |
| サイズ差補正無視 | Ignore Size | 100 | 4 | Reduces the damage penalty incurred when attacking larger units. Each skill level removes one rank from the size penalty. For instance, an M-sized unit with Ignore Size L1 will deal normal damage to an L-sized target. The maximum skill level that can be obtained depends on the size of the pilot's unit. |
| 精神耐性 | Spirit Endurance | 200 | 1 | Negates the weapon effects Immobilize, Stats Halved, Morale Down, and SP Down, and the Daunt Spirit while under 100 Morale. |
| ヒット&アウェイ | Hit & Run | 300 | 1 | If you attack without moving, you can move after attacking. |
| レスキュー技能 | Maintenance Skill | 300 | 1 | +1 Range to the Repaid command, and restores an additional 50% HP. The Individual Command Resupply becomes usable after moving. |
| ??? | Lucky Star | 350 | 2 | Activates the Fortune Spirit on sortie. At L2, activates this Spirit if starting own phase with 130+ Morale. |
| パーツ供給 | Supply Parts | 150 | 1 | Use of consumable Power Parts on adjacent allies. Excludes Power parts which can affect multiple units. |
| SPアップ | SP Up | 100 | 9 | +5 max SP per skill level. |
| エースプラウド | Proud Ace | 200 | 1 | Lowers the kill requirements for Ace and Great Ace by 10, to 50 and 70 respectively. |
| ??? | ??? | |||
| ??? | ??? | |||
| ??? | Dash | 1500 | 1 | +1 Movement. |
| ??? | SP Recovery | 2500 | 1 | +10 SP at the start of the own phase, in addition to the base 5 SP regen. |
| ??? | ??? | |||
| ??? | ??? |
Parameter Skills
| Skill Name JP | Skill Name EN | PP | Effect |
|---|---|---|---|
| 格闘アップ | CQB Up | 250 | Increases CQB by 5. |
| 射撃アップ | RNG Up | 250 | Increases RNG by 5. |
| 技量アップ | SKL Up | 250 | Increases SKL by 5. |
| 防御アップ | DEF Up | 250 | Increases DEF by 5. |
| 回避アップ | EVD Up | 250 | Increases EVD by 5. |
| 命中アップ | HIT Up | 250 | Increases HIT by 5. |
Non-Buyable Skills
Unique Skills
These skills are exclusive to certain pilots, and some will level up in accordance to the pilots' level.
| Skill Name JP | Skill Name EN | Max Lv | Effect | Pilots |
|---|---|---|---|---|
| 指揮官 | Commander | 4 | Increases Final Accuracy and Evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves. | Mitsuba, Bright |
| 勇者 | Brave | 9 | Increase Accuracy and Evasion. Increase Critical Rate. | Mamoru, Ikumi |
| ヒーロー | Hero | 9 | Increase Critical Rate and Armor. Weapons consume less energy | Gridman |
| ニュータイプ | Newtype | 9 | Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels. | Uso |
| 電光超人 | Hyper Agent | 1 | After defeating 5 units on map, +10% damage dealt and Accuracy | Gridman |
| ??? | ??? | 1 | At 140+ Morale, +5 to all stats. +10 damage dealt | Edge, Az |
| ??? | Dual Kind | 9 | When piloting a Dual Kind System equipped unit, increase Sight and Mobility, +50 Weapon Attack and +10 Max EN | Mamoru, Ikumi |
| ??? | Computer Genius | 1 | Against enemy with SKL, deal =10% damage and +15% final Accuracy and Evasion | Ernie |
| ??? | OSP Commander | 1 | +3 Morale at the start of player phase, receive +20% PP from destroying enemies | Ernie |
| ??? | Knight Runner | 9 | Increase Accuracy and Evasion. Increase Critical Rate and damage dealt | Ernie, Kid, Addy |
| ??? | Telekinesis | 9 | Increase Accuracy and Evasion. TK Field blocks damage from all sources up to a certain point | Ryusei |
| ??? | Magic Knight | 1 | Morale increases final Accuracy, damage dealt and taken. At Morale 151+, 15% fina; Accuracy, 15% damage dealt and 15% damage taken. Enables Magic Command (Fuu only) | Hikaru, Umi, Fuu |
| YII | YII | 1 | Higher Morale increases stats. At 170+ Will, +15 to all stats | Van |
| ??? | Curse of Geass | 1 | At 120+ Morale, +10% damage dealt and effects of Prevail L9. (Maxes at under 10% HP, up to +45 Accuracy and Evasion, 72% Critical Rate, -90% damage taken) | Suzaku |
| ??? | Supreme | 1 | At 130+ Morale, +30% final Accuracy, Evasion and Critical Rate | Suzaku |